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Let's Drink Beer and Shoot Things by Lunaran - 28 Jun 2000
More than 10 years oldAt least 50 commentsOver 99 votes
Download » MHGaming, ..::LvL (3.35MiB, 7,015 d/loads) - Permalink - digg it!
Let's Drink Beer and Shoot Things
Download » MHGaming, ..::LvL (3.35MiB)
Readme    Maps by Author    Authors site
Game type:DM, Tourney, 2-4 players
Weapons:
x2
Items:
x5
x2
x3
x2
x3
x2
x2
x9
x9
x6
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 8.12 / 10 (215 votes)
162
8.12
9de64dffb5f3b43548166c6d57af948f
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0 / 10
A great place to frag, but man its tight. The structure is very quake2 - it looks like one of the many good quake2 maps, but the Quake3 features remind you of just where you are. The big curved glass panels and beautiful jump pads really finish the level off. Gameplay seems to be suited to three players, but a 1on1 was well paced. There are even a few spots where a plasma jump can come in handy too :] Bots have problems with the a few of the items placements, but they make up for it with what they can get to.

A cool blue and tight fast map but maybe a bit too Quake2 like for some.

423
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Posted comments:
#80 Distortions
Not registered
30 May 2004, 21:31 EST
Map is very nice. Great for 1v1!
#79 Mongo
Not registered
09 Mar 2003, 20:00 EST
took a small amount o disk space...
#78 Mongo
Not registered
09 Mar 2003, 19:59 EST
I don't know why I just added this comment...
#77 Mongo
Not registered
09 Mar 2003, 19:57 EST
Its a very cool map...

..But I cannot work out why sarge and visor seem more powerful on it...
#76 rekless
Not registered
20 Oct 2002, 04:10 EST
good

#75 By-tor
Not registered
17 Mar 2002, 00:11 EST
A good map good vary good
#74 Azz
Not registered
29 Jan 2002, 07:11 EST
Hmm Top Stuff
#73 eek
Not registered
11 Jul 2001, 19:21 EST
Great map. Reminds me a lot of DM4 in quake1
#72 NoLiMiT
Not registered
11 Jul 2001, 19:20 EST
Truely wonderful map. I've never mapped anything in my life, so all I know is gameplay, and MY GOD does this have gameplay. On promode you can fly around this map so damn fast, it can be fun to be there by yourself just jumping around. Job Lunaran.
#71 <-look at my arrows!->
Not registered
27 Apr 2001, 14:46 EST
I like spam.
#70 DARKFOX
Not registered
28 Mar 2001, 03:35 EST
This map is a masterpiece - it is the most incredible map I've ever seen for chases (maybe a little more health dotted around wound increase this chase potential further.) It is amazing fo the millions of paths you can use to get to your goal, and it looks the absolute dogs bollocks. I would personally have liked the rocket launcher replaced for a grenade launcher, since the RL dominates in these tight corridoors. That just cause i hate the RL though. This map is the closest to perfect I have yet seen. (Try it 2v2)

FOX

#69 Snake
Not registered
02 Mar 2001, 15:22 EST
Too dark for me...
#68 Weezer
Not registered
14 Aug 2000, 20:11 EST
Flash back to days of old (like the mid-90's). Me likey.
#67 _green_
Not registered
05 Aug 2000, 15:34 EST
I like this map a lot for it's small and tight feel.

It's good for small DM games 3-4 ppl.

#66 NOT ENTERED
Not registered
14 Jul 2000, 06:09 EST
Let's drink beer and shoot Lunaran!
#65 Lt_G
Not registered
12 Jul 2000, 07:05 EST
this map is just plane Bitchen. the color is great the placeing of items is great ud b a fool not 2 download this map. I cant wait 2 c lunaran's next map.
#64 FooL
Not registered
04 Jul 2000, 20:51 EST
Bot play blows goat nuts and unfortunately some of us 56k dial-up bastards are stuck with them. Other than that it's a damn fine level. Very Q2 Ztn(ish) Speaking of Ztn......when is he going to make a new map?!
#63 elvis
Not registered
04 Jul 2000, 15:31 EST
damn you people must love this map.

i like maps like this q2 style, maybe there should be more maps with bathroom blue.

