Loading...
387b548f7985f3e2963ecdaec6cb4ee2
Return to the Edge by Charon - 12 Aug 2000
More than 10 years oldAt least 50 votes
Download » MHGaming, ..::LvL (1.24MiB, 7,022 d/loads) - Permalink - digg it!
Return to the Edge
Download » MHGaming, ..::LvL (1.24MiB)
Readme    Maps by Author
Game type:DM, 3-6 players
Weapons:
x2
Items:
x6
x5
x3
x4
x2
x2
x2
x2
x15
x4
x7
x4
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 8.19 / 10 (70 votes)
163
8.19
087c1f03ba37f57dabeb71579fe20382
Login to vote
Your vote:
0 / 10
Possibly the best conversion of Quake2's The Edge (q2dm1, id Software). The author has made lots of small tweaks and changes that don't stray too far from the original, yet still feel right at home in Q3A. Game play is good and the texturing and lighting are spot on. Bots seem to hang out in the main atrium, which makes playing bots pretty dull. Best kept for human only games.

A great conversion. (The author has a script file on the outside of the pk3, this may cause problems on pure servers)

500
Post a comment: Registered users have more options, login or sign-up

Posted comments:
Avatar
#47 spirit
13 Aug 2010, 20:35 EST
@>:] You gotta jump over the other crates, starting at YA, to get the MH.
#46 >:]
Not registered
12 Aug 2010, 11:45 EST
How do you get to the MH?
#45 Q
Not registered
10 Aug 2010, 13:19 EST
Sorry but this map is crap for a conversion. Its nothing like the original. I hate it. The Edge by Finko is better. This was in the generations Arena map pack, I played it and I couldn't reminisce with Quake II WHAT DO PEOPLE SEE IN THIS MAP?! -1/10
#44 SW12
Not registered
02 Aug 2010, 12:32 EST
I have to say I was disappointed with this map. Nothing like the original and off music. Fortunately, there was a ripped version. I wish Generations Arena Chose The Edge Revisited instead. This map just sits in the map list shunned. 1/10
#43 Tabun
Not registered
26 Mar 2008, 05:40 EST
ReBoOt has recently made a _very_ good remake (IMHO even slightly better than this The Edge remake by Charon) of Tokay's Towers for Generations Arena ( http://www.wireheadstudios.org ). Charon's map also features in the Generations mappacks, and it plays great. If you like nostalgia-maps or if you can recommend some great ones to us, visit our forums and let us know!
#42 Toribio
Not registered
21 Mar 2008, 04:41 EST
IMPRESSIVE!!!!

I loved this one with quake2, now I love it in Q3!. Really thanks!!!! Looking for the next one!!!

Thanks a lot for your time and your efforts!!!

#41 |L&M|*Mercury
Not registered
24 Mar 2006, 10:37 EST
Hey man, I don't know how you did it, but this is a MASTERPIECE! I have met hundreds of maps, some of them were very good, but not better then this one. I always play on this map against bots with my friend. Congratulations man, it's just awesome. What do you say for Tokays Towers? I have 2 tokay tower maps, both are terrible. If you could make it (I'm sure you could) than that would be VERY awesome. Than tha chain would be complete. :D Really, think about it...
#40 jsHcK
Not registered
24 Jul 2005, 23:10 EST
This is the most commonly played remake of The Edge (Q2DM1) on the Internet.

It shouldn't be. Jamin Bulyk's version is superior in almost every way.

If you want to play a Charon map, try Timeless Classic (CHARON3DM2) instead.

#39 AK47
Not registered
10 Nov 2003, 06:57 EST
Charon!

Did you do the updated version? if so, where can we get it, and any other Q2 maps you've been brave enough to remake?


Thanks Man :)

#38 kerygma
Not registered
18 Sep 2003, 20:10 EST
Best Edge conversion out there. Outstanding, Charon.
#37 Lt_Dan
Not registered
29 Aug 2001, 00:19 EST
Great revision of Q2DM1. My first thoughts were... IMPRESSIVE!!! Has got to be the best Q2DM1 makeover by far. The look and feel of the level is very unique and I really like the new ideas you've added to the level. Well done :?)
#36 kId
Not registered
20 Jan 2001, 13:09 EST
great work Charon,

i loved this map in q2

and now i have it in q3

thx a lot

#35 eidolon{moo}
Not registered
08 Jan 2001, 00:16 EST
Sweeeeeet conversion, is very well proportioned for the switch to Q3A gameplay (especially with Grandma Hook or Requiem mods...can't wait to play it with CHAOS Arena's anti-gravity belt.)---e
#34 FuzzyBunny
Not registered
01 Jan 2001, 19:13 EST
My only problem with this map is that I couldn't give it 11
#33 Phoenix
Not registered
03 Nov 2000, 18:10 EST
Very good job! I played the map, and gameplay is solid, even just against the bots. The green murky water makes getting the railgun interesting. I've run head long into a few bots and "surprised" them that way a few times.

