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Krichevo Town by D_ooMNiCK - 26 Mar 2010
30 second videoPanorama screen shot
Video - Panorama - Download » MHGaming, ..::LvL (7.66MiB, 3,613 d/loads) - Permalink - digg it!
Krichevo Town
Download » MHGaming, ..::LvL (7.66MiB)
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Game type:DM, 4-12 players
Weapons:
x2
Items:
x4
x5
x27
x17
x11
x4
x4
x2
x3
x3
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 7.06 / 10 (8 votes)
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7.06
8c01f3494761e6094e5222b511d9ea80
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Krichevo Town is is a large-scale urban-style map which requires a large-scale, urban-sized machine to run satisfactorily. When I was having a look around the map, the framerate dropped below 30fps at times (r_speeds max at 100K), and with bots, it dropped even further, with plenty of bullet-time action, or freezing.

Because of the open layout of the map, textures obviously have to do service for architectural detail, which means that Krichevo Town looks like something from Duke Nukem's 3D period; but this is a minor criticism. The lighting, which is slightly hazy, captures that depressing feeling which Soviet-era towns might have had during the bleaker months of the year.

There are teleporters which take you to the top of the buildings, but apart from sniping with an RG or seeing how accurate you can be at a distance with the PG or BFG, there are no compelling reasons to go up to the roofs unless you want to try some aerial sorties using the flight power-up. Bots will get this, but they end up floating in mid air making targets of themselves.

The grass which borders many of streets needs cutting. It is either a challenge because it partly hides your opponents or it is a pain because it partly hides your opponents. Take your pick.

Some of the item placement needed a little more consideration with a holdable medkit, regen and battlesuit all in close proximity to each other; so, too, the RA and MH; two RAs which are quite close to each other. Possibly with a full complement of players, the quantity of items is not such an issue, although, for example, I wonder about the wisdom of an RA beside a long line of armour shards, or two RAs in such close proximity, or the adjacency of the BFG and enough ammo to keep the most trigger-happy bot satisfied for quite some time. (Oddly enough, they did not seem interested in the BFG - either of them.)

Overall, I think Krichevo Town is a well constructed map, perhaps a little overstocked with items, but probably does not have much longevity because of performance issues and its comparative flatness, which ultimately make gameplay either awkward or uninteresting.

Reviewed by Anwulf.

Tigs notes: If the skybox appears to be rendering incorrectly or flashing, try switching simple items on.

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Posted comments:
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#27 Kyall
19 Apr 2012, 13:23 EST
Personally, i'm not one to complain a lot about maps. If gameplay isn't smooth enough, I would either lower graphic levels, keep the player count to a minimum, make sure Quake III Arena is the only program running, and tweak with the /seta com_hunkmegs. If it doesn't do much, I tend to just skip playing that map. Anything that requires more skill than that isn't worth fixing. I don't like tweaking with settings I don't understand myself.

Edited: 19 Apr 2012 AEST
Avatar
#26 leilei
19 Apr 2012, 07:51 EST
I think the bad performance comes from the copious strips grass being alphatest as modern video hardware does that by shader causing the fillrate to really kick up.
It might work out better if that grass was a detail stage so it could be turned off with r_detailTextures 0 for those that don't want it.

Alphatest makes a lot of performance sense for the classic 'bag-of-tricks' 3d hardware, but since DX10 hardware it's now slower to do alphatest than it is to do alpha blend!


Also try messing with the r_primitives cvar with values 1 or 2, I know 2 is faster on ATI but it's never autopicked for some reason.

