Loading...
b6d075f6b9e2c92a1848456797b13c9a
Cellular Rage by pjw - 21 Apr 2001
More than 10 years old
Download » MHGaming, ..::LvL (4.57MiB, 4,557 d/loads) - Permalink - digg it!
Cellular Rage
Download » MHGaming, ..::LvL (4.57MiB)
Readme    Maps by Author    Authors site
Game type:DM, 4-8 players
Weapons:
x2
x2
x2
x2
x2
Items:
x4
x3
x6
x5
x4
x3
x15
x8
x13
x3
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 7.14 / 10 (21 votes)
142
7.14
69a5731f2c701a2c58fd3583e2b54eff
Login to vote
Your vote:
0 / 10
The architecture is simple but very effective with a series of interconnected ledges and open walkways over a number of levels providing heaps of vertical action in this large map. Its the kind of level where you have to watch every direction at once. Rail shots come out of nowhere and Rockets wiz past. The layout is a little reminiscent of the Quake 1 level Acrophobia (DM7) with all the ledges, walkways with drops below. A clear blue sky and glimpses of an alpine mountain range work well as a back drop. Item placement is well considered, for instance, the BFG is difficult to get to but not ridiculous. A very enjoyable game for DM and 3on3 team matches, with the right amount of people you will use most of the map. Bots play the level without problems but probably better suited to DM games.

Grab this map!

865
Post a comment: Registered users have more options, login or sign-up

Posted comments:
#25 SeiferAlmasy
Not registered
17 Jan 2012, 20:26 EST
I've been trying t get to the BFG for 2 hours now.. any pointers please? :) AWESOME map by the way!
#24 SW12
Not registered
05 Jan 2011, 11:16 EST
Its simple. Just click on the author's name "pjw" at the top of the screen next to Cellular Rage by.
Avatar
#23 Tig
05 Jan 2011, 08:33 EST
@Shiva7_77: You can also use the search box in the top right of the site. Just enter 'pjw' and that will work.

Another way is the use the author browse option. Again, top right of the site, then: Browse -> Authors -> 'P', then scroll down to 'pjw'.

Avatar
#22 cityy
05 Jan 2011, 06:01 EST
#21 Shiva7_77
Not registered
05 Jan 2011, 05:06 EST
Very good, fantastic and very large map. I play with this map in 2001, today is a beautiful day, i found Cellular Rage by pjw. I seach the other pjw map. Where?
#20 RotaryFist.cz
Not registered
12 Feb 2006, 08:38 EST
this is the best map i ever played. Playing it for years and still cant get enough of it
#19 SAi'ZO
Not registered
02 Sep 2001, 02:23 EST
Great map M8!
We really enjoyed it , it has mostly what we want for a TDM game.

Say do if you get paid could you make a few TDM maps with support with 32-64 players?

http://www.saizo.co.jp - 24/7 CTF/TDM/DM & TA servers Japan.

#18 PhreekUhXoid
Not registered
12 Jul 2001, 14:17 EST
pjw... your map rocks... some people are just dumbazzez/
#17 pjw
Not registered
30 Apr 2001, 19:22 EST
I tend to take lectures about honesty, deception, truth, and so forth with a grain of salt if the commenter can't seem to be true to his/her own ideals. How about being truthful about your identity?

I also find your comment to contain a number of gross generalizations. I assume you intended to imply that Tig/Mandog are somehow "buddy buddy" with me. All I can do is deny that--there's no way to prove it. :-)

I actually find your other comments to be more disturbing. A statement about "the mapping community" as a whole makes about as much sense as selling your car for gas money; the community is just too diverse. Visit the Quake3World Editing Forum and read a few of the beta map threads. People occasionally get their feelings hurt, but they usually get quite frank feedback. Speaking for myself, I've never been afraid to tell someone that I don't like their map (and give my name out), and I'm a part of the mapping community, at least the last time I made the secret sign and said the secret password . . .

A truthful review of a well-known mappers work? I assume you mean a truthful review from a reviewer that didn't like the map all that much (as opposed to all those positive reviews which are obviously just sucking up). How about the review of Hubster's remake of Aerowalk over at the Big House? Alcatraz didn't like that one very much (right or wrong). Guess he might have had it in for the author (since there's always so many complicated motives going on behind the scenes in the mapping community).

Oh, and geez, since when am I "a well known mapper"? I've made all of three (count them, three) Q3 maps--and a few Q2 maps back in the day. I can think of a long list of well known authors and I'm not on it, at least not yet. :-)

Whatever. I'm not going to respond to any more goofiness like this. If you like the map, or don't like the map, I'd like to hear from you either way, but leave the conspiracy theories at the door. Thank you, drive through.