The textures are great, it gives a classic level the feel of the Arenas Eternal. The Arena masters found excellence in the pits of Stroggos, and were thus inspired to build their own Arena. Now if someone would make a version of "Lost Hallways" that's this good, I'd be most happy, though how to get around those pesky non-working ladders...

While I got burned out on Q2DM1 while playing Quake 2 (a map change IS good once in a while...) this is a top notch remake. I do not use the term "conversion" here because a lot of effort has been put into it, and a lot of detail added. Far too much work to call it a "conversion". Again, good job.

I rate it a 9. I only found one visual glitch, the area of which I won't disclose so all the nitpickers don't go looking. I can't wait to play Generations Arena there. I'm sure Grunt and Bitterman will feel right at home. =)

#32 [RW] =SiN=
Not registered
04 Sep 2000, 06:30 EST
OMG!

Could someone pleez also do great conversions like this on q2dm3, q2dm8 and boss2?

This map ownz bigtime, thx Charon!

#31 Manny
Not registered
23 Aug 2000, 23:53 EST
I LOVE IT!!!

THX, please do more conversions!

my vote is for "the slimy place"

#30 C
Not registered
20 Aug 2000, 06:42 EST
Sorry I removed some of your shaders from your pk3, because they were modifying some Id's shader, as you can see in q3dm2 (water) or qm3dm8 (fog). You could recompile with shaders renamed as textures/charon/... Thanks if you do it, because the water looks awful without your shader ! Good conversion anyway !
#29 Anon
Not registered
19 Aug 2000, 20:00 EST
Peeeyeeew! What a stinker! I love the original Q2DM1, and got my hopes up when reading that this level was a remake of it AND that it had been built from scratch but then I played it = man what a let down, unporportional and yellow fog in the water to the RG...ok?! I realize (now) that the author was making his own version of The Edge but why tease us? I want the real deal damnit! Any hope for id to do this level justice and make it themselves? Nice try but not what Im looking for.
#28 GONNAKILLYA!
Not registered
19 Aug 2000, 02:32 EST
I know I'm gonna piss people off but I've never really liked this map (the original or any conversions). I don't know why. This version, however, is by far the most colorful.
#27 Costaine
Not registered
19 Aug 2000, 00:50 EST
i really like this map :)

but the green water isnt too great in my opinion.... thats why it gets 8

#26 Costaine
Not registered
19 Aug 2000, 00:50 EST
i really like this map :)

but the green water isnt too great in my opinion.... thats why it gets 8

#25 777
Not registered
17 Aug 2000, 04:08 EST
Shader issue screwed me up too.It took me an hour and many headaches to find out what the hell was wrong.I had to delete the .pk3.....I give it a 3
#24 pu§hy
Not registered
16 Aug 2000, 21:22 EST
"patch" = path....sorry
#23 pu§hy
Not registered
16 Aug 2000, 21:19 EST
dunno but u guys but i really don't like that green colored water. i like the transparent one better. and the patch to the rocket launcher is tighter than the original...same with the opening above and the window on the left side b4 that opening. really not perfect but still great
#22 Charon
Not registered
16 Aug 2000, 18:28 EST
thanks for the comments peeps

currently I'm going to do a version2(by popular demand) that fixes the shader problem.....bleh..that was a BIG mistake on my part and I'm really sorry about it...the easiest way to correct this is just go into your baseq3/scripts directory and delete the "charonq2dm1.shader" file......it was my first attemp at doing shaders and I didn't realize that doing it the way I did would have such a bad impact...but..I've learned....anyway..thanks again

#21 SandmaX
Not registered
16 Aug 2000, 12:01 EST
heyy anyone know any more q2 maps converted to q3 ... i used to love the last level the final conflict or something...

please post the urls!

thanks!