Edited: 19 Apr 2012 AEST

Avatar
#25 Kyall
16 Mar 2012, 22:49 EST
Very good map. A very big drop in the framerates though. I thought the Simpsons Map by Maggu was hard on my machine, it was nothing compared to this map. I have a good gaming machine, but it is not good enough for this map. I couldn't even load it the first couple of times. Eventually though, I managed to get the map working, but I had to put the /seta com_hunkmegs up to 256 and the graphics down to low. Even still though, it was not smooth, even without bots. With only 4 bots added, framerates were too slow for any gameplay. Don't get me wrong though, I thought the map was awesome. It was massive, with great textures and a good setting. Lots of hiding places and great ideas. If only it wasn't such a framerate dropper though. 8/10.
Avatar
#24 FragTastic
09 Feb 2012, 03:38 EST
@D_ooMNiCK: Ok i'll be waiting for the work to be done.
#23 D_ooMNiCK
Not registered
09 Feb 2012, 01:41 EST
OK. I correct this map as soon as there will be time
#22 deQer
18 Jan 2012, 07:20 EST
What a beautiful map. You should be mapping for Urban Terror. I cannot rate it because I cannot play it right now. But it looks beautiful. I recommend you optimize it and remove the requirement for someone to customize their com_hunkmegs to play it.
Avatar
#21 HDK!
09 Jan 2012, 08:50 EST
Se ve grande, voy a ver como es =)
Avatar
#20 FragTastic
04 Jan 2012, 04:26 EST
Really Good! But slows in gameplay ):.
Avatar
#19 SW12
07 Jun 2011, 06:44 EST
This map is difficult to get it to work properly. Its VERY laggy, And everytime I try to load a bot it crashes or freezes. Its all too bad because it looks fun.
#18 D_ooMNiCK
Not registered
12 Nov 2010, 00:35 EST
try com_hunkmegs 256
#17 CrazyKillaMalik(QuakeIII screen name)
Not registered
04 Nov 2010, 12:28 EST
the map wont work i have the exact bots & didn't add any & then once i press the button 5 seconds after the game shuts off. what do i do?!
Avatar
#16 Hooyaah
27 May 2010, 13:48 EST
The frame rate the human eye can perceive, depending on sex, is about 14-16 frames per second depending on a number of variables that aren't particularly relevant here. That is why most movies are recorded and delivered at about 30 frames per second. This assists in compensating for a non-synchronizing to refresh rate. Also, this is the reason why a viewer can not accurately determine the frame rate of a live picture if its higher than a rate of around 35 fps. Additionally, there is a difference in the amount of frames per second that the eye can analyze ant the number of frames per second that the eye would recognize. A good monitor has approximately a 100 fps refresh rate, while watching a show on television allows for about only one fourth of that.

I suppose the real point of all of this is a question that can't be answered easily and agreed to by almost all involved in a debate on the topic:
Are mappers trying to see how far they can push the limits of Quake 3 knowing that the majority of players will not be able to appreciate their efforts or, would they rather create maps that most players can use and enjoy?

#15 Athlonite
Not registered
25 Apr 2010, 13:39 EST
@ HooYaah the human brain make out 33 FPS not 8 that why anything less starts to look like a slide show and dude seriously a P4 2GB with windows 7
if you really must go for a duel core cpu then make it atleast an core 2 duo or an AMD Phenom II x2 545

i like this map i'm going to keep it for LAN play though as the bots seem a little thick

Avatar
#14 Hooyaah
08 Apr 2010, 02:51 EST
There is a lot of software ot ther that won't run as well on a quad core or doesn't utilize its full potential. I can always add the quad later. If I spend any more on a PC I should expect to be able to drive it to work and it should be a warp 5+ capable shuttle.
Avatar
#13 Incognito
07 Apr 2010, 11:34 EST
I think it's better to go with a quad core processor....quake 3 no longer the benchmark game for performance...:)
Avatar
#12 Hooyaah
07 Apr 2010, 08:54 EST
Not being able to run this map properly got me into checking out some new hardware options. I am looking at acquiring a new system running Windows 7. It has a Pentium R4, Dual core processor (3.60gh x 3 = 7,200gh total) 2.0 GB RAM. The Aquamark test shook out like this: GFX: 11.9k, CPU: 9,8k, with a total benchmark score of over 55k. The average frame rate was well over 55fps and since the human mind reads, while relaxed, only about 8fps (unless it is in an extreme state of trepidation) I believe that this system will suffice. The video card alone weighs more than my dog. If it can't run this map I'll sell it to Starfleet for use creating holodeck simulations.
Oh, and yes, I'm seriously going to invest in something like this soon.

