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MKEXP - Industrial Experience by Killer - 13 Apr 2001
More than 10 years old
Download » MHGaming, ..::LvL (5.34MiB, 3,372 d/loads) - Permalink - digg it!
MKEXP - Industrial Experience
Download » MHGaming, ..::LvL (5.34MiB)
Readme    Maps by Author    Authors site
Game type:DM, 4-8 players
Weapons:
x2
x2
x2
Items:
x5
x3
x4
x4
x4
x3
x3
x2
x8
x12
x6
x4
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 8.3 / 10 (22 votes)
166
8.3
230e182cac3f9152c9a8a5cdab2ebeec
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A large abandoned 3 floor building, slowly turning to dust is a perfect environment for some team deathmatch action. Killer has used mostly HeadHunter textures to create a very successful theme. The long sweeping curves and walkways give this level a beautiful sense of space and flow. Although the level seems to have been made for FFA games, team play matches of 3on3 and 4on4 are by far the best, but they are missing location entities. Bots play without any problems at all.

Grab this excellent map now.

848
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#7 Mark
05 Jul 2009, 09:14 EST
again map layout is great but item layout questionable. the map is too top heavy. first spawn will see 1 or 2 players controlling up top with mh/rg/rl/ya/quad all up their for the taking and given ra proximity to teleporter that is pretty easy to control from up top too. players down below become easy targets espeially if they are fighting it out for a frag. in this respect it is great for tdm (obviously minus location entities). i would suggest bottom players gang up on those 1 or 2 controlling the top then fighting it out over powerups. the haste down below kinda tries to address this by making for harder targets but given it is visible from the drop up above again makes it a relatively easy item to control. i'd always recommend players spawning at the bottom put their tdm hats on for ffa maps like this and as i said make a concerted effort to get rid of the top players first before fighting it out amongst yourselves.
#6 StormShadow[NT]
Not registered
15 Apr 2001, 11:08 EST
My bad, maybe i saw this on the beta section or something.
#5 Tigger-oN
Not registered
15 Apr 2001, 04:56 EST
we do not put levels up more than once unless they are rebuilt or a special case or release. StormShadow[NT], I guess you got the level from somewhere else.

It takes time for us to get around to reviewing all the levels and most have been out for a while before we get to them. Check out the map queue for an idea on what is yet to be reviewed - http://lvlworld.com/queue.php

#4 StormShadow[NT]
Not registered
14 Apr 2001, 13:40 EST
How come lvl puts the SAME maps up for dl more than once? I dled this one weeks ago also, as well as several other maps. Weird if u ask me. Really good map tho, great for tdm.
#3 Syabha
Not registered
13 Apr 2001, 16:52 EST
Nice....

Excellent Instagib :)

#2 Tetzlaff
Not registered
13 Apr 2001, 11:55 EST
I downloaded this map some weeks ago, and I love it! Good gameflow and an excellent use of new textures.

Everyone who says "I´m tired of gothic maps" , get this one!

#1 hannibal
Not registered
13 Apr 2001, 09:43 EST
Large DM perfection. Excellent use of ambient sounds. Killer is rising fast.
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