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Iron Hive by sst13 - 12 Apr 2011
30 second videoPanorama screen shot
Video - Panorama - Download » MHGaming, ..::LvL (5.32MiB, 1,020 d/loads) - Permalink - digg it!
Iron Hive
Download » MHGaming, ..::LvL (5.32MiB)
Video    Readme    Maps by Author    Authors site
Game type:DM, Floater, Team DM, Tourney, 2-4 players
Weapons:
x3
Items:
x3
x2
x3
x2
x2
x8
x6
x4
Bots:
Theme:Sci-Fi, Tech
Textures:evilair (eX)
Rate release: Currently 9 / 10 (5 votes)
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Iron Hive is a mid-sized FFA map, somewhat reminiscent of Space Chamber (q3dm18), by being a large, pillared structure floating in a void. It boasts a coherent and rather detailed visual theme with dominant gray and green color tones. The graphics are the strongest feature of the map - even the bottom parts of the level that can be seen only when falling - are nicely modeled and textured. Also the triangular lamps are a very tasteful addition. The Gigeresque background texture gives the map an epic feeling, reminding me of some Oddworld landscapes. On the other hand, the repeating pattern is a bit vertigo-inducing and sometimes makes enemies hard to see.

The player must watch his step all the time here with the void being an ever-present threat, although some finely tuned jumps can help to move about quite a bit. All weapons are present except the Lightning Gun and BFG. There are no powerups. The author attempted to make the areas around the main items geometrically interesting, but with mixed results. While the elevator pillars near Megahealth are a fine idea, they produce texture glitches in both VQ3 and CPMA. Red Armor room is a focus in the map with some interesting vertical combat possibilities, but the holes in the ground end many fights prematurely. A two-way teleport provides connection between the RA and the top of the map. An out of the way 50h platform is a nice touch.

Gameplay is ok for three and more players, yet becomes stale after a while, thanks to a semi-symmetrical layout and many right angle turns. With so many long corridors and jumppads, the railgun can become a dominant weapon even despite its dangerous location. The design is not competitive enough for thrilling duels or TDM. Bots play alright, but move around somewhat predictably and are pretty easy to outsmart.

You can try this one for a few FFA rounds, but I doubt it will end up as an evergreen, despite its toxic atmosphere.

Reviewed by membrane

2147
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Posted comments:
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#9 chtonicnoise
13.11 days ago
good work 10/10

Edited: 09 May 2012 AEST
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#8 FragTastic
10 Jan 2012, 03:33 EST
Excellent Gameplay!
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#7 HDK!
09 Jan 2012, 09:20 EST
Bueno, en este mapa voy a destruir a Razor, bien hecho
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#6 SW12
14 Jul 2011, 12:28 EST
I felt like I was inside a Borg Cube ship when playing this map.
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#5 EmeraldTiger
16 Apr 2011, 12:39 EST
A solid space map, but if I had to choose between this and Gothic Dawn I`d have to choose the latter. It just feels more "natural" to me than Hive. Sure it may not have the pretty skybox or texture set but for some reason I feel it plays smoother than Hive... maybe it`s me though. Still a good map.
Avatar
#4 GuitarMan
16 Apr 2011, 12:27 EST
Looks great and plays well. :)

I was a little bit disoriented, as the skybox looked (at least on my eyes) a lot closer than it really was, and it made the map really confusing to play for me. So I had to disable the skybox to be able to get a proper sense of the layout and size.

Anyways, a great release.

Avatar
#3 sst13
15 Apr 2011, 03:00 EST
Many thanks for the review membrane!
Which CPMA version did you use? I've seen the elevator-bug (disappearing / flickering) only in CPMA v1.47. With v1.48 the elevator works fine for me. Also OSP and baseq3 works fine.

Sidenote: The map is based on the alpha-version layout of Gothic Dawn (13dawn) with some changes.
-> http://lvlworld.com/review.php?id=2103

There is also a little secret to find. :)

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#2 gooball
13 Apr 2011, 07:45 EST
Wow, this is a REEEAALLLYYY cool map! 1,000/10 :)
#1 Anonymous
Not registered
12 Apr 2011, 23:13 EST
Finally an H.R.Giger-esque map, good work!
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