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Video - Panorama - Download » MHGaming, ..::LvL (7.63MiB, 532 d/loads) - Permalink - digg it!
Hangtime
Download » MHGaming, ..::LvL (7.63MiB)
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Game type:Experimental, Single Player
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Rate release: Currently 7.63 / 10 (4 votes)
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It has been a while since we have had a map from NaturalSpringWater, but maybe there was a reason for that; he is now just focusing on trickjumping and stunts like what you would find in DeFRaG.

NaturalSpringWater has stated in the readme file that this is an experiment to try this map without any of the enhanced physics and slippery sliding action to make this map actually be playable. So that is what I have tried. I was VERY frustrated that I could not make it forward without using "noclip".

At times, I was sometimes wondering how special physics would work when I gave myself haste, quad damage, and a BFG to try and simulate DeFRaG physics. It did not help me when I attempted to fall through those pits without teleporting back. And those triggers that made things even HARDER, did all but help.

So anyway NaturalSpringwater, as for your question on what would it be like to try one of these trickjumping maps on vanilla Quake 3 (meaning this map in particular), is its impossible. Go try a different genre, it would get you better results.

Reviewed by SW12

Tigs notes: A video by NaturalSpringWater performing a complete run-through can be found on YouTube - highly recommended viewing after trying a few of the jumps first.

I found this release both addictive and frustrating. Addictive because you know it should be possible to make a certain jump, yet frustrating because you spend so much time trying to make the jump. When you do make a jump there is a huge amount of satisfaction. Highly suggest starting this map with \devmap hangtime and typing \bind n "noclip" in the console.

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Posted comments:
#18 NaturalSpringWater
Not registered
30 Mar 2012, 09:25 EST
After I released this I made a defrag version. It has a defrag timer, and the jumps are all scaled up a little to fit defrag physics.
It can be be downloaded here:
http://www.q3df.org/ra...gtime-df/sort-date/asc
Avatar
#17 FragTastic
09 Jan 2012, 02:37 EST
Im a master at DeFrag maps and this map is awesome.. One of the best DeFrag maps i have played but its not my No:1
#16 cermiz
Not registered
06 Sep 2011, 21:28 EST
great map, it needs only to add timer for DeFRaG (and maybe doing two versions - normal and extreme) :)
#15 Arcaon
Not registered
03 Aug 2011, 09:19 EST
As a top defragger, I have to say that this map is brilliant. Great work! :)
#14 .
Not registered
01 Aug 2011, 05:20 EST
NaturalSpringWater - check your emails plz.
Avatar
#13 Tig
24 Jul 2011, 19:54 EST
What I love the most about your video NaturalSpringWater is how easy you make all the jumps look. Fantastic work and great stuff all round.

Do you have a demo file of a run as well? If you do, send me copy or the link to it and I'll add it to the review as well.

#12 NaturalSpringWater
Not registered
24 Jul 2011, 16:33 EST
Thanks Neoplan!! My Email is flavywavin@gmail.com
#11 Neoplan
Not registered
24 Jul 2011, 11:01 EST
The map is awesome, like all your other maps - really creative work!
A while back I already wanted to contact you but couldnt find anything, you got a chat client or email?
#10 NatrualSpringWater
Not registered
24 Jul 2011, 06:26 EST
A demo is up: http://www.youtube.com/watch?v=5Tthm2Ax8f8. Its a little blurry, but you can still tell whats going on.
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#9 Cheetah
21 Jul 2011, 10:17 EST
A demo would be pretty cool/helpful!
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#8 SW12
21 Jul 2011, 02:09 EST
I activated the insane nodes by accident, thinking it would do the opposite and be helpful. OOPS.

Sorry I just missed your comments until now. I decided to skip a day from the computer when I say how bloodshot and puffy my eyes got. Anyway, I do hope to see more maps from NaturalSpringWater. I hope that you make a map like poptart, only this time make it themed in a town.

Avatar
#7 Tig
20 Jul 2011, 18:30 EST
Yep, I enjoyed the map for sure. In fact, the site update was a day late because I spent so much time playing this map :]

I think it took me about 20 minutes to get the very first jump, but the feeling was a huge reward.

#6 NaturalSpringWater
Not registered
20 Jul 2011, 15:03 EST
To anyone who tries this map: It is very hard :) (And very frustrating indeed!!) But try not to assume that since your stuck, its impossible. Instead assume that things which looked impossible at first, will start to look a lot more reasonable pretty quickly as you get better or learn something new. That's how my playtesters looked at it, and they eventually conquered this map!

Q3A physics has more potential than most people would assume. There is always a higher skill level to reach; always a new trick to learn. Read the readme to accelerate the learning process! Especially the "Skills Required" section and the "Hints" at the end. The information there should really be helpful if you really take it in.

Anyway, soon I will try to provide some kind of demo video. Good luck and Enjoy!

#5 NaturalSpringWater
Not registered
20 Jul 2011, 14:45 EST
SW12, thx for the review, and I'm sorry you had trouble with the map. This map was NOT meant to be easy and a player with anything short of GREAT movement skills will surly have loads of trouble completing even the (relatively) easy jumps. But just like Tig has assumed, I would not have released this without careful testing. I promise that all the jumps are possible, having beaten them all myself, and even become proficient at all but the few most ridiculous crazy-modes (two of which I have beaten only once). But you prolly shouldn't try the crazy modes until you've beaten the base jumps... right?
As for the return teleports; I believe that they are helpful when playing the map as intended... they return you to the start of a jump after a failure, so that you don't have to waste time getting yourself back:)
In order to ensure that the standard jumps (not crazy mode) are not only possible, but reasonable, I had several friends/brothers playtest the map thoroughly. SW12.. I'm sure you put good effort into beating the jumps, but I think maybe you underestimated the amount of effort it takes... The playtesters took weeks to beat this map. 30 - 60 minute sessions to beat one jump were not uncommon.

Tig - thx for the comment and I'm glad you liked it, if "like" is the right word for something as difficult and tedious as this :). Like Tig said, everyone should enter the map via /devmap and type /god. Also having noclip bound to some key is a good idea. I should've said so in the readme. Skipping a jump you're stuck on is encouraged; beat the ones you can and come back later:)

#4 Slayer
Not registered
20 Jul 2011, 08:41 EST
I'd like to point to the detailed comments in the authors readme file. This map is for quake jumping experts, or for those that wish to put themselves on the road towards expertise, or for those that want to ask themselves "how the heck does one do that".

Knowing the author, and his quake movement skills, and actually having seen him negotiate this map, I can assure you that every jump is possible (even in the "super hard-mode" that can be enabled for many of the jumps.

#3 pat howard
20 Jul 2011, 03:34 EST
uhh... great review, man.
Avatar
#2 gooball
19 Jul 2011, 23:14 EST
NOOCLIP!!!
Avatar
#1 FistMarine
19 Jul 2011, 22:14 EST
While I am not interested in Defrag maps and other maps for other mods, I gave a 6.5 for a try.
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