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Five Steps Ahead - Duel by pulchr - 05 Sep 2009
30 second videoPanorama screen shot
Video - Panorama - Download » MHGaming, ..::LvL (1.55MiB, 1,788 d/loads) - Permalink - digg it!
Five Steps Ahead - Duel
Download » MHGaming, ..::LvL (1.55MiB)
Video    Readme    Maps by Author    Authors site
Game type:DM, Tourney, 2-4 players
Weapons:
x2
x2
Items:
x3
x3
x3
x2
x2
x7
x8
x5
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 8.06 / 10 (24 votes)
161
8.06
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What a great layout. Five Steps Ahead by pulchr is absolutely stuffed with trick jumps, drop downs, cutoffs, and long open stretches for gathering speed. A player who has his timing figured out in this map has a huge advantage over a newcomer, especially under normal Q3A physics, where every jump is manageable, but a few take some practice to master. And it's not just another competitive map, it has a bit of depth too.

There are a few unique features: In a couple key spots the floor is made of a transparent blue energy that can be shot through and makes a sound that plays throughout the map. This inspires unique battles and gives players more information to exploit camping. The map is also OpenArena compatible, so you have no shortage of options when looking for new ways to experience the gameplay.

The item placement here makes excellent use of a gifted floor plan. The weapon load-out excludes the PG and the BFG, but there two RLs and SGs so there is no shortage of weapons. The only area that is occasionally forgotten and could have used something extra is the orange brick area, which contains both the second SG and the second RL. Minor issues aside, the locations of the MH, RA, and YA assure that you're constantly in a dead sprint. The fight for item domination is ruthless and never lets up.

So the gameplay is top notch, but how does it look? Well, you're in some kind of clean base-styled facility that almost takes on an Unreal feel at times. Architecturally this map is very professional, but texturing is another story. The sheer amount of colors is sure to throw some people off at first. Red, blue, green, violet, and orange are all put to significant use. It sounds garish in writing, but thankfully pulchr has made good use of a basic pewter texture that ties everything together and manages to salvage the aesthetic. Also, each color seems to be somewhat designated to a specific area, so you are never seeing the whole rainbow at once and it might even help you remember which room is which while learning the layout. Still, a more focused color scheme would have been appreciated.

Give this one a try, especially if you have a human opponent to challenge. With so many shortcuts, bots won't be able to get around as well as you can, but they still frequent all areas of the map and provide some entertainment while you brush up on your strafe jumps. This is the most competitive floor plan I have seen in a long time, and I can all but guarantee you an intense tournament match-up!

-Reviewed by Pat Howard

2057
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Posted comments:
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#8 FragTastic
05 Jan 2012, 06:12 EST
Beautiful Map! Nuff Said!
Avatar
#7 FistMarine
14 Apr 2011, 21:51 EST
This is a good tourney map! 8/10
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#6 spirit
17 Jan 2011, 21:54 EST
This is a great map, the layout is excellent. The theme/visuals are good but not outstanding. Gameplay is what matters. 9/10
#5 lol
Not registered
29 May 2010, 19:25 EST
pulchr, are you OpenArena Team?

lol

#4 AEon
23 Jan 2010, 03:08 EST
Very nifty map... clever layout and fun to play (though I hate Xaero as a bot, Doom and Anarki on Hardcore are fun though). I love your pink glowing TPs... :)

The usage of the door would probably not have worked for active vis blocking, but a few more hint brushes should have further reduced the r_speeds... with them hanging around 10K this is not *really* such an issue though.

#3 pulchr
09 Sep 2009, 07:33 EST
It was as I thought then...
- anyway I've now registered at Q3W instead :)
#2 pat howard
09 Sep 2009, 06:47 EST
No problem, pulchr, I had a lot of fun playing with friends while getting to know the map.

I'm pretty sure LM is completely dead. See this Q3W thread for more information: http://www.quake3forum...?f=10&t=41018&

Speaking of Q3W, why not make account there for showing and testing your work? (That is, if you haven't already.)

#1 pulchr
09 Sep 2009, 04:43 EST
Thank you very much for your thorough testing Pat. I had a lot of fun making this map and I can't wait to make another with the duel gametype in mind.

Btw - does anyone know what happened to www.levelmakers.com?

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