its all good

#62 Jimbo Giblets
Not registered
03 Jul 2000, 08:42 EST
This map does have a Q2 feel which I think is a good thing.Grab a 12pack and start blastin.Good job
#61 not entered
Not registered
03 Jul 2000, 06:37 EST
blarney blah beerrr
#60 James
Not registered
03 Jul 2000, 04:39 EST
Beer Good!
#59 Lunaran
Not registered
02 Jul 2000, 18:21 EST
Some people apparently need to LAY OFF the beer...
#58 undeaDDisney
Not registered
02 Jul 2000, 10:04 EST
Let's shoot beer and drink things!
#57 undeaDDisney
Not registered
02 Jul 2000, 10:03 EST
Let's shoot beer and drink things!
#56 MONSTRO!
Not registered
02 Jul 2000, 05:15 EST
You Americans have a very odd fascination with bathrooms.
#55 undeaDDisney
Not registered
02 Jul 2000, 03:36 EST
I found an easteregg! By pressing 'T' the rocketlauncher fires pieces of soap.
#54 Captain (Horatio) Chaos
Not registered
01 Jul 2000, 17:00 EST
Yeah, I meant to say bathroom blue. By the way anybody find the secret - a gigantic blue toilet roll.
#53 undeaDDisney
Not registered
01 Jul 2000, 12:54 EST
It's not 'blue'. It's 'bathroom-blue'!

The last weeks, it seems, -there is no map as miserable as it needs, not to be a top20-map. It's like a flood of masterpieces. Maybe... it's the sun? Don't stay to long in the sun. Wear a hat. Baked brains.

#52 BigFreakinGun
Not registered
01 Jul 2000, 10:24 EST
God damn fileplanet!

I havent been able to d/l ANY maps lately let alone this one. By the sounds of the comments and the fact that it is #1 in the top 10 (more like top 45) over Coriolis Storm when it has only been here for a few days, im definitely going to get it. Oh i cant believe it, Its actually downloading!!

#51 Captain (Horatio) Chaos
Not registered
01 Jul 2000, 09:24 EST
Blue used to be my favourite colour!

Lunaran still prefers it above all else, and if he is left unsupervised and doesn't receive his daily 100 000 volt shock therapy direct to the brain we'll all soon be living in a world not too dissimilar from the one portrayed in Eiffel 65's song. Someone alert Interpol quickly so that the dreadful fate Lunaran and his buddy Dreyfuss has planned for mankind can be averted, hopefully they'll be able to prevent the global catastrophe Lunaran's conniving - to coat the planet in bright blue emulsion. Oh no! Pictures from the Hubble suggest he is already succeeding.

Oops, I've forgotten to take my medication again. No, please don't put my straight jacket back on, as typing with my nose hurts.

Does anyone get the hint that I think that blue was slightly overused in Lunaran's map: good. That said, the other custom textures used were excellent, and I especially liked the bullet marked walls; the rusted iron girders; and the bronze trims. Lunaran definetly succeeded in his attempt to give the map a rugged, robust appearance, and if it wasn't for the excessive use of blue the map would have looked quite impressive. Though I still prefer your previous map 'Coriolis Storm' as it was full of character, whereas this one somehow lacked atmosphere.

The arena has first-rate connectivity, and the three storey layout encourages a good deal of vertical gameplay. The only things I disliked about the layout was that some corridors seemed rather cramped and the room sizes in general are somewhat small; if Lunaran expanded the map's dimensions marginally then I think it would allow for better manoeuvrability.

Overall, quite a good level, but just too tight for my liking.

SCORE: 8

N.B.

By the way, Lunaran is also responsible for the glass pyramid outside the Louvre Museum in Paris; he is intending to replace the faces of the Presidents on Mount Rushmore with images of the Spice Girls instead, and change the head of the Sphinx to resemble Hunter whom he really fancies. Who knows what other dastardly plans he's plotting in that warped single grey cell.

#50 OmniSmash
Not registered
01 Jul 2000, 07:14 EST
This is the best-playing map I've yet seen for Quake3; an awesome map for a good 1-1, or a FFA of 3-6 players IMO.

The graphics are definitely inspired from Quake2, as I recognise many of the textures deriving from that game; I know there'll be some players out there that will be turned off of this map just because of that, and that's a shame

#49 Deadstar
Not registered
30 Jun 2000, 22:42 EST
Auhsan: you do know who Fingers is don't you? If you don't.. I'd say you're quite a newbie.

