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Octagonal Overdose by sst13 - 09 Nov 2010
30 second videoPanorama screen shot
Video - Panorama - Download » MHGaming, ..::LvL (7.16MiB, 1,049 d/loads) - Permalink - digg it!
Octagonal Overdose
Download » MHGaming, ..::LvL (7.16MiB)
Video    Readme    Maps by Author    Authors site
Game type:CTF, DM, Team DM, 6-10 players
Weapons:
x4
x2
x3
x4
x3
x4
Items:
x2
x4
x6
x4
x2
x2
x4
x14
x6
x12
x4
x2
Bots:No bot keywords yet
Theme:Sci-Fi, Tech
Textures:evilair (e8)
Rate release: Currently 8.5 / 10 (4 votes)
170
8.5
7d024b3f31a7c9c5286539dcd3b284f3
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Octagonal Overdose (map-13octo) is an amazing map from sst13. The E8 texture set by Evil Lair is used very well and the architecture of the map is perfectly designed. The lighting is at the right level, it is combined well with the textures to clearly mark which base you are in and creates the theme and atmosphere of the map as well as creating shadows and the colour of the lights make the map aesthetic.

The design and layout is really good with the center area of each base and the interlocking of both bases is outstanding. The item placement is excellent with 2 Yellow Armors in each base and the 4 Armor Shards next to the flag in the flag room of each base, the Megahealth in the center of the map and all the items seem to be on their own level and are in various locations around the map so it is an even mixture of armor, ammo and weapons.

The gameplay is intense and requires team work to obtain the enemy flag and bring it back to your base as well as retrieving your teams flag from the enemy. Bots navigate the whole level but they do not travel to the bottom levels of the map a lot except for picking up weapons, ammo and armor - so there is more action on the higher levels. Bots tend to take the teleport on level 3 and work their way up to the enemies flag and reverse the process back to their base. The Connectivity is quite good with the 3 teleports in each base, the plentiful amount of pathways to the enemies flag as well as the jumpad in the center of each base on level 1 which leads you to the flag room on level 4.

Octagonal Overdose is mainly a CTF map but also supports and is optimized for the FFA and TDM game types. The differences from CTF to FFA and TDM is the Railgun is replaced with the Lightning gun, the Megahealth is replaced with the Railgun, the Lightning Gun is replaced with the Plasma Gun and the Plasma Gun is replaced with a +50 Health Ball. One more difference is that there are additional jumpads added to FFA and TDM which are not added in the CTF game type.

The sky box is very atmospheric and aesthetic with several different shades of purple mixed in with a shade of black. Octagonal Overdose also includes the "sonic3" music file by Sonic Mayhem which plays in the background.

The force fields are a nice feature to the map delaying the enemy from getting your teams flag back to their base and vice versa, as well as the secret room which holds a hologram of the map layout and escape routes for both bases (CTF) and holds a Megahealth and Rocket Launcher (FFA and TDM).

An amazing map from sst13 and should be in a CTF, TDM or FFA players collection. A recommended download from me.

Reviewed by PaN61

2123
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Posted comments:
#9 shrinker
Not registered
05 Mar 2011, 20:25 EST
nice map! you make nice maps sst13!
#8 I_like_quake
Not registered
28 Feb 2011, 06:39 EST
Another great map from the sst13. The layout takes a while to get used too but still amazing fun against bots.
Avatar
#7 sst13
04 Dec 2010, 00:39 EST
This map of course. ;)
#6 SW12
Not registered
03 Dec 2010, 10:25 EST
What do you mean? This map or SpaceArena 4?
Avatar
#5 sst13
02 Dec 2010, 09:07 EST
Yes, some architecture is definitly inspired by this Quake2 space level. The support pillars above the upper stairs and the special teleporter above the flagspots in deathmatch gametypes.
#4 SW12
Not registered
02 Dec 2010, 08:54 EST
You know what does remind me of the Quake 2 single-player secret space level? SpaceArena4 by DEEK. That map reminds me of the two hangar interiors.
#3 sarge
Not registered
01 Dec 2010, 10:14 EST
cool architecture
sometimes reminds me of Quake 2 single-player secret space level
Avatar
#2 themuffinator
10 Nov 2010, 03:53 EST
Well it definitely has quite a unique layout, and interesting teleporter idea + destination! What makes this map special for me was ignoring the obvious Threewave decals and banners, it still really did somehow have that original Threewave feel that I miss. Another job well done! 8/10

Edited: 10 Nov 2010 AEST
#1 Bliccer
Not registered
09 Nov 2010, 23:25 EST
I've played it several times. And with the help of the (impressive) overview room, I actually got it pretty fast. This map is a lot of fun to play. Recommended download!
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