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Ultima Guardia by Guillenet74 - 07 Sep 2010
Panorama screen shot
Panorama - Download » MHGaming, ..::LvL (21.11MiB, 983 d/loads) - Permalink - digg it!
Ultima Guardia
Download » MHGaming, ..::LvL (21.11MiB)
Readme    Maps by Author
Game type:DM, Team DM, 6-10 players
Weapons:
x3
x3
x2
x4
Items:
x9
x8
x2
x3
x2
x2
x3
x3
x5
x5
x2
Bots:No bot keywords yet
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 6.29 / 10 (7 votes)
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6.29
3ea5b4190cbcb73c98a6dc194f53c26a
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The setting of this large map is a large castle in some fantasy world. The author's intention was to create an imaginary an fascinating environment that tells a story. The vast castle has a rocky, central courtyard and is surrounded by walls and some smaller areas with rocks walls and waterfalls. Guillenet74 made extensive use of large models for parts of the architecture, statues and rocks. The author also used particles to create effects like fountains and fire.

All of this sounds good but the implementation is not that great. The castle feels blocky and is overbright in a few parts. Texturing is boring because the very high walls often use only a single texture and lack details. The scale also seems off. The poor quality of the brushwork contrasts with the models, some of which are really impressive. There are knights, angels with moving wings and a dragon tied to a wall with chains. The rock models also look good. The color saturation on some of the plant models is way off and does not fit the rest of the map at all but that is a minor issue.

I have got to admit that my imagination is too poor to get the whole story behind the map: the book on unicorns the angles point at, a structure that reminds me of a laser cannon and banners that look like ads to me left me wondering. But Quake is not for telling stories anyway so let us have a look at the gameplay.

As I already mentioned the map is large and the scale does not fit in some parts of the map. Especially the stair cases feel weird. Due to the size of the map and the distances, most fights are rather boring I guess but it is a little too hard to tell because the map has no bot support. I tried it with a friend (who also failed to get the story BTW) but you would need 10 people to get a good game going.

There are many powerups included (2x REGEN, INVIS, QUAD, 2x RA to name a few) but the map could use more weapons, health bubbles and ammo. Item placement is not great with 2 REGENs close to each other, the LG hidden in some remote one-way passage under water and other issues.

Altogether the idea behind the map is good, the author tried to add many creative elements and seems to have some good modeling skills, but most people will not keep this one.

--spirit

2113
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Posted comments:
Avatar
#6 HDK!
21.61 days ago
Que paso hombre porque no agregaste bots al mapa se ve estupendo pero te falto trabajo )=

7/10

Edited: 02 May 2012 AEST

Avatar
#5 FragTastic
11 Jan 2012, 04:25 EST
Wow! Amazing Looking Map! The statuein the last screenshot reminds me of Pit from Kid Icarus. 8/10.
Avatar
#4 SW12
05 Jun 2011, 11:28 EST
This map has awesome architecture, great models and epic music. My only nitpicks are:
* No bot support
* Fire doesn't burn-solid as a rock
* pass thru models-need to be solid.

But really wicked effects!

a 7 from me!

#3 CrazyKillaMalik
18 Jan 2011, 05:52 EST
Sorry i'd useually play a map with bots, I'm not being rude
#2 guillenet74
11 Nov 2010, 02:21 EST
the problem of putting models that when they are complex as in case of the basilisk and of the angels it is difficult to fit a brush cushion so that the bot not between in, that's why I decided to leave it how are you. In case of the flag, this one is a part of todop the time that I have invested in this map, and it could not stop of that it was there, also it brings referecia to my life, it is slightly personal.
Avatar
#1 GuitarMan
08 Nov 2010, 06:44 EST
Quote: This map is 2 months ago, there are no comments yet :)

And you should have posted a real comment instead of that.

I played this map today. Architecture looks good; yeah, it's big, and that makes it look more like a single player map than a multiplayer arena. Good ideas are there, maybe some more work was needed.

Problems I found:

- Those winged statues are not clipped, you can walk through them.

- What's with those advertisements hanging from the walls? Not only they are completely out of place, but they also totally kill any atmosphere and feeling the author himself wanted to build into the map.

- The readme... if a map author is using someone else's readme as a base (which is ok), at least should do it properly (some parts were not edited and you can see it's from one of Tig's maps). And by the way, Google's online translator is of great help. Non-English-speaking mappers should check it out sometimes. ;-)

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