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Conquistadores Lost by Kaffeewunder - 21 Oct 2011
30 second videoPanorama screen shot
Video - Panorama - Download » MHGaming, ..::LvL (24.41MiB, 619 d/loads) - Permalink - digg it!
Conquistadores Lost
Download » MHGaming, ..::LvL (24.41MiB)
Video    Readme    Maps by Author    Authors site
Game type:DM, Team DM, 4-8 players
Weapons:
x2
Items:
x10
x3
x5
x4
x6
x2
x4
x2
x6
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 7.95 / 10 (10 votes)
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Conquistadores Lost achieved 4th place in the third competition hosted by Maverick Servers and Gaming. The author, Patrick "Kaffeewunder" Horn, made a giant leap from his ranking in the previous competition with "Io Haven", which earned 11th place.

Thematically this arena dates back to the days of Spanish explorers discovering the Aztec / Mayan civilizations in Mexico. In particular, you are fighting in what could possibly be some old supply depot used for trade many centuries ago. It's quite immersive, with architecture and styling that were customary in that time period and location. At one point you will find yourself strolling through a glowing crystal cavern, and at another you can gaze upon a glorious nighttime sky, where in the distance an explorer's campfire continues to burn and palm trees liven up your view; it is all quite moody really.

Realism is also merged with fantasy in several aspects of the map's construction. The weapon spawns glow the color of which their respective weapon is associated with (i.e. the RL glows red) and hurls faint, miniature versions of that weapon's ammunition. The teleporters, their exits, among other things are masked with a glaring, ominous visage in a style typically associated with the art of the Aztecs and Mayans. Adam "SyncError" Pyle (id software) described this map, in his judging Excel sheet, as "somewhere between realistic looking and borderlines becoming cartoony." A subtly amusing and accurate description, might I declare.

The gameplay, sadly, does not seem to match up to the atmosphere or aesthetics it delivers. The layout is mostly corridors and hallways. Thankfully there are a few open rooms that break up this kind of thing, but it still feels quite excessive; almost maze-like. Fights usually end up being in-your-face because of this, which some might like - but even then, I think the corridors could have been greatly reduced while keeping the "tight" feeling the author desired. The author recommends TDM for 4 - 8 players, and it is also playable as an FFA map. Bots are bots.

Worth checking out, but once you are done exploring you will probably set sail somewhere else.

Reviewed by EmeraldTiger

Note: This map can be played online at FragLove.

Update: A spelling error in the title has been corrected. 23.Oct.2011

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Posted comments:
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#10 FragTastic
03 Mar 2012, 04:49 EST
ATTENTION!: KaffeWunder has released new maps on map-factory.org.. Take a look at his new release! http://www.map-factory...-dm7-bloodfactory-3642

http://www.map-factory...-ancient-anything-3455

Edited: 03 Mar 2012 AEST

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#9 HDK!
05 Feb 2012, 02:53 EST
Perfecto!!!!1
ASI SE HACE!!!
Avatar
#8 FragTastic
14 Jan 2012, 03:17 EST
Loving this map :). 10/10.
Avatar
#7 Alexje60
26 Nov 2011, 00:50 EST
Big map, nice textures, really cool.
Keep going!

9/10
Avatar
#6 Mark
01 Nov 2011, 15:28 EST
I like the way objects are used to keep the level visually interesting under a range of graphics settings. The location markers together with the teleporters and their destination points suggest the harnessing of supernatural and shamanistic forces as the origin of teleportation and the principle behind spawning more generally. This is a nice touch. There is a network of tunnels burrowing beneath the colony base. A network of corridors mirrors the tunnels below keeping the buildings above well connected. Quad adjacent to RA make this level ideally suited to team play with the RA being particularly attractive to control on this level. The RA area features a series of stairs and landings that spiral on through each level of the map while providing cover. The YA at the opposite end on the beach ensures the whole level gets used between Quad spawns. The teleport loop set up in between the corridors across the width of the map make the RG and MH hard to control as they are in high traffic areas. KW's maps have a tendency to be cramped with low ceilings and many obstacles providing cover but also acting as snares. While each area is given its own distinct flavour the RA suffers from feeling a little too familiar and the other areas suffer by feeling a little less well thought out by comparison to it. While there is complexity here some areas are more awkward than noble. This clarity and nobility is something that features in the large deatmatches found in the base iD stock but is generally rarer to find in custom maps
#5 kaffeewunder
Not registered
24 Oct 2011, 03:49 EST
thx for that, and sorry for all this missspellings :>
Avatar
#4 Tig
23 Oct 2011, 08:37 EST
The title has been updated.
#3 kaffeewunder
Not registered
23 Oct 2011, 05:49 EST
you make me sad. >:( but if you load the map, youll see its spellt correct (only readme is totally wrong), have a nice day =)
Avatar
#2 GuitarMan
23 Oct 2011, 03:41 EST
I apologize in advance because I'm gonna be an ass on this one.

I got excited about the realistic view on the screenshots, so I downloaded this big piece and put it inside my baseq3 folder and...

First thing I see when I spawn is an advertisement.
I walk a few steps and second thing I see are TWO shiny advertisements (different from the first one).
I keep walking and looking around and feeling the kinda realistic atmosphere, and it all breaks up again by some more colourful advertisements.

I won't say anything about Kaffeewunder's mapping skills, which are far greater than anything I can ever achieve on the mapping territory; and I do understand those advertisements are there for a reason, because they're the mapping comp sponsors. But please, PLEASE guys, if you're going to submit your maps to review sites like ..::LvL, PLEASE make a no-ads version. Those f*ck*ng ads kill all the hard work you've been doing to build which otherwise would have been an amazing piece of work.

Sorry, but 4/10 because of that, if I'm allowed to set a score.

Peace.

Out.

P/S: what's with the spelling mistake on the map's name? It's Conquistadores, with an i, not an e. It wasn't that hard to ask around to find a Spanish speaking Q3 player (like me) to check that. Score changed, 3/10. Sorry.

Edited: 23 Oct 2011 AEST

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#1 gooball
22 Oct 2011, 23:34 EST
Another gem. 9.5/10
Close the map navigation system
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