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Human experiments by Gummo - 11 Oct 2000
More than 10 years old
Download » MHGaming, ..::LvL (5.11MiB, 4,357 d/loads) - Permalink - digg it!
Human experiments
Download » MHGaming, ..::LvL (5.11MiB)
Readme    Maps by Author
Game type:DM, 3-8 players
Weapons:
Items:
x2
x2
x4
x2
x2
x2
x6
x10
x2
x2
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 7.91 / 10 (32 votes)
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7.91
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A research center high in the mountains with passage ways through the cliff face. The 'outside' area is really well realised with suspended cable bridges, rocks, trees, winding paths and rain. The interior lab looks in part to have undergone some sort of industrial accident or a breakout by a research subject. The lab is well done but a little too tight with narrow door ways and walkways. The outside area on the other hand is great with r_speeds climbing in a little high in only a few sections. Bots play fine but do not understand how to get the BFG.

Worth checking out.

604
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Posted comments:
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#21 FragTastic
12 Feb 2012, 23:00 EST
I swear i saw this map a while ago. I never downloaded it because I only had the demo but now I have the full version I can test this map out :).
Avatar
#20 Alexje60
12 Feb 2012, 08:25 EST
@SW12 Lol, Gummo's last comment on this level about 11 years ago. (Late comment lol)
I'm still searching how to get through that door and the function of that button next to it...
ANYONE KNOWS IT???????

(p.s.: I'm Alex.)

Edited: 12 Feb 2012 AEST

#19 Alex
Not registered
08 May 2011, 03:56 EST
Okay but thanks for the info.
#18 SW12
Not registered
05 May 2011, 19:16 EST
I have no idea. You are going to have to ask Gummo about that.
#17 Alex
Not registered
05 May 2011, 07:26 EST
@SW12 but i want to know it original XD
Because next to the damaged door is a green glowing button; what does it do?
#16 SW12
Not registered
05 May 2011, 06:22 EST
@Alex: You don't. I know because I went trough it using the "/noclip" cheat. Yeah I know I am a cheater. :P
#15 Alex
Not registered
05 May 2011, 04:58 EST
Very nice map!! One question: How do you go into the damaged door?
My rating for this map: 9.5/10 !
#14 SW12
Not registered
01 Mar 2011, 08:27 EST
This map had good potential as far as a lab goes, but if anyone is to make a map where there is a laboratory, it would be much better executed if it was singleplayer/experimental. Anyways, nice map with the tanks. I like that kind of lab theme.
#13 Nitebeat
Not registered
27 Jul 2002, 09:20 EST
Nice map. Have to agree with what most people have said.

Good work. indoors is a bit cramped though. (not all of the time)


and yes I call that a comment =-p =)

#12 Digit@L PC
Not registered
12 Aug 2001, 19:27 EST
Good idea and a good settting. But it's too boring for me. And it's not worth the download cuz' it's 5mb.
#11 Des
Not registered
27 Jun 2001, 14:01 EST
Originally designed map with lods of nice details like the grass, the bridge (screenshot), 'preserved' skeletons etc.

Unfortunately already a little bit to big for my taste. I prefer the more 'cramped' ones. Still I could never get enough of the cool look :-))

#10 not entered
Not registered
27 Jun 2001, 14:01 EST
Originally designed map with lods of nice details like the grass, the bridge (screenshot), 'preserved' skeletons etc.

Unfortunately already a little bit to big for my taste. I prefer the more 'cramped' ones. Still I could never get enough of the cool look :-))

#9 JET
Not registered
20 Oct 2000, 04:16 EST
Nice going man, as usual!
#8 Number 6
Not registered
17 Oct 2000, 12:29 EST
Interesting experiment (like the tree, i don't know why), but it gets choppy even on my P3-800 and GeForce2. Maybe try the outdoor style out on a smaller scale or something? I don't know. I mean, I don't even know how to make maps so what the hell do I know.
#7 l0st h0p3
Not registered
13 Oct 2000, 09:06 EST
an amazing map: well done! i can't get over all the neat effects you've packed in - they truly make it one gorgeous level. detail is a good thing =) especially love the tree and the cell area (including that escape tunnel with cob webs and skulls- very spooky). again, excellent work. only complaint was the large framerate hit when looking over the bridge/water pool from the mega side. guess the rain shader took its toll. oh well, still excellent - a sure 10.
#6 Gummo
Not registered
12 Oct 2000, 13:37 EST
Nice to hear you guys enjoy it !

After my last maps I've come to the conclusion that I really am a singleplayer mapper, the theme and atmosphere is what I enjoy to create.

Take care everybody

#5 RiO
Not registered
12 Oct 2000, 10:53 EST
Nice!! I really like a map with a theme... lovely made, especially the theme... and the breathing in the 'cell' area can actually get quite scary.

Worth the large download: 9/10

#4 Johnny Law
Not registered
11 Oct 2000, 14:37 EST
Not a real streamlined fighting arena type map, but it'll be fun to fool around in for a while. With hundreds and hundreds of maps out there, this one at least has a well-implemented unique theme/look going for it to make it stand out.

The oustide rainy area has a real performance hit, especially around the MH. So it's probably for the best that you wouldn't be doing "serious" fragging on this map anyway.

#3 z3fyrus
Not registered
11 Oct 2000, 12:19 EST
what can i say more than what's said below

real great map

#2 GONNAKILLYA!
Not registered
11 Oct 2000, 12:16 EST
Way to go Gummo!

I see that you took most of the suggestions in beta to heart and applied them to this map, turning a good map into a great map.

Awesome atmosphere, wicked layout, and creepy breathing sounds! A seriously unique map.

Everyone grab it!

#1 not entered
Not registered
11 Oct 2000, 11:03 EST
:/ Nice map

But I think this belongs in a single player campaign...not deathmatch. This map made me feel like I was playing Tomb Raider.

I had a lot of fun outside but the inside is too realistic for a good fight. Not enough room with rockets/plasma/bullets flying around.

Close the map navigation system
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