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The Edge of Forever by Sock - 26 Mar 2010
30 second videoPanorama screen shot
Video - Panorama - Download » MHGaming, ..::LvL (49.13MiB, 2,421 d/loads) - Permalink - digg it!
The Edge of Forever
Download » MHGaming, ..::LvL (49.13MiB)
Video    Readme    Maps by Author    Authors site
Game type:Experimental, Single Player
Weapons:
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Theme:No theme keywords yet
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Rate release: Currently 9.6 / 10 (24 votes)
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9.6
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Something a little different from the norm, this map proposes a series of challenges through what must be described as a true masterpiece of a map. The architecture is brilliant, textures are as good as you could possibly get and the level of detail is just mind-boggling. Specially-made sounds are included and the lighting sets the mood nicely. As you can expect from the screenshots, this map requires quite a powerful rig to run smoothly.

Instead of the usual multiplayer mayhem, this map takes you into a single-player, gothic/fantasy type world where your objective is to work your way through the place finding 10 skull buttons to shoot in order to open an entrance to another world. Expect numerous switches to push and sequences to crack in order to progress through the game.

The amount of work that must have gone into making this map and the tedious amount of beta testing it has gone through are commendable. Sock has truly gone to great lengths with this one. It would be great to see an entire mod made for this as I think that the vanilla Q3 lacks the extra game elements that could be employed in future.

As someone who pays attention to every last detail, I can honestly not find any issue with this map at all. Download and keep in a safe place!

- TheMuffinMan

Tigs notes: You need to be running version 1.32 of Q3A for this map to work. You can download version 1.32 (final) from id Software. Sock has released the source code for the map, so if you want to have a look at how it is all done, you can.

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Posted comments:
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#28 HDK!
21.53 days ago
No debe de faltar nunca el arma del cohetito ...
8/10
Avatar
#27 Tig
27 Feb 2012, 19:21 EST
@ich de vicy: I like EntityPlus too, but this map does not use it :] This map needs nothing more than an up-to-date version of Quake3.
#26 ich de vicy
Not registered
27 Feb 2012, 18:11 EST
cool, i like entity +!
Avatar
#25 CZghost
26 Feb 2012, 03:02 EST
Wasn't to be great make EntityPlus version? You'll have more options here, sock...
#24 ShadowZombie
Not registered
06 Aug 2010, 19:00 EST
Visually appealing. Everything about this map is very interesting. Wonderful work Sock.
#23 DERazor 009966
Not registered
18 May 2010, 09:49 EST
Is this like a mission that takes you at the end to a boss fight with this giant scenery that explodes or something? If it is, awesome.
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#22 Delirium
02 May 2010, 16:18 EST
Love it! <3 took me hours to complete it the first time around

detail is wonderful too :)

Avatar
#21 sock
21 Apr 2010, 02:00 EST
@lol, this is a single player experience only, there are no BOTs or AAS file for this map. The design is about solving puzzles (simple push button combinations) and finding skulls hidden around the map. Check my website for further details on what the map is trying to achieve.
@Anonymous, yep this map is designed not to reset if you die or restart so nobody will get frustrated trying to resolve the puzzles again. Need to reload the map a fresh to reset everything back to the beginning. Either use the '/map' command or via the menus.

Some things that might help everyone load and play the map better that are mentioned in the readme file and on my website, but who reads that stuff anyway! :)

Memory Problems
The map requires the default memory settings to be changed so that the level will load correctly. If the map will not start from the menu please check your memory settings with the console command.

The default value is 'com_hunkmegs 56' and it needs to be changed to the following 'com_hunkmegs 96'

I recommend that certain HUD elements are turned off to enhance the atmosphere with the following commands. Do not turn all HUD elements off because the map still uses center print text for information on what to do.

cg_drawgun 0 Remove gun from screen
cg_drawstatus 0 Remove all health/ammo/armor numbers
cg_drawfps 0 Dont need to know about FPS! :p
timelimit 0 Zero just incase set before
fraglimit 0 Removed fraglimit from screen

#20 stivry
Not registered
14 Apr 2010, 16:40 EST
thx
#19 lol
Not registered
12 Apr 2010, 23:22 EST
@Tig: The Edge of Forever with AAS File?
#18 lol
Not registered
10 Apr 2010, 16:20 EST
I hate this map xD
#17 Anonymous
Not registered
05 Apr 2010, 16:26 EST
Great map. Cool gameplay, even cooler architecture. I've beaten the whole thing, it was fun.

