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Gauntlet (CCE) by AiO.Wiz - 28 Dec 2011
30 second videoPanorama screen shot
Video - Panorama - Download » MHGaming, ..::LvL (4.11MiB, 394 d/loads) - Permalink - digg it!
Gauntlet (CCE)
Download » MHGaming, ..::LvL (4.11MiB)
Video    Readme    Maps by Author    Authors site
Game type:DM, Tourney, 2-4 players
Weapons:
x2
x2
Items:
x6
x6
x7
x7
x3
x3
x23
x12
x6
Bots:
Theme:Minimalism, Tech
Textures:Authors own, id Tech
Rate release: Currently 1.75 / 10 (4 votes)
35
1.75
3737883a1a1f5fa305df6515a6acb585
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Gauntlet is a small, seriously flawed deathmatch map that contains the typical characteristics of a person's first creation, and then some.

The map's theme is highly eccentric. It feels like a childrens playground with its bright colors, some of the textures, and some crayon marks on the walls in one room. But the shining metal, computers, etc. suggest some research facility as well. Maybe it is a laboratory for 5-year olds? Someone help me please! At least it is consistent.

The layout is symmetrical and could have been massively improved with more connectivity, (some rooms having only one way in and out) a higher ceiling (I bumped into the sky?) and more vertical action. One room contains a bridge with a MH and serves as a hub to the rest of the rooms. Two of them contain an almost identical arrangement of crates with differing colors, almost resembling children's play blocks more than shipping containers, with a strip of slime which can not be fallen into and is used only for "aesthetic" purposes. Both rooms contain either a RG or LG depending on which one you are in.

The other two rooms branching out from the center are slightly larger but even more terrifying. At the very end of either room is a control panel with random images of video games, software, posters, etc. which have been placed there with no real sense of theme or atmosphere. (i.e. making it look like a lab computer, etc. instead of a mix-mash picture gallery) Next to that is a pair of layered doors which must be opened separately with your weapons (you cannot just walk up to them) or by shooting the button next to them. As the first door slides you will behold a screenshot of an MS-DOS window with various computer settings - what the heck?

If that was not scary enough, it all reveals a room using a high-contrast CPU texture (which is meant to be a shader blend, and not used by itself) everywhere and shelves containing a collection of weapons (including the machinegun!), health, armor, etc. with a RL inside a box that must also be shot to open it. In an actual game this means big trouble as one player can grab a hefty arsenal with little time and effort. If you ever get thirsty, there is also a few cans of exotic Mexican sodas, the textures slapped on small rectangular prisms with the white blank background around them. There is also an accelerator pad pointing towards the ramp up to the MH in the central room - really?

Yeah... I think it's safe to say that you should stay away from this place. Hopefully, however, the author can examine his mistakes and improve upon them in future maps. Time will tell...

Reviewed by EmeraldTiger

Tigs notes: The original release, which EmeraldTiger used to review, included a number major issues including, but not limited to the following; a copy of the authors q3config.cfg (never include this), a damaged bot file and extra files that are not required. These issues have been corrected and the level now supports bots as well.

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Posted comments:
#8 moomoo
Not registered
21 Apr 2012, 01:20 EST
my first creation looked WAY different to this xD
Avatar
#7 SW12
25 Jan 2012, 09:41 EST
Eh. Its a little different.
Avatar
#6 FragTastic
10 Jan 2012, 03:45 EST
Thats pretty harsh :O. Its his/her First map you cant get everything perfect the first time.. I was like this for my first map but i started progressing and eventually got to best maps with 5,000 + downloads/hits.

Edited: 10 Jan 2012 AEST
Avatar
#5 FistMarine
09 Jan 2012, 01:12 EST
Poor map! 2/10
Avatar
#4 FragTastic
07 Jan 2012, 03:22 EST
I see this is your first map Just keep practising.
Avatar
#3 EmeraldTiger
03 Jan 2012, 13:02 EST
I do agree with MuffinMan that the author has potential, though. He knows how to create custom textures / shaders and have them show up in his map. He does seem to have a good imagination as well, which will be a huge benefit for him if he ever makes more maps. The map itself too could also become a nice RA3-style duel map with a bit more height, etc. and perhaps replacing those stairways with proper doors, etc. and ofc distributing the weapons more evenly rather than putting them in a closet.
Avatar
#2 gooball
03 Jan 2012, 12:56 EST
Yep. I agree with the review. 2/10 as well.
Avatar
#1 themuffinator
29 Dec 2011, 09:32 EST
I saw a lot of potential in this map, which is a strange thing to think when it's 2 seconds away from a Cranky Steve classic. It's got enough vertical action and an interesting layout. Sure, everything else is pretty bad but scale the map up so it fits in with the physics properly, a couple extra routes/teles added and you have a decent alpha version.

2/10 though, obviously.

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