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Substation 11 by Phantazm11 - 02 Aug 2010
30 second videoPanorama screen shot
Video - Panorama - Download » MHGaming, ..::LvL (8.85MiB, 1,982 d/loads) - Permalink - digg it!
Substation 11
Download » MHGaming, ..::LvL (8.85MiB)
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Game type:CTF, 6-10 players
Weapons:
x2
x2
x2
x2
x2
x2
Items:
x4
x2
x2
x2
x2
x2
x2
x2
x10
x14
x6
x2
x2
x2
Bots:No bot keywords yet
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 9.09 / 10 (11 votes)
181
9.09
1a81e15b1b1bfb17a45884a534217cd2
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Phantq3ctf1 was originally a submission to the Winter 2009 NoGhost Mapping competition, where it received second place. This position is quite justified, as anyone who downloads this map will note. Several aspects of this map are quite solid. Simply put, the layout, design and gameplay are all exceptional.

The first thing players may notice as they go through the map is the plain texturing. Sure, the textures aren't riddled with details as they could be, but at second glance players will observe the careful moulding and construction of this map. The map really adheres to a clean cut, pure sense of architecture with some small, aesthetic details here and there. Overall the design is quite brilliant, but design alone cannot make a good map. Gameplay is the main feature for phantq3ctf1.

The gameplay is great. I was a bit skeptical at first due to the smaller scale of the bases, but really it is scaled just large enough for a great 3v3 or 4v4 CTF match. Another uneasy notion is the amount of powerups (3) for its small size. With two regenerations (one in each base) and a centralized quad damage, this map is no turtle map. The layout of this map requires the teams to control mid in order to play effective. With control over the Red Armor and Quad Damage in mid, a team has a very good chance of stealing the opposing teams flag. However, with regeneration in the mix, it is quite possible for a crazy shift in map balance to take place. The weapon and health layout is quite good, and the powerups are centralized right where they need to be.

While the map itself is quite linear, there are several paths in and out of the bases that break up the monotony. The gameplay is calculated so brilliantly that this map has had an impact on how I think of gameplay for other maps. This really is a benchmark for community-made CTF maps. It's just a shame that the Quake 3 community seems to be dying before it is realized. Hopefully being featured here will give it some play. After all, who doesn't enjoy a great CTF map?

I rate this a 9/10. The gameplay alone is almost enough to give it this score. Its simplistic design is easy on the eyes. There is no heavy-handed work to be found here. Enjoy.

-Anthem

2109
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Posted comments:
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#12 FragTastic
05 Jan 2012, 06:16 EST
Excellent Map! A futuristic looking map. Excellent with rocket launching.
#11 DwInt
Not registered
23 Jun 2011, 18:24 EST
Really great, love it! Thanks :)
#10 SW12
Not registered
31 Dec 2010, 00:51 EST
At first it looked like only members sent in comments. I am still considering getting an email but am too lazy to do it. :P
#9 CrazyKillaMalik(QuakeIII screen name)
Not registered
01 Nov 2010, 09:35 EST
I love it! people like you should get credit...& i made like three maps & messed them up & deleted them :(
#8 phantazm11
04 Oct 2010, 03:09 EST
Wow, thanks for the comments guys. Really glad you liked Substation 11. It was a blast to build! I agree with PaN61's comments. The only thing I'd like to add is that the rail gun placement is in an off-the-path position is because the map has a few very open passages, making the rail a very dangerous weapon. I didn't want to make it TOO easy to snag. I probably could have put a button-activated gate there to slow down the enemy a bit, but they already have to cross a wide open space, twice, with little cover to get to it. :)

Thanks for the additional review. It is really appreciated!

Edited: 04 Oct 2010 AEST

Avatar
#7 PaN61
02 Oct 2010, 17:03 EST
An Outstanding map from Phantazm11. The visuals are just outstanding, the textures are used nicely, the detail of the textures combined with the architecture is excellent. The lighting is also excellent, it's not too dark and not too light, it's in the middle as well as it being aesthetic and giving the map more detail. The layout and design is unique as well making the theme of the map two bases carved into rock and stone with water flowing inside, outside and in between each other adding even more detail and making the map atmospheric.