;-)

#48 magatsu
Not registered
30 Jun 2000, 17:58 EST
well well well. finally an alternate link. why can't fileplanet just spontaneously combust already...

let us drink beer for years to come! very nice iron/glass combination. (10)

#47 Auhsan
Not registered
30 Jun 2000, 17:21 EST
Fingers: Then u are a poor Newbie :)
#46 Tigger-oN
Not registered
30 Jun 2000, 16:15 EST
Fingers - I can't wait, be sure to send it in as soon as it finshed! :]
#45 RedFive
Not registered
30 Jun 2000, 15:22 EST
ResultsMayVary: Howcome I can strafe all over the place on this map? Must be because there's more than enough room.
#44 Fingers
Not registered
30 Jun 2000, 14:56 EST
My next level will be an enormous city of giant bathrooms.
#43 ^^Ch@os^^
Not registered
30 Jun 2000, 14:08 EST
hrmm....I strafe jump all over this map...and it's fast as hell! This gameplay is capital AWSOME! Maybe you need to brush up on your strafe jumping skillz? Not a flame, but it does take some time to get some good strafe jumping skillz together :)
#42 ResultsMayVary
Not registered
30 Jun 2000, 12:05 EST
The Good: Nice textures, curved ramp is a really nice touch. Item placement is very well done.

The Bad: Wayyyyy to tight. You can't strafe in this place. It reminds me of Kodiaks latest map, amazing archetecture but the gameplay suffers because its too cramped. Sorry but gameplay comes first.

#41 metlslime
Not registered
30 Jun 2000, 06:45 EST
Aesthetically great. And plays like the good old quake1 days. I agree it has less sense of place than lun3dm1. However, better than lun3dm1 in that you can get from place to place more quickly.
#40 undeaDDisney
Not registered
30 Jun 2000, 03:16 EST
http://ftpsearch.lycos.com/

You can download nearly everything; it's an opportunity to skip Fileplanet.

#39 anyone?
Not registered
30 Jun 2000, 02:09 EST
know where to download..

battle by quid

battleZone

anyone like this map?

#38 undeaDDisney
Not registered
30 Jun 2000, 01:58 EST
Listen! Someday... someday -I'm sure- the Vadrigar will sent You, 'SICdeth' into an Eternal Bathroom' (very similar to Ernies & Bert's) -and then... -AND THEN! You will understand: 'Oh my God! This Eternal Bathroom looks just like a pretty ugly Quake-map, I have played when I was dwelling as a mortal on Earth! The same ugly blue (and the jumpads look like kind of a gutter!)'
#37 SiCdeth
Not registered
30 Jun 2000, 00:24 EST
undeaDDisney, stop being a little baby, i dont know what kinda bathroom u have but this is not like mine at all, ure just a loser that feels he has to complain to get attention... go do something with ureself (make a map u think is better, perhaps) and keep the whiney complaints to yourself
#36 Blitzz
Not registered
30 Jun 2000, 00:15 EST
I LOVED these kinda maps in q2, and thus I love em in Q3 =)

These maps look even better with curves hmmm =)

#35 dared.
Not registered
29 Jun 2000, 15:30 EST
very fast MAP, a Quake3Arena MAP
#34 undeaDDisney
Not registered
29 Jun 2000, 07:19 EST
Your unability to make comparision between this ugly map and an ughly bathroom... makes me worry... Do all of you never take a bath?
#33 GeleshkA
Not registered
29 Jun 2000, 02:18 EST
Sorry, forgot to mention that to get the bots to do the jump, you'd need a jump pad below the rocket! LOL! Totaly forgot to mention that part..duh! Maybe try a suspended item_botroam just underneath the RL. Bots will jump, but they need to be told ( heavy weight on the bot roam).

Hope it works!

#32 Auhsan
Not registered
29 Jun 2000, 01:11 EST
There are a lot of opinions and some ppl could like the padman maps but... those country of the giants maps are only the same stupidity that thinks a newbie when he starts making maps: "I'm gonna make a enormous level with a giant WC" or its variant " I'm gonna make a enormous city level"...

Bah! You have to LOVE this map. Aaaaargh!!!!:)

#31 GeleshkA
Not registered
29 Jun 2000, 00:22 EST
Great Brush work, perfect atmosphere. I agree that the level could use a few more "sounds", but overl all, it was very well done.