#20 Hi-C
Not registered
16 Aug 2000, 11:31 EST
Nice work. Brings back memories and underscores how lackluster id's Q3 maps are by comparison.
#19 KLR8
Not registered
15 Aug 2000, 05:54 EST
Very good conversion.

Best I've seen by far!

#18 RedFive
Not registered
14 Aug 2000, 14:34 EST
RyGuy: I forgot, you usually know me as ^1R3D^3FIV3 !!! :)
#17 RedFive
Not registered
14 Aug 2000, 14:32 EST
Hey there RyGuy !!! The conversion program might be cool for making maps on the fly but the results are not anything to compare with a map that was made from the ground up.

And yes, this map allows some tricks that were possible but pretty hard on Q2DM1. I was never able to grab the MH without Rjumping, but I saw tons of demos with people doing it. BTW, some people trying to get the MH were taking too much time and fell prey to my RL !!!

#16 <DMS>^^Ch@os^^
Not registered
14 Aug 2000, 13:40 EST
Oh, and a little off topic, but that tokay towers conversion was also missing the MH. Yeah....nice conversion...leave out one of the strategic aspects of the map. pfft. haha
#15 <DMS>^^Ch@os^^
Not registered
14 Aug 2000, 13:38 EST
This is by far the best conversion of Q2DM1, and definitely the best conversion of any standard Q2DM map I've seen. It plays wicked, just like the original, and the texturing is very good.

My only gripes are the noticable vis errors in the map, but according to the author, this was unavoidable.

As for not entered comments. Why don't you put a name to your comments you coward. Also, I've seen every conversion of tokays towers, and not one of them was good. The best one had sloppy texturing, almost no use of curves and added jump/accelerator pads where none should be. So, please cough up that link to this conversion that you claim is so much better than this.

I've been serving this map up for awhile now, and have not had any complaints. Everyone loves it. I have not had a problem with the water texture, not sure why though...seems a lot of others are.

Good conversion...this is how they are supposed to be. Not with cheap programs that convert the map and do no work in actually making it look and play good in Q3, let a lone retexture it.

#14 not entered
Not registered
14 Aug 2000, 06:35 EST
RyGuY: Tokays Towers has already been done (and it turned out MUCH better than this POS). Sorry I don't have a link handy but it shouldn't be too hard to find.
#13 Stone Cold Spider 3:16
Not registered
13 Aug 2000, 20:25 EST
Finaly the Edge has come back to Quake 3

The Edge was my fav Q2 map and now its in Q3

and its now an even betta map =)

not having to rocket jump to the mega health is good i died so many times trying to get the mega health while being chased by another player

this map definently deserves a 10 and ill b playing this map 4 a long time to come

-From ur eva Friendly Stone Cold Spider 3:16

#12 Corrosive
Not registered
13 Aug 2000, 10:38 EST
The water looks cool
#11 RyGuY
Not registered
13 Aug 2000, 09:55 EST
oh i forgot to add that it isn't necessary to rocket jump to the mega health anymore! just jump from where there used to be a backpack. that and the weird water are the only gripes i have.
#10 RyGuY
Not registered
13 Aug 2000, 09:52 EST
Man now all we need is a conversion of Tokay's Towers. That map rocked! I used to have a program that would convert Quake2 maps to Quake3, but i lost it!
#9 not entered
Not registered
13 Aug 2000, 01:20 EST
I think this map is terrible. I've had it for a while (got it from shugs) and not only is the script screwed up, but it also replaces a standard id water texture with some nasty brown looking thing. Took me nearly an hour to figure out which pk3 in my baseq3 directory was causing it. That kind of thing really irritates the hell out of me.
#8 Tigger-oN
Not registered
12 Aug 2000, 17:17 EST
The Script file on the outside is a real headache, its been constructed wrong in many ways too :[ eg;

* textures/charon/protobanner (this is *ok*)

* textures/sfx/fog_timdm8 -> v.bad - should be textures/charon/charon_fog

* textures/liquids/calm_poollight -> v.bad as well - should be textures/charon/charon_poollight

In its current state there is very few servers that will run this map. If Charon wishes to *fix* these errors and re-release the map I'll be happy to update ..::LvL asap.

#7 Rat_Scabies
Not registered
12 Aug 2000, 16:50 EST
Without a doubt the best conversion so far.

QUAKE 2 LIVES !!!!

