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Obec: Zastavka u Brna by Maxell - 26 Mar 2010
30 second videoPanorama screen shot
Video - Panorama - Download » MHGaming, ..::LvL (20.79MiB, 3,404 d/loads) - Permalink - digg it!
Obec: Zastavka u Brna
Download » MHGaming, ..::LvL (20.79MiB)
Video    Readme    Maps by Author    Authors site
Game type:DM, Team DM, 3-8 players
Weapons:No weapon keywords yet
Items:No item keywords yet
Bots:No bot keywords yet
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 9.17 / 10 (9 votes)
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9.17
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The map transports the player to a small town in the Czech Republic. Plenty of detail and ambiance, such as birds chirping and a pay phone ringing, make this an enjoyable place to assemble for battle. You will almost immediately notice a mysterious UFO hovering, moving a slow path through the blue sky. There are shops stocked with goods, a church, two pay phones, a news stand, a home, and a railway station, complete with moving engine; don't cross the tracks at the wrong time.

Nearby you will find a warehouse stocked with crates and other goods. There is also a factory with a unique chimney stack, jump in the bottom and you will find out why it is one of a kind. There is also a secret trigger that will open a room containing the BFG and plenty of ammo for it. However, it can be difficult, sometimes, to get the door release to open your way out. You will find some helpful power-ups, including haste and the quad.

There should be plenty of ammo for a large FFA, along with many well dispersed weapons. Because the map is so large I found myself scurrying to find any available health, as it often seems so far away when needed most. Bots are supported and they do rather well except when it comes to finding the RG and BFG. The RA and YA are present, as well as some other goodies.

Eight players is my suggestion if you want to keep the game play active, although there is room for more. Hey, someone please answer that confounded phone.

Overall, this is a solid map, I found no significant flaws that are worth mentioning. If you like town-themed maps you will most likely want to keep this one.

Reviewed by Hooyaah

Update: The download has been updated to version 1.3, however bot support was removed. The original bot supported version can also be downloaded. (20.May.2010)

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Posted comments:
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#47 CZghost
02 Feb 2012, 04:35 EST
@sS Caesar Ss: As for the school map, the school map is still in BETA stage, which I didn't understand why...
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#46 FragTastic
10 Jan 2012, 04:08 EST
I love these kin of maps they are just so awesome. 9/10.
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#45 HDK!
09 Jan 2012, 09:05 EST
Se ve maravilloso, en realidad lo probaré ahora mismo.
Buen trabajo =)
#44 DX10.1
Not registered
29 Jul 2011, 00:21 EST
Too much pk3 files can cause glitches are: Best time don't shown and the console shows the error of the .rec file and failed to copy the demo file (tested in DeFRaG mod)
#43 sS Caesar Ss
Not registered
03 May 2011, 19:51 EST
Thanks everyone. I should be able to play it now. Looks like fun.
Avatar
#42 themuffinator
02 May 2011, 22:54 EST
My bad!
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#41 Tig
01 May 2011, 21:15 EST
The official URL for '7-Zip' is in fact: http://www.7-zip.org/ - while you can get 7-Zip from the other, it is not the official site.
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#40 themuffinator
01 May 2011, 16:18 EST
@Caesar:
7z files can be opened with 7zip... www.7zip.com
#39 sS Caesar Ss
Not registered
01 May 2011, 02:04 EST
Maxell needs to upload his "School" map. It looked very cool. Just as long as its in a Zip file and NOT a 7z file, which I have know idea how to open.
Avatar
#38 kakashiz
14 Nov 2010, 13:40 EST
great map. thanks
#37 lol
Not registered
17 Oct 2010, 06:55 EST
Map: map-zastavka
Version: 1.3
---Graphics---
Lighting Quality: Medium
Foliage Quality: High
Terrain Quality: Ultra
Debris/Weather: High
Shader Effects: High
Effects Level: Medium-High
Shader Level: High
Anti-Aliasing: None
Diffuse: 8x
Bump: 4x
Specular: 6x
#36 SW12
Not registered
07 Oct 2010, 08:13 EST
That Does explain A lot. I never truly looked into it before. I just either loaded them from console( remembering what to type by writing it down on post-it notes) or put some I wasn't playing much in a separate folder on my desktop.
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#35 Tig
06 Oct 2010, 19:56 EST
@SW12: There is a limit of about 250 maps. After you have that many 'some' will not appear in the menu but I believe you can still load them from the console (it has been a while and I can not really remember if you can or not).

A single missing " in a shader file can cause missing textures in other maps that are loader after the error.