#16 Johnny Law
Not registered
30 Apr 2001, 19:02 EST
Goodness... how cynical. "Afraid to speak the truth?" I think you're on the way to getting some painful cuts from Occam's Razor; the simplest answer, and therefore likely the correct one, is that not everyone shares your tastes.

There's been a wide range of reactions to this map, which indicates to me that it's an unusual map that scratches a particular itch for some people and leaves other people cold. Is it really necessary to seek a more sinister explanation for the variety of opinion?

Post your own review by all means; that's helpful. But to claim that anyone with a different reaction must be lying out of some ulterior motive... heh.

#15 not entered
Not registered
30 Apr 2001, 10:42 EST
This review just goes to show that the mapping community is to "buddy buddy". I'm sorry, but this map is not good nor fun. We all know the good work pjw is capable of, but not this time. Thats the problem with the mapping community, they seem to afraid to speak the truth about their peers work.

When is the last time you have seen a truthful review of a well known mappers work? Face it, they all have produced stinkers. Yet, when you read the review it's like the map is the second coming. I think its time for a little honesty, stop worrying about peoples feelings and start telling the truth.

#14 pjw
Not registered
28 Apr 2001, 14:29 EST
Hmmmn. All valid criticisms to at least some extent--except for the sniping/camping gameplay (there's a lot of it, yes, but mainly? I don't think so.) and the BFG--I think it's fairly well balanced and pretty difficult to get, especially in the heat of a battle, but that's arguable as well, I suppose, depending on your degree of skill.

What I think you may be failing to consider is that the qualities you pointed out were all very necessary to some extent . . . this map is quite large on x, y, and z. It's also very open. The openness is something you're going to either like or not--I do, you obviously don't--that's okay. I don't like cottage cheese. We're all different. The point is that given my desire to make a large, open, expansive map, I had no choice but to use relatively big/simple brushwork (and thus, texturing) or many computers would have run like they were full of pudding. :) Same w. the jump-pads vs. stairs issue. I could have created some cool stairways and other structures in various places (and did, in fact, in an earlier version of the map), but the tris count was just way too high. I had three choices:

1)Scrap the map completely, or redesign it completely to be something totally different (which amounts to the same thing). I assume you would have taken this one. (Are you a mapper? Not that it means anything re: your criticism one way or another.)

2)Release it full of cool brush work and detail, and to hell with the lower-end systems and people who own them. If you get 15 frames per second then upgrade your computer, you loser. ;)

3)Make the best map I can with restricted brushwork and somewhat blocky structure, knowing that a far larger number of people will be able to play and enjoy it.

I took door number three. :)

Again, sorry you didn't like the final result, and thanks for going into more detail on your criticisms.

#13 martin
Not registered
28 Apr 2001, 14:01 EST
i was not putting the map down for the sake of it - i read the comments here and on the front page and i downloaded it based on these recommendations.

the map WAS a huge letdown:

1. the texturing was simple verging on basic

2. the gameplay was restricted (MAINLY) to sniping and camping

3. the map lacked flow. when you can see another player, the only option you have is to pick them off with the rail because to engage them in close combat would involve travelling quite a way along awkward architecture simply to find that they left half an hour ago

4. jump pads that were there simply because creating stairs/another way to get there would have looked weird (implying that the areas you were connecting were improperly built in the first place

5. the teleporters and the fleshy tube things were quite nice but hardly warrant the download.

6. bfg

7. box map aesthetics (i'll select these 500 brushes and cover them with _this_ texture)

#12 pjw
Not registered
28 Apr 2001, 00:29 EST
martin: Ooooh! Argh! Wounded to the quick! Now I'll be awake all night weeping, thanks to you. </sarcasm>

Seriously though, I am sorry you didn't find it enjoyable, although your opinion seems to place you in the minority . . .

QKennyQ and (I assume?) uni, thanks for the kind words guys! :)

#11 martin
Not registered
27 Apr 2001, 13:19 EST
DO NOT DOWNLOAD THIS MAP!

this map takes all the worst elements of every "box map" ever and combines them to make one uber-crap map.

the narrow ledges are fun for a moment then they become annoying. a camper/sniper wet-dream.

it looks bad too

#10 Timmy!!!
Not registered
23 Apr 2001, 19:24 EST
Awesome!!!
#9 QKQ
Not registered
23 Apr 2001, 19:15 EST
lotsa fun, I will keep this one for sure.
#8 pjw
Not registered
23 Apr 2001, 16:10 EST
Thanks again guys! It wouldn't have been as good without the beta testing I got. :)

Johnny Law: "strangely fun"? Funny, I've been described that way by every girlfriend I've ever had (including my wife). It must be my personality rubbing off on my maps. ;)

#7 nakedape
Not registered
23 Apr 2001, 01:25 EST
this map speaks volumes!

literally :)

the "thanks" tex is hidden well and might drive you nuts trying to find it!

i love the curvy stairway area with the yellow armor ... and the sludge is extra gross!