Edited: 27 May 2010 AEST
Avatar
#11 GuitarMan
02 Apr 2010, 14:28 EST
@zihaben: I apologize for that little outburst of mine... it's just that most of the times I've read the "buy new PC" thing, the guys were serious about it... like, they get their hand into their left side pocket and they come up with 2 Gb RAM, then they get their hand into their right side pocket and a very nice graphics card comes up, then from the top left pocket of their shirt they get a dual core CPU...
Avatar
#10 Hooyaah
31 Mar 2010, 10:41 EST
@zihaben: I can take a joke. I'll try to maintain my equanimity so that I can recognize them with more efficacy in the future.
#9 zihaben
Not registered
31 Mar 2010, 07:52 EST
@GuitarMan:Hmmm.... You guys take it too serious. Ever heard about humor? I know that Q3 fans hates upgrades, I'm busy with special downgrade map now =)))))))) I don't know, what kind of videocard will be able to run whole-hull-fogged map smoothly (maybe 4xSLI - not a fact). I'm not a pro' programmer, but it seems Q3 breaks scene to triangles and overdraw each triangle with "fog" texture. It allows volume fog but it cauze terrible lag on the opened air. I had 100 frames at my own maps ( I never vis them =) ), but this map run around 35 fps. This fog issue make me really angry because fog adds lot of mood to the level.
Avatar
#8 Hooyaah
30 Mar 2010, 10:59 EST
@ GuitarMan: I had a similar situation. I had intended to review the map also and, although I have a decent system, the map did not run flawlessly for me either. I agree with you, as I don't think that one can do justice when critiquing a map without having played it at its best. Even though I am from Texas, everyone here does not own one or more oil wells. When I invest in another PC, I plan on selecting one that has many of the new features that Microsoft has released recently, as well as some of the newer technologies that are imminently forthcoming. One relishes in, and appreciates more, the tools that one attains through hard work, planning, and patience.

Edited: 30 Mar 2010 AEST
Avatar
#7 Incognito
30 Mar 2010, 03:22 EST
Even with a fast computer something was not right with the performance. Gameplay is not bad but you do need the zoom alot....:)
Avatar
#6 GuitarMan
29 Mar 2010, 04:43 EST
A couple months ago I downloaded this map to review it, as I love city themed maps, but I couldn't do anything, as it was way too laggy on my computer, it even froze a few times when I addeed two bots. I remember I played maps that were a lot bigger and open, and there were no performance issues on them.

@zihaben: that "buy new PC" was uncalled for; not everyone's got a few hundred dollars to spare. Send me yours and I'll be more tan happy to spend them on a good piece of hardware.

#5 zihaben
Not registered
28 Mar 2010, 05:57 EST
looks nice but too much long streets. Reminded me of Chernobyl =0
It lags because of fog IMO. It seems Q3 fog is drawn on per-object basis instead of D3D/OpenGL fog ( wich cost almost nothing for computations ).
#4 zihaben
Not registered
28 Mar 2010, 05:40 EST
This one looks very UrbanTerror'ish too. I like it =)
@DG:
1)reduce texture size and resolution
2)buy new PC
#3 DG
27 Mar 2010, 21:28 EST
how to improv speed pls do tell
Avatar
#2 themuffinator
26 Mar 2010, 18:06 EST
Has quite a submersive environment and you can see how carefully planned out the map is. Although the r_speeds, like Anwulf said, are just huge in some spots (particularly in the middle of the map). Plus the bright white windows on the buildings look a little odd, and the massive amounts of powerups is pushing things a bit far even on a large map such as this. It was also disapointing that you can't go inside the buildings - I guess it solves the problem common to city maps that interiors are rather cramped. It would also be nice to have a more conventional way of getting off rooftops rather than simply falling off the side of the buildings.

Still fun for a while, 7/10

#1 Anonymous
Not registered
26 Mar 2010, 15:57 EST
Awesome
Close the map navigation system
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