One weird thing: make sure you reload the map from the console or skirmish menu when you're restarting it (don't just click restart). The custom shaders in the map (which are significant to the puzzles) don't seem to refresh if you simply restart it.

Avatar
#16 Combo
05 Apr 2010, 00:26 EST
Awesome map, awesome setting. You really should think of creating a multiplayer map in this style.
Avatar
#15 GuitarMan
02 Apr 2010, 13:45 EST
@RotaryFist: go ahead! I love those experimental maps, kind of single player, trying stuff with entities. I cannot make them myself (at least for now) but I encourage anyone with ideas to try them, get some people to beta-test them and get suggestions. As Sock says on his site, this map took 6 months and about 1000 hours of developing. There's no need to go that far if you just want to try your ideas; in this case, the guy is a professional, so he decided to go as far as he could.

I made it to the end, after a few hours of playing on hangover :P Damn, those hidden buttons and skulls! The final section of the map, when you find all the skulls and the gate is open, is even more awesome than the other sections... I'm looking forward to part II, if Sock ever finds the time to work on it... (I hope he does).

Avatar
#14 Tryhard
02 Apr 2010, 09:49 EST
I really do like this map - it looks awesome and it's also fun to replay it if one has made it to the end(? - .. to be continued).
Only problem i had was an error: cl_parsegamstate: bad command byte, but i googled and found the solution - sock(sims) explains it all in the comments: http://esreality.hexus.net/?a=post&id=1856545 maybe this was because of 3rd party .pk3 files i have in my baseq3.
10/10

Edited: 02 Apr 2010 AEST
Avatar
#13 RotaryFist.cz
31 Mar 2010, 08:52 EST
Oh my... This map is simply genious; I love the setting and the gameplay is puzzling but very logical.

Few months ago, after playing Portal, I was thinking about doing an adventure map, but I dismissed the idea after few tests. Dammit, now I'm thinking of revisiting it. What you do with those entities is quite incredible.

Anyways, off to get those last two skulls.

10

#12 Anthem
31 Mar 2010, 08:46 EST
Brilliance at its best. ;)
Avatar
#11 GuitarMan
29 Mar 2010, 06:22 EST
Holy sh*t! This is a masterpiece of Q3 mapping. A true work of a professional mapper.
Works fine on my 5 years-old computer w/ 512 Mb RAM and a GeForce 4 (geometric and texture detail set to medium, though) on Ubuntu.

10/10

Avatar
#10 Tig
28 Mar 2010, 18:47 EST
@sock: Review updated :]
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#9 sock
28 Mar 2010, 12:47 EST
@zihaben, this map will ONLY work with point release 1.32b+. It really needs to be mentioned in this review.
Avatar
#8 cityy
28 Mar 2010, 09:42 EST
oh winXP - I thought this was a linux issue! Looking for a fix..
#7 zihaben
Not registered
28 Mar 2010, 09:40 EST
@Tig: WinXP Pro SP2, 2GB RAM, Core2 Duo E4600, GeForce 8800GS
First time encountered this problem. I have downloaded hundreds of levels from LvL and I got about 250 my own bsp's ( some of them crashed bspc or q3map), but I never seen Q3 displaying similar warnings. Q3 release version is 1.31
Maybe I'm just unlucky. Let's wait for other replies... Map is really great =)
Avatar
#6 Tig
28 Mar 2010, 09:05 EST
@zihaben: What Operating System, video card, CPU and how much RAM have you got?

@Sock: I forgot about adding the source code info to the review, its fixed up now.

Avatar
#5 cityy
28 Mar 2010, 07:07 EST
#4 zihaben
Not registered
28 Mar 2010, 06:01 EST
It failed to load =*****(
I had com_hunkmegs =128, but I had full console of shader creation failure warnings, then "ERROR: default_model(SARGE) is failed to register". I have removed all other pk3's to free memory, but it still crashes =****(
Avatar
#3 sock
28 Mar 2010, 05:59 EST
Thanks a lot for the review TheMuffinMan. I was wondering what the review was going to say because this map is really experimental and does not feature any MP elements.
I have also released the source map file, previous beta's versions and a texture pack for this map which can be found on my website. (http://www.simonoc.com/pages/design/maps_q3/moteof.htm)
#2 zihaben
Not registered
28 Mar 2010, 05:44 EST
50 mb quest? "Must have" (c)
Looks awesome.
Avatar
#1 Tabun
27 Mar 2010, 07:24 EST
Using Quake 3 to bring something Myst-like that outdoes Myst. First time I ever voted a 10 for a map here, and that'd go even if it was for effort alone.
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