MUuuHHHAaaHaaHaa.

9/10

#6 rockN79
Not registered
12 Aug 2000, 14:11 EST
The map is a damn great conversion, really cool. But having the "clangdark" texture changed in the shader with the same filename as in the original game (thus changing all the clangdark textures in the game) is just stupid, stupid, stupid.

#5 not entered
Not registered
12 Aug 2000, 12:10 EST
What is this rwg_botai mod and where can I get it? I only play against bots so this sounds handy.

Sorry for the offtopic post.

#4 RedFive
Not registered
12 Aug 2000, 10:23 EST
I've had this one for a while now and it's as great a conversion of q2dm1 as we'll get. Nice to notice that it's built from scratch, and the result shows. The down side? It's q2dm1 which means it's been played to death by most Quakers on this planet! At least all the tricks we learned in Q2 still work here. I give it an 8.
#3 Corrosive
Not registered
12 Aug 2000, 10:02 EST
hahaha nice.
#2 Tyre
Not registered
12 Aug 2000, 09:04 EST
Yep, this is a fine map indeed. The bot play problem can largely be corrected with the rwg_botai mod.
#1 Beliya'al
Not registered
12 Aug 2000, 08:12 EST
I just had to send this maps'URL to LVL, because this map rocks! I love it!!!! Better than all the other conversions of this map. Definitely a keeper!!!!! great job!!!!!
Close the map navigation system
2012 2011 2010 2009 2008 2007 2006 2005 2004 2003 2002 2001 2000 1999
Displaying »  All reviewed
Browse »
Display older reviews
Terminatria
Terminatria by bst
Type, Added: DM, Team DM, Tourney, 2-8 players, 19 Apr 2012
Rank, View: 9.5 (6 votes), Video, Panorama, Review / comments
Download: MHGaming, ..::LvL (13.27MiB, 568 d/loads)
19 Apr 2012 bst3dm1 2208
19 Apr 2012 2208
Threewave - q3wpak3
Threewave - q3wpak3 by Various
Type, Added: CTF, Map pack, Team Arena, 6-16 players, 19 Apr 2012
Rank, View: 9.5 (2 votes), Video, Panorama, Review / comments
Download: MHGaming, ..::LvL (31.1MiB, 209 d/loads)
19 Apr 2012 q3wpak3 2207
JUL2c
JUL2c by Julek
Type, Added: CTF, Floater, 2-8 players, 19 Apr 2012
Rank, View: 7.67 (6 votes), Panorama, Review / comments
Download: MHGaming, ..::LvL (23.61MiB, 365 d/loads)
19 Apr 2012 jul2c 2206
Ruined city
Ruined city by UDARvEBALO
Type, Added: DM, 3-8 players, 19 Apr 2012
Rank, View: 7.7 (5 votes), Panorama, Review / comments
Download: MHGaming, ..::LvL (2.34MiB, 328 d/loads)
19 Apr 2012 prejudice2 2205
Farkian
Farkian by AiO.Wiz
Type, Added: DM, Tourney, 2-4 players, 19 Apr 2012
Rank, View: 7 (1 votes), Video, Panorama, Review / comments
Download: MHGaming, ..::LvL (2.63MiB, 249 d/loads)
19 Apr 2012 farkian02 2204
Hell's Gate v2
Hell's Gate v2 by UDARvEBALO
Type, Added: DM, Tourney, 2-4 players, 19 Apr 2012
Rank, View: 6.07 (7 votes), Panorama, Review / comments
Download: MHGaming, ..::LvL (0.94MiB, 179 d/loads)
19 Apr 2012 q3tourney3a 2203
Testing Procedures
Testing Procedures by Eraser
Type, Added: EntityPlus, Single Player, 08 Feb 2012
Rank, View: 7.95 (10 votes), Video, Panorama, Review / comments
Download: MHGaming, ..::LvL (33.65MiB, 843 d/loads)
8 Feb 2012 ep_procedures 2202
Dynasty
Dynasty by EmeraldTiger
Type, Added: Clan Arena, CPM, DM, FreezeTag, Team Arena, Team DM, 6-16 players, 08 Feb 2012
Rank, View: 9.58 (6 votes), Video, Panorama, Review / comments
Download: MHGaming, ..::LvL (18.72MiB, 723 d/loads)
8 Feb 2012 pasdm1 2201
2201
Display newer reviews