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A tight little Italian by dONKEY - 27 Feb 2010
30 second videoPanorama screen shot
Video - Panorama - Download » MHGaming, ..::LvL (12.63MiB, 1,443 d/loads) - Permalink - digg it!
A tight little Italian
Download » MHGaming, ..::LvL (12.63MiB)
Video    Readme    Maps by Author    Authors site
Game type:DM, Tourney, 2-6 players
Weapons:No weapon keywords yet
Items:No item keywords yet
Bots:No bot keywords yet
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 7.33 / 10 (23 votes)
146
7.33
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At first the map appears to be monochromatic, almost like an old black and white film. However, soon you notice, as you move through the old European town with narrow walkways and bridges made by a few planks laid across open spaces, that there are subtle color variations with lots of detail. The toll of a bell occasionally can be heard and a tweeting of birds may also be noticed wafting through the still air.

The map does have atmosphere on its side. The cramped hallways make game play challenging, as it is easy to be ambushed or blindsided. This type of game play may not suit everyone's taste as there are no large open spaces so that larger numbers of players may make it impossible to figure out where the next volley of fire will come from.

There is a trick, that is easily mastered, with which you may obtain the RA. There is no BFG and I detected no secrets, although there are numerous spots to hide in wait for an unwary passer by. You will find the mega health and quad damage both helpful in gaining or keeping the upper-hand. There is easily enough firepower to be obtained within the walls to sustain a four player free for all.

Over all, this is a nice "tight little" map that you will probably want to download and use; save a copy in a safe place.

Reviewed by Hooyaah

Tigs notes: There are a number of item changes between the DM and Tourney versions. The review appears to have focused on the DM item layout.

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Posted comments:
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#14 FragTastic
12 Jan 2012, 07:34 EST
Haha! dONKEY, Your maps are legendary. They are so awesome. Gameplay, Textures everything is exactly right and perfect. 10/10.
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#13 dONKEY
07 Mar 2010, 13:22 EST
@ Mark...
I didn't actually want to have an 8 player FFA..the level was designed purely and simply for 1v1. The map was made for the NoGhost competition, and it wasn't until I was 3/4 of the way through the design and build I re-read the rules and realised the level needed to support 8 player FFA. Like I put in the readme, the FFA is not meant to be serious.
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#12 Mark
07 Mar 2010, 11:31 EST
I don't know what the author was thinking having all those bots appear when you load the map in ffa - perhaps to suggest its versatility as both a ffa and a tourney??? i just found this odd because there is no way the author couldn't have known the map was too small for such a large player load. This is definately a tourney map, that's for sure, and anything over 3 players is pushing it. As a FFA i found it chaotic and as a tourney i am in agreement with those who found it more frustrating than enjoyable; it is cramped often times leaving a player snagged in a corner at crucial and inopportune moments. There are other maps out there that convey this sense of tightness without inhibiting player movement. Me personally: i am always drawn to maps that have an intuitive sense of fluidity (anodm3 for example) and while i will defend the author's workmanship movement also possesses an aesthetic quality. For that reason i am giving it a 6.

re the low votes: i am wondering whether the low scores are a result of the voting updates to the site as i moused over to vote 6 and it has come up as 0. i will correct this when we can update our votes.

Edited: 07 Mar 2010 AEST

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#11 PaN61
06 Mar 2010, 21:08 EST
When I looked at the screenshot I was thinking that this map looked like it was a European mining town, until I read the review. I think I got the idea that the map looked like a European mining town from Donkey Kong Country on SNES (Super Nintendo Entertainment System) where you get up to the mining cave levels where you ride the mining carts.

I don't really mind that the level is tight and I really like the bridges made by planks of wood. The lighting gives the map some atmosphere.

This is an excellent map dONKEY.
I give it a 9/10.

PaN61

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#10 Hooyaah
03 Mar 2010, 12:35 EST
The issue of scale in this map is less important, in my opinion, than the marked realism that you have achieved in it, dONKEY. I believe that if every mapper, while creating, adhered to the precept, "form follows function", much would be forfeited aesthetically in the final outcome of their constructions. If I wasn't sufficiently transparent in my review, I would like to make it clear that I rather enjoy this map, and appreciate it as it is. I do, however, understand that each gamer has a different set of preferences and a more or less distinct set of features whereby they determine how a map should be valued. For that reason I mentioned in my review that, "...gameplay may not suit everyone's taste...", as I grasp the fact that realism may be trumped by game play for many players. I fully respect the input of those who make comments that express their opinions in a way that is well intentioned, honest, and topically descriptive. I fully agree with sock that a vote as to the quality of a map should then be one that reflects ones personal preferences while still being aware of, and addressing, each of the other attributes that require consideration in the final tally.
#9 Spinolio
Not registered
03 Mar 2010, 07:22 EST
Fun level, very fast. We did a one-on-one today and was a blast. Nice looking too.

Thanks

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#8 dONKEY
03 Mar 2010, 00:20 EST
Thanks guys, I meant to reply earlier but I'm being worked to death!
I know the map 'should' have been scaled up, but I got very OCD about the scale being realistic.
The dead end jump pad area could/was intended to have been expanded into another section over looking a canal side. Just different have the time to do it.
I'm happy enough with the finished product though :)
Avatar
#7 sock
02 Mar 2010, 00:39 EST
I find it strange how anyone can consider a map of this quality a vote of 0.5! I think it is crazy seeing low votes without any reason why because how is anyone here going to know what works or does not when no feedback is given. I can understand if someone does not like the gameplay of a map that they might feel they want to vote lower but a good map is always a synergy both gameplay and visual style and should be graded on both categories.

I know this map was designed to be a tight space for realism reasons but I feel the scale needs to be at least 35% bigger to allow for anyone to have space to dodge bullets and it not to be a competition of twitchy finger reactions only. The jump pad at the back with the strange tech model is totally out of style for me and especially the fact it has a death pit directly below makes it even more annoying. The overall visual style of this map is gorgeous and the vertical gameplay elements have potential but the 'tightness' is too much for my taste, a 8/10 from me.

Edited: 02 Mar 2010 AEST

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#6 fKd
01 Mar 2010, 22:42 EST
was never that big a fan of the maps gameplay spaces, but its well constructed 7/10 from me
#5 Anonymous
Not registered
01 Mar 2010, 20:39 EST
this map is good
Avatar
#4 Tig
01 Mar 2010, 18:55 EST
Try to ignore the votes. As soon as I get a chance you will need to be logged in to vote.

Update: You now need to be logged in to vote. Also, votes are tracked to a user. This is a quick hack for now and you can NOT change your vote but in the future the code will allow people to change their vote.

#3 ShadoW
01 Mar 2010, 17:59 EST
It's new "fashion" here :/. Forget about it dONKEY, because we can't do anything with it.
Anyway, congratulations on your latest map, it's great! From me, it's 8.5/10 :).
Avatar
#2 dONKEY
01 Mar 2010, 12:00 EST
What the hell is up with these spammers giving maps 0.5 or less? I see Sock got the same for Focal Point.
#1 anonymous
Not registered
28 Feb 2010, 04:25 EST
Well done, sir! Great achiviement from the look of your first screenies to this final piece of work! Keep mapping some people are waiting for you to complete some other maps. ;)
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