An error in an .arena file can also cause strange things to happen.

There are many more issues that can happen. If you (or anyone else) finds a problem with a map listed on ..::LvL, post a comment on the map listing so others will know of the problems and I'll also update the review with the details.

#34 SW12
Not registered
06 Oct 2010, 12:06 EST
@Tig, what is an example of those problematic maps? I had that problem too on my computer,and couldn't find out why. At first I thought it was because there were too many maps in already.
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#33 Tig
03 Oct 2010, 19:16 EST
@Johann Ward: My total guess (assuming you have a standard set-up and everything is in the correct location) is you have a custom map which has an error in the <mapname>.arena file. The only way to fix this is move ALL custom PK3 files out of the baseq3 folder (to a temp folder) then add a few back at a time until the error returns. Then you can narrow down the problem to one of the last PK3s you added back :]

Once the bad custom map has been found - hit the delete button or fix the issue.

#32 Johann Ward
Not registered
03 Oct 2010, 19:06 EST
@Tig: Thanks for your help but one more thing.... why aren't all my maps showing up on the list?
Avatar
#31 Tig
02 Oct 2010, 20:26 EST
@Johann Ward: There are step-by-step instructions located in the F.A.Q. section of this site. From the top right of the page, try 'Site' -> 'F.A.Q.'

There are two PK3 files in the download, the 'map_zastavkamsx_v13.pk3' is a music file and is not required, the other contains all the map data. If you have followed the step-by-steps in the F.A.Q. there should be no problems and you will find the map under the FFA, Tourney or Team DM game mode menus. Alternatively you could type '\map zastavka' in the console.

#30 Johann Ward
Not registered
02 Oct 2010, 16:59 EST
so how do you make this map work because the map is in two seperate files with different names.... i entered each name in the console but still says cannot locate map_zatavaska_v13 or map_zatavaska_v13....

how do i make this map work?

#29 SW12
Not registered
09 Sep 2010, 06:43 EST
I'm just glad there is a Bot supported version of this map. Now if there was a bot supported version of Ascension to Uncertainty, then That would be simply fantastic. That map is cool. Just lacks bot support which appears to be its only real flaw....
#28 lol
Not registered
08 Sep 2010, 22:39 EST
Tig, the Nexuiz game directory is 'data'. You can extract pk3 files in 'data' directory, when you launch Nexuiz.exe, the game will show progressing word:
Auto generating new maps...
Avatar
#27 Tig
08 Sep 2010, 22:08 EST
@lol: I'm not 100% sure why you are sharing this exciting bit of information about the workings of Nexuiz on a Q3A level review site, but thank you.

Personally, I would have thought a console error or some other message about the lack of a bot file would have been a better choice, but still that is what the Nexuiz people have decided to do.

#26 lol
Not registered
08 Sep 2010, 16:42 EST
Tig, when you addbot in the map without bot file in Nexuiz, the bot will stay in spawnpoint.
Avatar
#25 cityy
08 Sep 2010, 02:57 EST
#24 zihaben
Not registered
08 Sep 2010, 02:24 EST
@Tig: You can always build .aas for "simplified" map and then attach it (fix) to the final bsp - that's the way I have bots worked for Gajapoor and East Berlin Roofs ( otherway compiling process was crashed ). AFAIK I learned it from one of the SimonOC articles.
#23 lol
Not registered
08 Sep 2010, 02:00 EST
spirit, when the map textures is huge, ultra terrain and shadow quality, however the bot support is removed.
Avatar
#22 spirit
07 Sep 2010, 23:06 EST
We know that, we're both mappers. I just tried to explain you that technical problems may be the reason why some maps don't come with a bot file.
#21 lol
Not registered
07 Sep 2010, 15:48 EST
Tig, when you addbot in the map without .aas file, The bot will not work or move properly on the map because the map has no bot support file(.aas).
Please note that some maps without .aas file:
Trickjump maps
Defrag maps
Maze maps
Experimental Single Player
Avatar
#20 Tig
07 Sep 2010, 09:12 EST
@lol: Yes, that is correct. And as spirit said, you make the .aas file from a complied .bsp.

If there is complex brush work in the map that has not been botclipped, or if the map has poor construction, the .aas may not work at all or will appear to work but the bots will not move about the map correctly.

Sometimes, no matter what you do, the bots will still not work well. I think for these reason, some mappers either leave the .aas file out because it is faulty or fail to include one because they want their work to be played by humans only.

