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Ciudad de Torres by Guillenet74 - 21 Jan 2010
30 second videoPanorama screen shot
Video - Panorama - Download » MHGaming, ..::LvL (7.9MiB, 1,535 d/loads) - Permalink - digg it!
Ciudad de Torres
Download » MHGaming, ..::LvL (7.9MiB)
Video    Readme    Maps by Author
Game type:DM, Team DM, 8-16 players
Weapons:
x3
x2
x4
x3
x2
x2
Items:
x11
x7
x5
x2
x3
x2
x2
x33
x14
x6
x16
x2
x2
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 5.25 / 10 (14 votes)
105
5.25
d408494266184b17faf7f4dd99549fcc
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Ciudad de Torres (that is City Towers in Spanish) is a rather unique boxed city map with a laundry list of problems. The variety of buildings and tall gothic towers feature some really stylish and refreshing geometry, though quite frankly it seems like architecture is the only thing the author was truly concerned with. Lighting is harsh and over-saturated, and the gothic texturing is crass with entire buildings composed of only one or two simple brick or stone materials. This is a real disservice to the architecture; the buildings would have looked fantastic given a little polish.

Further detracting from presentation are the numerous visual bugs like missing textures, z-fighting, and cracks in the patchwork. These are not the only technical flaws. R_speeds are extremely high - 30 to 40k in many places - because of the openness of the map and the lack of a proper vis compile. Throw in ten bots and you can forget about playability on an older system. Speaking of bots, they have problems too, they get stuck in some places and clutter together in others.

If you can get past the aforementioned issues, you will probably only be playing this one for the fun-factor inherent among most sprawling city maps. The item placement is pretty bad in some places; there are two quads, and one area even has six 50 healths lined in up in a row. Over-sized stairs, difficult bouncers and buggy doors further ensure that games will never get too serious. Still, if you are a sucker for city maps, you might enjoy a game or two anyway. The author didn't mention it, but I actually think the most fun can be found in the Insta-gib mod.

Overall this feels like the early work of an author with a lot of artistic potential. Hopefully Guillenet74's next submission will be more polished and playable than this one.

- Reviewed by Pat Howard

Update: A number of missing textures have been corrected (but not all) and the bot file has been improved. (24 Jan, 2010)

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Posted comments:
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#9 FragTastic
11 Jan 2012, 04:26 EST
Just a few textures need fixing..
#8 Anonymous
Not registered
09 Mar 2011, 12:44 EST
Ciudad de Torres means city of towers
#7 asd
Not registered
25 Jan 2010, 13:51 EST
Try changing to a consistant color scheme and it could at least look pretty nice
Avatar
#6 Mark
24 Jan 2010, 09:37 EST
i just what to take this opportunity to thank pat for his helpful review. While it comes across a bit harsh for the author it is always great to see reviews from people with mapmaking experience.
Avatar
#5 fKd
23 Jan 2010, 21:24 EST
i can not emphasize what tig said enough. the quake3world.com community really are the best place possible on the net for idtech3 mappers.... so much experience and great honest feedback. i owe the peeps over there a lot for pushing me as a mapper esp AEon, sock, obsidian, pat howard, kaz etc etc etc... the list goes on..... great group!
Avatar
#4 Tig
23 Jan 2010, 19:27 EST
Guille (and Anonymous brother): ..::LvL is about honest feedback in order to help the author improve on their next work, where every map is reviewed next to others - not by its self and not for one feature - but as a finished work. For this reason I hope you can see the problems in the map and take the advice and feedback being offered. Jump on the Quake3World Forums - the people over there are excellent at helping each other.
#3 AEon
23 Jan 2010, 01:36 EST
Anonymous,
be sure to suggest that he visit/join *the* Q3A mapping forum (Q3W LEM) mentioned below. I am sure he will be able to learn a lot... we all did over there :)
#2 Anonymous
Not registered
22 Jan 2010, 14:34 EST
I'm brother of the autor of this map, actually he has potential, a lot in architecture speaking. Is one of his firsts maps, he has a lot of imagination and patience in his work, but actually, he has poor knowledge on online play, playability, etc.

He's just recieving my advice on this map, to review all the bugs, glithces and all about playability.

Review was exellent, believe me, it's my brother, I know him, he is aaaaaaaall about architecture, but he has poor FPS experience xD

He just does this as a hobby, and of course, he's a begginer. But a good one IMO xD

#1 AEon
22 Jan 2010, 13:03 EST
The author should really join Quake3World - Level Editing & Modeling... and run map betas there:

http://www.quake3world.com/forum/viewforum.php?f=10

Bugs: z-fighting, missing textures (for Vanilla Quake3), vis does not seem to work at all (50K r_speeds), this would have required hinting... plus other issues.

Design: Actually looks quite interesting, but mirroring the map - just so - is a bit boring, IMO.

I'd also agree the mapper has potential, and good ideas, these only need to be refined somewhat (technically).

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