To get the bots to use the jump pads, set the brush used for the jump pad 8 units lower than the floor, place an item_botroam directly over the trigger_push and give it a weight of 100-200 ( higher numbers will keep the bot there all the time) and be sure the weapon is in the path of the target_position. That should work for you. If you do not set the jump pad brush lower than the floor, the bots seem to just "stand" around the jump pad. I think they like to "fall" the 8 units...it's odd...but it works. The only draw back to the weight on the item_botroam is that with values higher than 150, they tend to hang around in that area too much. I'll send you an email.

Good work!

#30 Daddy Smurf
Not registered
28 Jun 2000, 20:51 EST
I can sum this map up in one word...

w00t!

#29 Liplash
Not registered
28 Jun 2000, 20:12 EST
This level rocks! i give it a 9, It leaks with quality, but I have 2 issues with it.

1: It's to quiet. If there were some type of mechanical droning or the hissing of oxygen being put into the place, it'd be fine.

2: Concidering this is unavoilable dont be alarmed. It reminds me to much of the song "Blue" (is this the blue house they were looking for, no offense :) )

Keep up the good work Lunran.

#28 SiCdeth
Not registered
28 Jun 2000, 19:01 EST
its cool, its small and the looks are all brought together by the excellent texturing and brushwork... but its too damn bright :) oh well what can u do?

btw, quake1 was the best!

#27 Sundown
Not registered
28 Jun 2000, 18:50 EST
This really is a preference map. Its gorgeous, well thought out, but just too tight for my tastes. If you enjoy Q3a this way, you'll love it...if you are like me, you'll respect its construction, detailing, and decent item placement, but you won't play it much.
#26 Lunaran
Not registered
28 Jun 2000, 17:30 EST
For those of you looking for a direct download:

http://lunaran.fragland.net/lun3dm2.zip

For those of you who took a point off for bots not getting items: I understand it's a problem (doesn't anybody read the text file?), but you have to understand it isn't my fault. There was absolutely nothing within my power as a mapper to make the bots jump for items. I would have if I could, sure as hell, but that's up to Mr. Elusive.

/me kicks id for releasing proper bots only with the teamplay addon

#25 RedFive
Not registered
28 Jun 2000, 15:21 EST
People in need of dloading, hit this site:

http://www.quake3world.com/quake3

And say "Thanx John !!!"

#24 Tyre
Not registered
28 Jun 2000, 15:09 EST
Very pretty, though not so much so as Lun3dm1, nor as atmospheric. But the impression of play I get from both is summed up by the phrase from Zork: "Lots of little twisty passages, all the same".
#23 Sigh
Not registered
28 Jun 2000, 15:00 EST
Once again... "It'd be nice if I could download it."
#22 miles666
Not registered
28 Jun 2000, 14:36 EST
love the look and the play, only 2 things that brought the score down from 10, the one everyone else has said about the bots, and i feel the corridors are just a little narrow for q3. still a blast to play and a 9/10. ready for lunaran's next...
#21 RedFive
Not registered
28 Jun 2000, 13:58 EST
It's tight. It's fast. I love beer and I LOVE to shoot things! I'm so happy I downloaded this map straight from Lunaran's site (forgot the URL) so I didn't have to bitch about F**kplanet. Thanx to The Big House on this one!

Now a short review. It seems as if everything is interconnected and you can cover so much ground by strafe-jumping all over the place, but if you're caught in a corner, you're goo. I also loved the longs jumps to reach the power-ups; if you can't strafe-jump or rocket-jump, now would be a good time to learn! The only gripe I have about the map is the apparent inability of the bots to reach the RL, the MH and the Haste. On the other hand, the LG-loving bots have a ball in this map; Anybody out there who got my DeathKnight bot on Polycount knows what I'm talking about!

Anyways, for a small map, 1on1 freak like me, this map is killer. Lunaran's done it again !!! Here's my 9/10, with the point lost on the bots inability to grab some stuff.

#20 Scampie
Not registered
28 Jun 2000, 13:15 EST
A great map. The layout was keen and well connected. Multiple levels for 3d fighting. Great stuff.

BUT

I feel Lun3dm1 has hell a more attitude then this map. Lun3dm1 felt alive in a sense, with the blown up areas, and the dust cloud and what not. Lun3dm2 has all the strings tied up and well done effects, it just seems so dead and static. Compared to Lun3dm1 of coarse, still kicks the hell outta everything else.

