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DIFFICULTY:MAXIMAL First Person Edition by D-Meat - 02 Aug 2010
30 second video
Video - Download » MHGaming, ..::LvL (26.83MiB, 1,127 d/loads) - Permalink - digg it!
DIFFICULTY:MAXIMAL First Person Edition
Download » MHGaming, ..::LvL (26.83MiB)
Video    Readme    Maps by Author    Authors site
Game type:Experimental, Single Player
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Rate release: Currently 8.33 / 10 (6 votes)
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What a piece of ingenuity!
What a piece of art!
Just WOW!
And I mean it!

Like the readme says, this map is adopted from a small game called "Difficulty:Maximal" by Gideon "QOG" Simons. In this side-scroller you play the pixelated protagonist, who is caught in this cruel world with traps and stuff and you need to jump over the obstacles or the holes. If you die: Start from the beginning of the current stage.

Quote from the author:
"the original has four and I never managed to finish the fourth"

That is why the map probably has only three stages, which you have to unlock. Stage 1 is not labeled, but starts between the two signs.

This is hard to complete. Sometimes because of the "jump-only-without-strafing" distance or just because the traps are set and timed so cleverly that you have to do some parts more than once. But it makes fun! Especially for a defragger like me.

The readme also says that it's an experimental single player map. The last time I've read this definition was in sock's TEoF, and like this, D-Meat also created a visually brilliant run. It is kept in black, white, and red for the traps like the original, but has a little surprise at the end! The end let me wonder if I escaped the traps, though, or if the author continues the journey there. The impression of old school is well delivered by the texture style and choice and by the music especially composed by Hibou Blasterm, a friend of the author.

Like the original this map only has kill triggers. Meaning you need to jump to each stage again. That's a bit annoying, since the paths are so long. Here the author could have left the route of adoption.

I hope the author will add timers to his masterpiece, for DeFRaG, so this map will be mentioned in some videos, eventually.

Bliccer

Tigs notes: I would like to have seen the player teleported to a safe point on the level instead of restarting the stage run again. Failing near the end of a section and needing to do all of that stage again is a little too frustrating, but otherwise fantastic work.

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Posted comments:
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#10 FragTastic
13 Jan 2012, 04:40 EST
This is your first map and well it wasnt that bad. It was real fun. Im a DeFrag master and well playing this map made it an awesome experience.

Edited: 13 Jan 2012 AEST
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#9 GuitarMan
23 Aug 2010, 09:05 EST
It's good to see more of these experimental maps. I keep dying all the time on this one. :D
#8 ShadowZombie
Not registered
11 Aug 2010, 02:46 EST
I had a blast running through this. I've always loved these kinda challenges. I do agree with Tig when it comes to restarting after dying and spawning from the beginning. But at the same time its what helps you get better at the runs. Overall I think its a real nice change of pace. I hope the Author (if another type is made) include some use of the Flight and Grapple item.....hint hint =)
#7 Bliccer
Not registered
06 Aug 2010, 17:58 EST
I've made that demo while testing. A lot of improvements can be made :/

dmeat_sp01 demo - http://bliccer.d-herrmann.de/dmeat_sp01.dm_68

Although I don't like that killing trigger everywhere, it's actually like boris' or pea's maps then. Torture!

#6 Anthem
05 Aug 2010, 11:05 EST
Cool map! I second Bliccer's opinion to put DeFRaG timers in and shape up the falling system (tele to start of stage, not map) and then let us run wild on it. :D
#5 @XL
Not registered
05 Aug 2010, 02:02 EST
Tied about 100 times... But damn it was funny anyway. ;)
Great map.
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#4 spirit
03 Aug 2010, 03:58 EST
I gave it a try when it was on the map queue but after dying like 50 times I thought 'Why the hell is there no teleporter at the bottom?' and quit. Some of the jumps were pretty cool though.
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#3 cityy
03 Aug 2010, 01:45 EST
I second tig's opinion - starting from the main room no matter where you fail is a bit annoying - the rest was fun though.
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#2 Tig
02 Aug 2010, 21:54 EST
Thanks heaps for posting a full run video link D-Meat! Its great to see the map played through without error!

I was unsure what to do about a video for this map, a simple 30sec run on the stage 1 was started, but I felt it was better without one, now I'm not sure.

UPDATE: A 30 sec video of stage 2 has been added.

#1 D-Meat
02 Aug 2010, 21:40 EST
Thanks for the awesome review :)
Though there is no video here, you can find my run on dailymotion :
http://www.dailymotion...-person-edi_videogames
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