Video Readme Maps by Author Authors site
| Game type: | DM, Floater, Team DM, Tourney, 2-4 players |
| Weapons: | x3 |
| Items: | x3 x2 x3 x2 x2 x8 x6 x4 |
| Bots: | |
| Theme: | Sci-Fi, Tech |
| Textures: | evilair (eX) |
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The player must watch his step all the time here with the void being an ever-present threat, although some finely tuned jumps can help to move about quite a bit. All weapons are present except the Lightning Gun and BFG. There are no powerups. The author attempted to make the areas around the main items geometrically interesting, but with mixed results. While the elevator pillars near Megahealth are a fine idea, they produce texture glitches in both VQ3 and CPMA. Red Armor room is a focus in the map with some interesting vertical combat possibilities, but the holes in the ground end many fights prematurely. A two-way teleport provides connection between the RA and the top of the map. An out of the way 50h platform is a nice touch.
Gameplay is ok for three and more players, yet becomes stale after a while, thanks to a semi-symmetrical layout and many right angle turns. With so many long corridors and jumppads, the railgun can become a dominant weapon even despite its dangerous location. The design is not competitive enough for thrilling duels or TDM. Bots play alright, but move around somewhat predictably and are pretty easy to outsmart.
You can try this one for a few FFA rounds, but I doubt it will end up as an evergreen, despite its toxic atmosphere.
Reviewed by membrane
Which CPMA version did you use? I've seen the elevator-bug (disappearing / flickering) only in CPMA v1.47. With v1.48 the elevator works fine for me. Also OSP and baseq3 works fine.Sidenote: The map is based on the alpha-version layout of Gothic Dawn (13dawn) with some changes.
-> http://lvlworld.com/review.php?id=2103There is also a little secret to find. :)
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12 Apr 2011, 23:13 EST









