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Ragequit by DaEngineer - 08 Feb 2012
30 second videoPanorama screen shot
Video - Panorama - Download » MHGaming, ..::LvL (2.8MiB, 664 d/loads) - Permalink - digg it!
Ragequit
Download » MHGaming, ..::LvL (2.8MiB)
Video    Readme    Maps by Author    Authors site
Game type:DM, Experimental, Floater, Tourney, 2-4 players
Weapons:
Items:
x8
x4
Bots:
Theme:Floater, Medieval, Stone
Textures:Authors own
Rate release: Currently 9.25 / 10 (2 votes)
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9.25
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A map made in two days; inspired by a "ragequit" on CounterStrike, hence the name. For those of you who have played (or at least seen) DaEngineer's visually marvelous Shibam arena, you will find the same theme replicated here, only this time you are no longer fighting in an Arabian town, but on a floating platform above a sea of sand - courtesy of q3map2's sky portal feature.

This is definitely an out-of-the-ordinary floater, not only in aesthetics but in gameplay as well. The void is not as much of a threat here as it is in other space arenas, as the only places you can fall off of are the outside edge. That does not mean this map is a walk in the park, far from it actually - when you spawn in, you will notice that the circular platform is actually composed of concentric rings which bob up and down. Although the movement is slow and steady, it has a profound effect on fighting - particularly the concept of height advantage.

Players begin with only RL's and gauntlets - your MG is taken away from you. A RA is located in the center of the arena below a four-way structure, and above it on the structure is the Regeneration power-up. A few health bubbles are sporadically placed for good measure.

Since it is rockets only, the challenge of the map is to try and utilize the RL under ever-changing vertical positions. One moment you may be dominating over your opponent, the next you are low and in trouble. Most players are probably accustomed to shooting at another player's feet for maximum accuracy and damage potential - well you better be extra-careful here, because your rocket may end up exploding against a rising platform prematurely, or a player with good reflexes can duck under a rocket when the platform drops. And if you are on a lower ring, you can forget about using feet, and direct hits will become more important. I guess you could say this is a great place for rocket aim practice! To extend survivability, you should keep watch on the RA and Regeneration. If you want to add a bit of spice and danger to the map, play it in CPMA and enable Damage Thru Floors - that Regeneration platform won't be such a safe haven anymore.

While the rockets-only concept works fantastically for Ragequit, I personally would have liked to see a regular version with weapon spawns and all, for people who like more variety and / or want to see the effects of bobbing platforms on other guns. Then again, I guess you could play it in CA. Speaking of gametypes, the author recommends Tourney for the best experience. FFA's work too if you like frantic, in-your-face brawls.

As you would expect, the bobbing rings have a serious effect on botplay. The bots do not move or respond to you unless you are real close to them, you can even just crouch right behind them without touching them and they will not budge. For 1v1 this means easy victories as you can just take your opponent by surprise. In FFA however the issue is less pronounced, as some other bot will move into their sight or disturb them, keeping the game flowing. Either way though, online play would suit this map the best.

An entertaining, challenging, and (pleasantly) frustrating map. I'd say go for it.

Reviewed by EmeraldTiger

2198
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Posted comments:
Avatar
#5 CZghost
20 Mar 2012, 00:27 EST
How do you make the panorama screenshot Tig? I don't know any tool for making panorama directly from game...

@Someone: The sand is made of brushes in skybox... It's not in skybox images, it's in box made of sky brushes, well constructed terrain is inside...
Just for inform: The same skybox is used in Shibam... According to map theme ;)

Edited: 20 Mar 2012 AEST

#4 Someone
Not registered
16 Mar 2012, 10:16 EST
I'm not really a big fan of simple. Course, I generally download maps simply for exploration. I played this map vs. two bots and the only flaw I found was that they liked to hide behind the poles/pillars/whatever holding up the structure in the middle. Also, the sand underneath was too realistic - it gave me the real feeling of falling.
Avatar
#3 Tig
06 Mar 2012, 08:49 EST
The 'gap' in the panorama is because of the time taken to make the screenshots (for the panorama) and the platforms are always moving. So the gap you are seeing is how far the platforms have move between the start and end of that process.
Avatar
#2 CZghost
05 Mar 2012, 23:57 EST
According to moving platforms the panorama screenshot isn't done well... I found a gap in it (the edges doesn't fit itself)
Avatar
#1 FragTastic
09 Feb 2012, 03:39 EST
Similar textures to Shibam. It's a very simple, chaotic map which many people will enjoy!. 9.5/10.
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