#19 lol
Not registered
07 Sep 2010, 04:46 EST
spirit, please note that only .aas file can supported bot support.
only .bsp file can support a map.
Avatar
#18 spirit
06 Sep 2010, 04:54 EST
@lol: You need to create the bot file from the bsp after you finished building the map. This doesn't always work, especially large or complex maps with lots of terrain can create problems.
#17 lol
Not registered
05 Sep 2010, 17:05 EST
Tig, why some maps without bot support file (*.aas)?
Avatar
#16 Tig
20 May 2010, 11:16 EST
Maxell sent the following message along:

Quote: Some guys asked me to create Urban Terror version of mxl_school map. So with this work I’m planning also revise my older maps and create bot support (I thought that bot support isn’t so important nowadays but you changed my mind).

At the bottom of the review is a link to the bot-friendly version of this map. Lets hope the new version comes along soon :]

#15 v1l3
19 May 2010, 21:28 EST
Should put it back to the other version, since no one really hangs onto maps without bots. I have his 2001 version of the map and it has bots, but it's different than this one. He has that school map at his site ... it's freaking gigantor. It would be cool if he added bots to that also, but they probably wouldn't play it very well with alot of the layout. I think this map is pretty cool ... funny that he put it up here nine years later.

Edited: 19 May 2010 AEST
#14 SW12
Not registered
18 May 2010, 09:52 EST
And just how can anyone else but the author fix such a problem? I can't find anyone else on internet servers that have this map and to fool with bots in this map would be quite pleasing.
Avatar
#13 GuitarMan
24 Apr 2010, 16:22 EST
Does the map author check out these comments? Those few flaws could be so easily fixed if he did...
#12 SW12
Not registered
24 Apr 2010, 10:01 EST
I love this map-nice atmosphere! Flaws? NO BOTS! Oh well. Otherwise-10/10
Avatar
#11 GuitarMan
30 Mar 2010, 10:06 EST
Oh, I see. Then I guess the author skipped the bot file on the current map version (although the .arena file mentions a few custom bots).

Great map anyways. Only bad side for me is that 12 Mb out of the 20 Mb download are taken up by a music file which in my case is useless, as I've always got the music off.

Avatar
#10 Tig
29 Mar 2010, 08:46 EST
@GuitarMan: I'll check it out. The original version, which was reviewed had bot support and I assumed the updated version would have as well.
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#9 GuitarMan
29 Mar 2010, 06:03 EST
Great map, I love it. The moving train and the ufo are nice details.

Reviewer says "Bots are supported" but I couldn't load any bots, so I checked out the .pk3 file and there's no .aas file. I've downloaded the map (v 1.3) from this site... How come we've got different versions?

Edited: 29 Mar 2010 AEST

Avatar
#8 RotaryFist.cz
28 Mar 2010, 20:34 EST
I remember the havoc this map caused in our LAN group at around 2002 :) Everytime I go by train around Zastavka it reminds me of this :) Just legendary!

Didnt try other Maxell's map (yet) but they look very good from the screenshots.

#7 lol
Not registered
28 Mar 2010, 18:37 EST
I have this map in OpenArena, downloaded from CreW-Clanserver
Avatar
#6 Hooyaah
28 Mar 2010, 06:30 EST
I feel certain, from the comments thus far, that Tig and I aren't the only ones who would enjoy having Maxell's other maps here at LvL. I give this map a 9.5/10. By the way, I can't wait to check them out so I plan on visiting his site.

Edited: 28 Mar 2010 AEST
#5 zihaben
Not registered
28 Mar 2010, 05:38 EST
It looks very UrbanTerror'ish. =)
Avatar
#4 Tig
27 Mar 2010, 10:34 EST
@Maxell: The download has been corrected. Sorry about that. Feel free to submit your other maps, they look nice!
#3 Maxell
Not registered
26 Mar 2010, 23:26 EST
This is old version of the Zastavka map. Latest version and more maps can be found at http://mxl.cz/q3maps
Avatar
#2 themuffinator
26 Mar 2010, 17:56 EST
I've always been interested in town/city themed maps. There never has really been any truly great maps of that kind for Q3 - possibly as the engine isn't too great with big open spaces which are necessary for such maps. Anyway, I found this map to have a certain charm to it. The bridge, stream surrounded by foliage, the factory, UFO (which is possible to jump onto ;) ) all adds that extra something to the map. The game play is also surpisingly good.

Since it's quite an old map, I'd love to see an expanded version of the map with extra attention to detail as the computers these days could take alot more than this.

Overall a great map, and one that you won't forget too quickly. 9 / 10

#1 Anonymous
Not registered
26 Mar 2010, 15:58 EST
Wow super scenery
Close the map navigation system
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