Video Readme Maps by Author Authors site
| Game type: | DM, Team DM, 4-8 players |
| Weapons: | x2 |
| Items: | x10 x3 x5 x4 x6 x2 x4 x2 x6 |
| Bots: | |
| Theme: | No theme keywords yet |
| Textures: | No texture keywords yet |
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Thematically this arena dates back to the days of Spanish explorers discovering the Aztec / Mayan civilizations in Mexico. In particular, you are fighting in what could possibly be some old supply depot used for trade many centuries ago. It's quite immersive, with architecture and styling that were customary in that time period and location. At one point you will find yourself strolling through a glowing crystal cavern, and at another you can gaze upon a glorious nighttime sky, where in the distance an explorer's campfire continues to burn and palm trees liven up your view; it is all quite moody really.
Realism is also merged with fantasy in several aspects of the map's construction. The weapon spawns glow the color of which their respective weapon is associated with (i.e. the RL glows red) and hurls faint, miniature versions of that weapon's ammunition. The teleporters, their exits, among other things are masked with a glaring, ominous visage in a style typically associated with the art of the Aztecs and Mayans. Adam "SyncError" Pyle (id software) described this map, in his judging Excel sheet, as "somewhere between realistic looking and borderlines becoming cartoony." A subtly amusing and accurate description, might I declare.
The gameplay, sadly, does not seem to match up to the atmosphere or aesthetics it delivers. The layout is mostly corridors and hallways. Thankfully there are a few open rooms that break up this kind of thing, but it still feels quite excessive; almost maze-like. Fights usually end up being in-your-face because of this, which some might like - but even then, I think the corridors could have been greatly reduced while keeping the "tight" feeling the author desired. The author recommends TDM for 4 - 8 players, and it is also playable as an FFA map. Bots are bots.
Worth checking out, but once you are done exploring you will probably set sail somewhere else.
Reviewed by EmeraldTiger
Note: This map can be played online at FragLove.
Update: A spelling error in the title has been corrected. 23.Oct.2011
Edited: 03 Mar 2012 AEST
Not registered
24 Oct 2011, 03:49 EST
Not registered
23 Oct 2011, 05:49 EST
I walk a few steps and second thing I see are TWO shiny advertisements (different from the first one).
I keep walking and looking around and feeling the kinda realistic atmosphere, and it all breaks up again by some more colourful advertisements.I won't say anything about Kaffeewunder's mapping skills, which are far greater than anything I can ever achieve on the mapping territory; and I do understand those advertisements are there for a reason, because they're the mapping comp sponsors. But please, PLEASE guys, if you're going to submit your maps to review sites like ..::LvL, PLEASE make a no-ads version. Those f*ck*ng ads kill all the hard work you've been doing to build which otherwise would have been an amazing piece of work.Sorry, but 4/10 because of that, if I'm allowed to set a score.Peace.Out.P/S: what's with the spelling mistake on the map's name? It's Conquistadores, with an i, not an e. It wasn't that hard to ask around to find a Spanish speaking Q3 player (like me) to check that. Score changed, 3/10. Sorry.
Edited: 23 Oct 2011 AEST









