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Facing Scorpions by IMMORTAL - 05 May 2001
More than 10 years old
Download » MHGaming, ..::LvL (2.37MiB, 2,054 d/loads) - Permalink - digg it!
Facing Scorpions
Download » MHGaming, ..::LvL (2.37MiB)
Readme    Maps by Author    Authors site
Game type:DM, Floater, Tourney, 2-4 players
Weapons:
Items:
x4
x2
x2
x2
x2
x10
x10
x2
x2
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 5.42 / 10 (6 votes)
108
5.42
884958dc285b10acd75bdd7799aab5cb
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Another experimental level using only a handful of textures built for the q3 geometry challenge. This space level has some excellent brush work and lots of architectural detail. The texturing is very dark and this can often lead to a wrong step until you get the hang of the level. The r_speeds are pretty high. Game play is almost entirely Rail guns based which is kind of interesting and does suit the level. Bots play ok.

Worth a look.

876
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Posted comments:
#4 IMMORTAL
Not registered
18 Jun 2001, 19:52 EST
indeed , it s not a map to play with bots , about the light , sorry , when I read your words it was too late , I just never realised that when compiling because I play with full light !!! Well no excuse ... my fault , maybe a version that will fix that later
#3 martin
Not registered
05 Jun 2001, 06:55 EST
it wasn't THAT dark. and you get the invis and strafejump to one of the other platforms. cool teleporters too. sounds like you played it for 2 minutes.

i thought it looked cool. the uneven steps with the lava were really different. the spawnpoints that fire you out make for a change. its a great rail practice map. just don't play bots :P

#2 Twitchfactor
Not registered
08 May 2001, 10:51 EST
1. It's too dark. It's SO dark, that it's almost impossible to navigate. I don't even know how that screenshot was taken.

2. Why are there power-ups placed where the only way to get to them, is to die?

3. Excellent idea/theme. Just rework the lighting and rethink some of the item-placement.

#1 Thanatos
Not registered
07 May 2001, 17:17 EST
I have 1 *huge* problem with this level: it's too dark!

Most of the time, I couldn't tell where my opponent (Klesk) was, 'cos it was virtually impossible to see him against the dark background of the map.

Close the map navigation system
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