#19 Sehlio
Not registered
28 Jun 2000, 12:38 EST
One of the few maps that ive kept for awhile in my baseq3, its fast looks good is just fun. Bots can get the RA by falling on it, and i have seen a bot that i made get the RL. I never got to play Q2 but if this is what it was like i missed out. :) I cant bring myself to give it a 10 though because im still looking for the perfect map.
#18 69death69
Not registered
28 Jun 2000, 11:35 EST
i haven't been able to download anything for the past 2 weeks =:(
#17 not entered
Not registered
28 Jun 2000, 11:24 EST
fileplanet sucks!!!!!!!!
#16 Corrosive
Not registered
28 Jun 2000, 11:05 EST
This is what q3 is all about, its a mesh of qw/q2/q3. Great gameplay, great looking, and a hellova lot of fun. Get it and you wont be disappointed.
#15 elvis
Not registered
28 Jun 2000, 09:31 EST
has EVERYTHING i like in a map:)

good for a 1 on 1 too

#14 elvis
Not registered
28 Jun 2000, 09:30 EST
great-

connection

gameplay

itemplacement

fuck the eyecandy

this map has good game written all over it.

so yes lets smoke blunts drink beer and shoot things(my version)

has been my favorite ever since i seen it on johns q3 site:)

definite 9 more like a 10.

#13 than
Not registered
28 Jun 2000, 08:45 EST
why do I have to be so stupid?

last post was by me if you hadn't guessed.

-than

#12 oh yeah
Not registered
28 Jun 2000, 08:44 EST
and it does play kind of Quake like. It plays very fast and is very rocket launcher+armour centric - just like Quake is. The styling is quite Q2 but that is by no means a bad thing - personally, I enjoyed Q2 just as much as Quake.
#11 than
Not registered
28 Jun 2000, 08:41 EST
the map is great, no question. LDBST looks nothing like any bathroom I have seen - if you are referring to the blue lighting then I have to say that imho it looks great and enforces the style and atmosphere given by the textures and architecure. I haven't played it against bots (imho q3 bots are not fun to play against on ANY map) but while I was at uni I beta tested over LAN and it was fantastic.

-than

#10 Captain Kirk
Not registered
28 Jun 2000, 08:03 EST
Welcome back! The bots are also pleased to see your return, for without someone to fight for them, they'll soon go the way of the dinosaurs.
#9 ^^Ch@os^^
Not registered
28 Jun 2000, 07:45 EST
If great visuals and perfect gameplay is what you are looking for, then grab this map. These shmucks saying pad maps are better need to get a clue. Gimmick maps are a novelty, this map is a classic example of what makes a game of Quake great. If you're online, why are you playing with bots?
#8 Robes
Not registered
28 Jun 2000, 07:43 EST
I've got to say that I think this is the most beautiful (yet simple) map I have ever played. Gameplay is great too, its just a shame that bots don't get certain items which leaves it a bit unbalanced for offline play.

Best map I've played yet.

#7 not entered
Not registered
28 Jun 2000, 07:35 EST
well it is about time thi got reviewed here.

first I must say that this rocks with 4-6 bots.

also while item placement was great,the bots can't get the RA,MH or the RL.

new textures,new teleports,and great arcitexture make for a beutifull map.

fast gameplay!

much more fun then his first.

this is a must have!

#6 undeaDDisney
Not registered
28 Jun 2000, 07:26 EST
Looks like a bathroom. Created to kill botplay: 'Let's drink(too much) beer before mapping.
#5 DrillBitch
Not registered
28 Jun 2000, 07:18 EST
its good, i like dm1 better. all new maps are looking more and more alike. the only good stuff are the outrageous maps like Padman's maps
#4 Yngwie
Not registered
28 Jun 2000, 06:52 EST
I dont even think I need to say much here, of course the map is great, I expect that from lunaran =) I was a HUGE quake 2 fan so the theme and layout gives me a great nostalgic feeling. I love it.
#3 QW Lives!
Not registered
28 Jun 2000, 06:38 EST
This is an excellent map to use for pro-mode duels by the way. :)
#2 QW Lives!
Not registered
28 Jun 2000, 06:04 EST
It might LOOK like a Q2 style map but the gameplay is all QuakeWorld baby! w00t!!!!

The bots don't go for the RL or the MH but... screw the bots!

It's a 10, easily!

#1 B.R.O.W.N.
Not registered
28 Jun 2000, 05:55 EST
excellent gameplay, nice textures, good size, NICE MAP

make more maps like these 2 lunaran!

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