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Iron Oxide by Killer - 18 Oct 2000
More than 10 years old
Download » MHGaming, ..::LvL (2.86MiB, 3,117 d/loads) - Permalink - digg it!
Iron Oxide
Download » MHGaming, ..::LvL (2.86MiB)
Readme    Maps by Author    Authors site
Game type:DM, 3-5 players
Weapons:
x2
Items:
x2
x3
x2
x2
x2
x5
x7
x3
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 7.07 / 10 (15 votes)
141
7.07
27b265ccfde00328303a446f80b18990
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A re-build of Killer's Quake2 map Iron Oxide (KTDM1), this nostalgic conversion is Quake2 styled in architecture, texturing and lighting. With only a few changes to optimise the brushwork, the level plays lighting fast in both frame rate and game play. The water channel running around the base floor is a dead giveaway as to your location and its best avoided. There are few spots where Plasma climbing can be very handy, going for the Red armour and getting out of the water in particular. Bots play ok, but can often be found in the water.

A very solid conversion, definitely worth a closer look.

621
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Posted comments:
#9 Charon
Not registered
21 Jul 2001, 07:30 EST
just felt like throwing my own in here even though this has been a while since its release.....this is an excellent release......
#8 Sundown
Not registered
25 Oct 2000, 23:27 EST
Conversion smersion! This map stands fine on its own. Its what I call a "funnin'" map--a nice place to frag, kill some time and enjoy the scenery. Not a map for serious games a course, but who cares! Mynx plays like a dominatrix on this puppy, and that's all dat matters. Aromatic environment.
#7 Lunaran
Not registered
19 Oct 2000, 08:28 EST
I'm giving it a ten to offset eggman. :)
#6 rockN79
Not registered
19 Oct 2000, 07:58 EST
originally posted by Killer:All my maps aren't particularly detailed because I simply can't think of the cool architectural details that many authors seem to do so easily (Lunaran, Than, Laerth etc). I know that the Quake III engine is capable of so much more but at the moment I am not

I don't think your editing skills as bad as it sounds in your own words. The lighting/atmosphere in your map is damn great, and it has enough good looking details, that easily qualify it as a q3 map. Detailing a map in a way that it looks "right" and believable can be a real pain. The stuff some people come up with (especially Laerth) is so good, that it scares me. Still there's other stuff that make a map great and your map has plenty of it.

#5 Re: Creative Effort
Not registered
19 Oct 2000, 03:04 EST
Glad the comments are mostly positive so far. I knew that there would be some negativity toward the map as it is a pretty much straight conversion. I understand the comments you put forward Eggman but you must understand that I find it very difficult to detail my maps. All my maps aren't particularly detailed because I simply can't think of the cool architectural details that many authors seem to do so easily (Lunaran, Than, Laerth etc). I know that the Quake III engine is capable of so much more but at the moment I am not.

I suppose I could have thrown in a load of curves but I think that would have made it look very cheesy. I am not keen on your implication that I didn't put much creative effort into this map, it took a lot of effort and I personally am pleased with the results (and that's what matter most).

#4 Eggman
Not registered
19 Oct 2000, 00:34 EST
For some reason this map does not do it for me. It just doesn't come off as being a genuine environment. Everything is so clean cut, it makes me wanna spew. The map is sooo overtly dominated by the grid it just completely nullifies the map's reason for being. I don't see a map, I see the grid. Especially in the places where the wall is completely straight, then a 128 wide portion is diagonally slanted 16 units back to accomodate a light fixture(UGH I HATE THAT). I'm sorry if I seem excessively harsh, I'm just angry because I like the theme but instead of choosing to expand on

what was a good Quake II map by enhancing it with the shitloads of atmosphere that the Quake III engine allows for, and this map deserves, it just mediocrely mimics its Quake II counterpart. Don't tell me that it can't be done without sacrificing r_speeds because that is simply not true. Killer, I beg of you, if you are going to do another conversion of one of your old maps, please put forth the creative effort to make it a convincing environment. That is what mapping is all about isn't it, creative effort? Once again I apologize, I'm just trying to urge the author into achieving the higher standard quality of mapping that was evident in his prior works. Evolve with the engine sir!

#3 4Fuxache
Not registered
18 Oct 2000, 17:14 EST
nice level plays great

textures look sorta blurry on my geforce though

#2 Rat_Scabies
Not registered
18 Oct 2000, 15:40 EST
FragTastic !

Long live that Q2 feeling :]

#1 excessus
Not registered
18 Oct 2000, 15:12 EST
I gave it a 7... it has this Q2 feeling that resulted to be cool for a change! Nice work Killer :)
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