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Deadsphere by KOHTPA - 07 Mar 2011
Panorama screen shot
Panorama - Download » MHGaming, ..::LvL (1.38MiB, 803 d/loads) - Permalink - digg it!
Deadsphere
Download » MHGaming, ..::LvL (1.38MiB)
Readme    Maps by Author
Game type:CTF, DM, 4-8 players
Weapons:
x5
x4
x2
Items:
x3
x2
x2
x2
x2
x16
x8
x2
x6
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 1.33 / 10 (3 votes)
26
1.33
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What we have got here is basically a map that should have never been released in its current state, at least not without a little bit of beta testing.

For starters, there is a missing texture all along the map; it is a texture from mapmedia.pk3, which you can find on your favorite Radiant version. For regular players, this means that the texture does not come with the game, it comes with Q3 mapping tools.

Once you get past this point (if you actually do, as for most people a texture that is missing all along the map means that the .pk3 will go right to the trash can) by downloading mapmedia.pk3 from ..::LvL and placing it inside your baseq3 folder, you will notice that lightning is bad; I mean, the point where the light comes from makes some of the platforms throw big shadows over other platforms. This could have been easily avoided by placing the lights in a different way or simply rotating the map so the light comes from somewhere else.

Then you can choose to play this map on two gamemodes: FFA or CTF. To make it short: on FFA sucks, CTF however is a lot better.

Gameplay in FFA is not good; the author states that the map is set up for 4 to 8 players, but the .arena file contains 9 bots which means there are 10 players including you, and the first thing you do when you first spawn is to telefrag a bot. Bad sign of what is to come. Then you see there is a Regen power-up and a BFG, which will kill any in-game balance if a player manages to get both items. With the suggested 8-player set up, most of the action comes from short distance fights; with less than that you will find yourself engaged in long distance fights with rockets and plasma flying around. There is a moving platform right in the middle, which is slow enough to make you an easy target and therefore making it harder to get to the railgun spot; if you manage to get there alive, better move your ass out as soon as possible or you will probably get killed by long distance plasma shots.

The whole thing becomes a lot different on CTF: gameplay becomes surprisingly good, although pretty basic and straightforward. CTF is where this map really shines.

There are a couple jump pads whose landing spots are not properly placed, so you will end up falling down to a lower platform or to the void if you do not press your "walk forward" button. Bot play is good.

Conclusion: check it out on CTF if you have got mapmedia.pk3 or if you are willing to download it; otherwise, I'd say skip it.

Reviewed by GuitarMan

Update: The original release had a missing texture issue. That issue has now be corrected and all textures appear. (15th Mar, 2011)

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Posted comments:
Avatar
#7 Tig
15 Mar 2011, 12:31 EST
@KOHTPA: Sorry for the delay, I did not notice the update until today. The download has been updated and so have the screenshots for your map. If you are seeing the old shots with the black & white pattern it is because the images are in your browsers cache. You can either delete the browser cache or just wait (up to a few days) and you should see the new screenshots.
#6 KOHTPA
Not registered
11 Mar 2011, 02:47 EST
The map with all visible textures on http://konq3.ucoz.ru/maps/Dead_sphere.zip
#5 fisty
Not registered
09 Mar 2011, 03:24 EST
this map looks bad and its missing all textures! 1/10
#4 DX10.1
Not registered
08 Mar 2011, 00:00 EST
Errors:Missing Textures(mapmedia.pk3)
Avatar
#3 gooball
07 Mar 2011, 21:16 EST
lol, guess im not that bad ;)
Avatar
#2 Tig
07 Mar 2011, 21:16 EST
@fKd: I'm in two minds as to what to do about these kind of errors. On the one hand, displaying the issue helps both the author (as it is a bit embarrassing, so they 'should' want to fix it) and players that may see the problem and have no idea what is going on.

For players, they see the error is not on their side, but that of the authors and the players can also see the fix is a simple one, download the mapmedia.pk3. This also helps the players to understand just how the issue appeared and why the author did not notice.

On the other hand, simply not displaying the map is not really a good option as often I can not get in touch with the authors. For example, this author has a .RU email address - for some reason I almost never get a response from a .RU email address. If the maps are not going to go up, I really need to tell the author as to why.

I do try to contact the authors when there is a problem. Sometimes the authors fix the issue, sometimes they don't care too much but most of the time I just don't get a response. I think I don't get a response because the anti-spam filters are just too strict and my message just never makes to the author, not because the author does not care.

So that is why the maps go up, mostly because I hope the author will fix the problem and so players will understand that the problem is not at their end.

Avatar
#1 fKd
07 Mar 2011, 14:26 EST
tig, these maps should not be posted... 0/10
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