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..::LvL (3.88MiB)
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Readme Maps by Author Authors site
| Game type: | DM, Tourney, 2-6 players |
| Weapons: | |
| Items: | x2 x2 x2 x2 x6 x6 x9 |
| Bots: | |
| Theme: | No theme keywords yet |
| Textures: | No texture keywords yet |
Rate release: Currently 7.68 / 10 (11 votes)
153
7.68
2fbb683c4a3f784c949c3accf6f5128e
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Posted comments:
#8 Mark
Not registered
16 Aug 2008, 10:38 EST
Not registered
16 Aug 2008, 10:38 EST
this map should be listed as a cpm tourney - it's just dripping with lovely jump opportunities and is alot of fun to play on.
#7 Hydra
Not registered
14 Apr 2001, 10:02 EST
Not registered
14 Apr 2001, 10:02 EST
I wonder if the author has ever heard of CLIP BRUSHES ?
There's loads of places in this map that needs em. this map went in my maps/average directory....
#6 Requiem
Not registered
12 Apr 2001, 11:29 EST
Not registered
12 Apr 2001, 11:29 EST
Lunaran ~ oops!!! :)
Thanks for the kind comments fellow quake brothers and sisters.
Any thoughts on the tournament aspect of the map? It was originally designed for 1v1 or even 2v2 :)
#5 Lunaran
Not registered
10 Apr 2001, 10:03 EST
Not registered
10 Apr 2001, 10:03 EST
Hey! Requiem! You included an 800x600 targa levelshot! It's 1.2 megs! Are you crazy or what?
#4 Lunaran
Not registered
10 Apr 2001, 09:42 EST
Not registered
10 Apr 2001, 09:42 EST
I really like this map. the open-walkway upper floor lends some pretty interesting gameplay, as do the cat-and-mouse back corridors. The way small buildings are piled up around the play space on top is pretty neat, too.
;)
#3 StormShadow[NT]
Not registered
09 Apr 2001, 11:28 EST
Not registered
09 Apr 2001, 11:28 EST
Had an awful lot of fun playing it. The bots were actually challenging on this map!!! Not a point and shoot map, this one takes strategy. Good job, 8.
#2 nitin
Not registered
08 Apr 2001, 19:14 EST
Not registered
08 Apr 2001, 19:14 EST
nice map, lighting could have more contrast though.
#1 Peak_Man (NWD)
Not registered
08 Apr 2001, 11:20 EST
Not registered
08 Apr 2001, 11:20 EST
This map is ******* great.









