Video Readme Maps by Author Authors site
| Game type: | Experimental, Single Player |
| Weapons: | |
| Items: | x2 x2 x2 |
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Instead of the usual multiplayer mayhem, this map takes you into a single-player, gothic/fantasy type world where your objective is to work your way through the place finding 10 skull buttons to shoot in order to open an entrance to another world. Expect numerous switches to push and sequences to crack in order to progress through the game.
The amount of work that must have gone into making this map and the tedious amount of beta testing it has gone through are commendable. Sock has truly gone to great lengths with this one. It would be great to see an entire mod made for this as I think that the vanilla Q3 lacks the extra game elements that could be employed in future.
As someone who pays attention to every last detail, I can honestly not find any issue with this map at all. Download and keep in a safe place!
Tigs notes: You need to be running version 1.32 of Q3A for this map to work. You can download version 1.32 (final) from id Software. Sock has released the source code for the map, so if you want to have a look at how it is all done, you can.
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27 Feb 2012, 18:11 EST
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06 Aug 2010, 19:00 EST
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18 May 2010, 09:49 EST
@Anonymous, yep this map is designed not to reset if you die or restart so nobody will get frustrated trying to resolve the puzzles again. Need to reload the map a fresh to reset everything back to the beginning. Either use the '/map' command or via the menus.Some things that might help everyone load and play the map better that are mentioned in the readme file and on my website, but who reads that stuff anyway! :)Memory Problems
The map requires the default memory settings to be changed so that the level will load correctly. If the map will not start from the menu please check your memory settings with the console command.The default value is 'com_hunkmegs 56' and it needs to be changed to the following 'com_hunkmegs 96'I recommend that certain HUD elements are turned off to enhance the atmosphere with the following commands. Do not turn all HUD elements off because the map still uses center print text for information on what to do.cg_drawgun 0 Remove gun from screen
cg_drawstatus 0 Remove all health/ammo/armor numbers
cg_drawfps 0 Dont need to know about FPS! :p
timelimit 0 Zero just incase set before
fraglimit 0 Removed fraglimit from screen
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14 Apr 2010, 16:40 EST
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12 Apr 2010, 23:22 EST
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10 Apr 2010, 16:20 EST
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05 Apr 2010, 16:26 EST
Only problem i had was an error: cl_parsegamstate: bad command byte, but i googled and found the solution - sock(sims) explains it all in the comments: http://esreality.hexus.net/?a=post&id=1856545 maybe this was because of 3rd party .pk3 files i have in my baseq3.
10/10
Edited: 02 Apr 2010 AEST
Works fine on my 5 years-old computer w/ 512 Mb RAM and a GeForce 4 (geometric and texture detail set to medium, though) on Ubuntu.10/10
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28 Mar 2010, 09:40 EST
First time encountered this problem. I have downloaded hundreds of levels from LvL and I got about 250 my own bsp's ( some of them crashed bspc or q3map), but I never seen Q3 displaying similar warnings. Q3 release version is 1.31
Maybe I'm just unlucky. Let's wait for other replies... Map is really great =)
Not registered
28 Mar 2010, 06:01 EST
I had com_hunkmegs =128, but I had full console of shader creation failure warnings, then "ERROR: default_model(SARGE) is failed to register". I have removed all other pk3's to free memory, but it still crashes =****(
I have also released the source map file, previous beta's versions and a texture pack for this map which can be found on my website. (http://www.simonoc.com/pages/design/maps_q3/moteof.htm)
Not registered
28 Mar 2010, 05:44 EST
Looks awesome.