#6 GONNAKILLYA!
Not registered
22 Apr 2001, 17:21 EST
I had a blast on this map with all the vertical action and quick double-backs.

Well done, pjw!!!

#5 Johnny Law
Not registered
22 Apr 2001, 11:29 EST
This one is strangely fun. :-) Probably because it's more open, big, and tall than any other good FFA map that I can think of. Whatever the reason it's been the one I've fired up the most recently when in the mood for a bit of bot slaughter.
#4 pjw
Not registered
21 Apr 2001, 21:41 EST
Oops, and thanks to Mandog, too . . . I keep forgetting that the reviews ain't a one-man deal. Sorry.
#3 pjw
Not registered
21 Apr 2001, 21:39 EST
Thanks guys! I hoped this one would go over well with everyone. :) The majority of the work was wrestling with hints and clusterportals. :p

Interesting tidbit: When I first started this map, I made the basic outside structure (without most of the walkways or chasm, etc.) and then walked around in it for a bit, decided it was still too small, and scaled the entire thing 100% on x,y, and z. "Dammit, no one's going to tell me this one's too cramped!" heehee

Thanks for the postive words, Tig!

(anyone found the secret "thanks" tex yet?)

#2 Death2Uall
Not registered
21 Apr 2001, 10:34 EST
Congrats on the top review pjw. The map turned out excellent.
#1 sedric
Not registered
21 Apr 2001, 07:11 EST
good job PJW! this is a great map!!

cya around,

sedric

Close the map navigation system
2012 2011 2010 2009 2008 2007 2006 2005 2004 2003 2002 2001 2000 1999
Displaying »  All reviewed
Browse »
Display older reviews
Terminatria
Terminatria by bst
Type, Added: DM, Team DM, Tourney, 2-8 players, 19 Apr 2012
Rank, View: 9.5 (6 votes), Video, Panorama, Review / comments
Download: MHGaming, ..::LvL (13.27MiB, 559 d/loads)
19 Apr 2012 bst3dm1 2208
19 Apr 2012 2208
Threewave - q3wpak3
Threewave - q3wpak3 by Various
Type, Added: CTF, Map pack, Team Arena, 6-16 players, 19 Apr 2012
Rank, View: 9.5 (2 votes), Video, Panorama, Review / comments
Download: MHGaming, ..::LvL (31.1MiB, 204 d/loads)
19 Apr 2012 q3wpak3 2207
JUL2c
JUL2c by Julek
Type, Added: CTF, Floater, 2-8 players, 19 Apr 2012
Rank, View: 7.67 (6 votes), Panorama, Review / comments
Download: MHGaming, ..::LvL (23.61MiB, 357 d/loads)
19 Apr 2012 jul2c 2206
Ruined city
Ruined city by UDARvEBALO
Type, Added: DM, 3-8 players, 19 Apr 2012
Rank, View: 7.7 (5 votes), Panorama, Review / comments
Download: MHGaming, ..::LvL (2.34MiB, 323 d/loads)
19 Apr 2012 prejudice2 2205
Farkian
Farkian by AiO.Wiz
Type, Added: DM, Tourney, 2-4 players, 19 Apr 2012
Rank, View: 7 (1 votes), Video, Panorama, Review / comments
Download: MHGaming, ..::LvL (2.63MiB, 247 d/loads)
19 Apr 2012 farkian02 2204
Hell's Gate v2
Hell's Gate v2 by UDARvEBALO
Type, Added: DM, Tourney, 2-4 players, 19 Apr 2012
Rank, View: 6.07 (7 votes), Panorama, Review / comments
Download: MHGaming, ..::LvL (0.94MiB, 177 d/loads)
19 Apr 2012 q3tourney3a 2203
Testing Procedures
Testing Procedures by Eraser
Type, Added: EntityPlus, Single Player, 08 Feb 2012
Rank, View: 7.95 (10 votes), Video, Panorama, Review / comments
Download: MHGaming, ..::LvL (33.65MiB, 841 d/loads)
8 Feb 2012 ep_procedures 2202
Dynasty
Dynasty by EmeraldTiger
Type, Added: Clan Arena, CPM, DM, FreezeTag, Team Arena, Team DM, 6-16 players, 08 Feb 2012
Rank, View: 9.58 (6 votes), Video, Panorama, Review / comments
Download: MHGaming, ..::LvL (18.72MiB, 722 d/loads)
8 Feb 2012 pasdm1 2201
2201
Display newer reviews