Video Readme Maps by Author Authors site
| Game type: | CPM, DM, Team DM, Tourney, 2-4 players |
| Weapons: | x2 x2 |
| Items: | x2 x2 x2 x2 x3 x8 x2 x2 |
| Bots: | |
| Theme: | No theme keywords yet |
| Textures: | No texture keywords yet |
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The gameplay is good.
The only thing I did not liked are the jumppads. They broke the atmosphere a little as they are too colorful. This is not a big problem however and does not distract you from the fun :)I think this is a keeper, download it!
Reviewed by RedOne
Second opinion
You have to wait longer these days to see a good map being released. It is even better when the map can show how much mapping has progressed over the years. It is nice to see well known mappers from the past popping out of the wood work every once in a while.
Tortured by thefury has a real world feel to it, and it kind of made me feel like I was playing a different game that had nothing to do with a deathmatch game. It has a base design with the use of metals, bricks and piping. There are organic and plant textures which come from Sock. I love the rock textures on some of the walls and the floor. There is barbwire on the tops of the walls which also adds to feel of it all.
The air is filled with fog, but it is not over done. I'm not a big fan of fog if it is so thick that you can not enjoy the look of things, so I think that thefury did a nice job on it. The r_speeds are very smooth. Regardless of there being plants in the map, it has an environment that looks very cold. He used textures from Sock, Hipshot, and Lunaran.
The layout and item layout are done very nicely. Some of it was designed for promode gameplay. thefury suggests that it can be used for a Team Deathmatch, but I found it to be a perfect tourney map.
Reviewed by v1l3
Not registered
22 Feb 2011, 20:30 EST
I think it was my last duel map so far though..
Nah, it`s awesome. Now why isn`t id software putting your maps on QL yet?
First time I loaded the map on Q3, was just to walk around and watch it.
Then I played and the match was good, it was laggy but that's because my computer is old.Only issue I found was this HOM effect here (I guess that's what TheMuffinMan is talking about):
http://img824.imageshack.us/i/homeffect.jpg/
on the lower part of the platform, right above the pipes.By the way, there was some odd stuff going on there: I saw the bots walk from there to the other platform where the red armor is; yes, not jumping, but walking over the air. :oAnyways, a great map. :)
I just want to add one thing: The most textures are made by myself based on photos from cg-textures.com
Edited: 20 Jan 2011 AEST









