Video Readme Maps by Author Authors site
| Game type: | CTF, 4-8 players |
| Weapons: | x4 x2 x2 |
| Items: | x4 x4 x8 x4 x3 x2 x30 x16 x2 |
| Bots: | No bot keywords yet |
| Theme: | Gothic, Tech |
| Textures: | id Gothic, id Tech |
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The items have changed a little bit, but the floor plan has remained pretty much intact. The line of symmetry lies in what was previously the teleporter room. The back wall has been knocked out to make room for a small junction around the central Tesla Coil pillar. It's fairly cramped and it is the only link between the two bases. Couple this with what you already know about "q3dm4" and you can see how quickly games of 4 vs. 4 or more can devolve into total gridlock. I understand the necessity of keeping the original layout intact, but an exception really should have been made in the form of a couple alternate paths.
You'll find the flags on the high bridges where the RL used to be. The RL has now been moved to where the QUAD was in the room below, making the rocket jump up to the bridge an extremely prevalent aspect of game play. This was a good change because without it the flags would have been way too easy to defend - just don't expect bots (who play well otherwise) to use this tactic.
The rule for this map is to keep human games at 3 vs. 3 or less. You can fit a couple more bots in since they can not use the choke points as effectively, but any more and games will last forever. Adding some alternate paths would have brought some much needed replay value to game play.
I doubt you'll keep this map for very long unless you're a "q3dm4" enthusiast. Still, I'd recommend downloading it anyway. It's great fun for a few games and really cool to see this old map with a new twist.
- Reviewed by Pat Howard
Not registered
03 Nov 2010, 14:52 EST
Not registered
01 Nov 2010, 08:46 EST