The connectivity is quite good with the two teleports at each base, the several pathways you can reach the other base and the plentiful number of pathways inside your base. The item placement is excellent with the powerups evenly mixed together. The powerups are placed in good and strategic locations like the Quad Damage in the center of the map and the two Regenerations at each base. The item placement is also placed in good and strategic locations like the Red Armor in the center of the map, the Yellow Armor in the room behind the flag of each base, the two Armor Shards in the center of the map opposite each other, the Lightening Gun, Shotgun and Rocket Launcher in each base and the two Grenade Launchers opposite of each other in the center of the map.

The Magahealth in each base is placed in an awkward location because both teams can quickly get to the 1st floor (Depends where you spawn) and get or steal the megahealth. The Railgun in each base on the other hand, which is close to the Megahealth, is located in a location which is not awkward nor strategic or it could even be both because your team can drop down from the 2nd floor (Flag Room) or travel the long way to retrieve the Railgun and travel through the teleport back up to the Shotgun location and continue on from the Shotgun location on the other hand, the enemy team could travel on the 1st floor until they get to your base, retrieve the Railgun, travel through the teleport to the Shotgun Location, continue travelling to the flag and make an escape back to their base (Not to mention picking up the Yellow Armor in the process) and that's why the Railgun in each base is located in a location which is not awkward nor strategic or it could even be both.

The skybox suites this map really well and the design of the map where you can see the skybox like the Flag Room in each base and the central area makes the map atmospheric and the lighting also helps the map become atmospheric.

Gameplay is really good but bots tend to take the central 2nd floor route and the 1st floors two routes which then forms one but don't really take the side routes of the 2nd floor as much other than only retrieving the Lightning Gun. Bots play strategic and use the bases architecture and design for cover if they are under attack. The map would be more suitable if you were playing against human opponents instead of bots but the bots will give a challenge just like human players do.

The water in the central area which flows to each base as well as the pools in each base give the map detail and the lights which are in the water give the map even more detail from the colour and the light which is travelling through the water. The rock/stone also gives the map more detail as well as the towers that you can see from the Flag Room in each base looking up at the skybox and in the central area.

I recommend everybody who likes/loves Capture The Flag (CTF) maps and even those who don't like/love or who don't really play Capture The Flag (CTF) maps to download this map and even if you don't want to play the map, you should still have a look at the outstanding visuals at least.

An Outstanding map from Phantazm11, 10/10.
Hope to see more maps from you Phantazm11.

PaN61

Avatar
#6 themuffinator
24 Sep 2010, 07:09 EST
Mr. Battleforged :)
This would be incredible if you got id to add this to QL. We're in need of more top-notch CTF maps like this. Keep up the good work, I hope to see more maps from you. 10/10
Avatar
#5 spirit
14 Aug 2010, 21:46 EST
Great map, feels like a 3wave map to me.
#4 RedOne
14 Aug 2010, 11:02 EST
This map is very very good. It's the best CTF map i've ever played. The style is very good and the texturing is excellent. This map haves anything: platforms, briges, terrain, water, jumppads, teleports... But the gameplay is the best. Everything can happen! One time i had the another team flag and i encountered the guy with my team's flag. Both our ammos ended, then we maked a gauntlet duel! Then i killed him, returned my team's flag and won. I give it a 10.
#3 Anthem
03 Aug 2010, 18:13 EST
I made some grammatical errors in the review. It was written at around 3 A.M., so I apologize. :D Brilliant submission, though. I can't wait to see phantq3dm3 here.
#2 ShadoW
03 Aug 2010, 16:57 EST
Great job, as always ;). Very nice ctf level, I recommend to download it for everybody. 9/10.
#1 phantazm11
03 Aug 2010, 02:26 EST
Thank you for the review Anthem!!
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