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..::LvL (4.87MiB)
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Readme Maps by Author Authors site
| Game type: | Team Arena, 6-16 players |
| Weapons: | x2 x4 x2 x2 x2 x2 x2 x2 |
| Items: | x2 x2 x12 x2 x8 x5 x4 x2 x2 x2 x4 x16 x4 x2 x4 x2 x2 x4 x4 x4 x2 x2 |
| Bots: | No bot keywords yet |
| Theme: | No theme keywords yet |
| Textures: | No texture keywords yet |
Rate release: Currently 7.77 / 10 (22 votes)
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Posted comments:
This is a great map except for the fact that my sky is glitched.
@Alex: The level is a Team Arena map, but will turn up in the standard Q3A menu. There are missing textures however without the Team Arena mod. Check the Site -> FAQ section for more details on how to start the map.
@Alex: Are you trying to run it with Quake, Quake II, or Quake III Arena? Because this map runs only with Quake III.
#19 Alex
Not registered
12 Jun 2011, 03:20 EST
Not registered
12 Jun 2011, 03:20 EST
This map does not coming up to my Quake
#18 SW12
Not registered
12 Apr 2010, 10:01 EST
Not registered
12 Apr 2010, 10:01 EST
I'd be ridin Dirty if I ran over a bot. Then get pulled out by the cops. that's what's so fun about this map. TOO
#17 SW12
Not registered
12 Apr 2010, 09:09 EST
Not registered
12 Apr 2010, 09:09 EST
I wonder why exactly this map is called "All your base are belong to us",which is known by a Game:ZERO WING (badly translated English) But I had countless times of fun here. ESPECIALLY HITCHHIKING THE TRUCKS! I liked to be as if I was driving them. Also I know Every secret to this map. Some I wish I didn't know however.
#16 Shadowhunter
Not registered
10 Feb 2010, 20:43 EST
Not registered
10 Feb 2010, 20:43 EST
Im having trouble getting it to recognise the map in the game any ideas?
The download has been updated to the current version. Thanks KnightMB for the update!
Hey everyone, I hate for all these great maps to not get any good action in the public? I've started a public TA server @ 75.146.8.203 (gamespy listed as well) , I'm hoping to provide a refuge for all the old school TA players, come join if you can. It's setup on a fairly fast machine (by Q3 standards long ago) and on a fast business Internet connection with everything set to maximum. I'm hoping that with enough interest, this map along with many others here can slowly be rotated into the maps for the server so everyone can enjoy the "ultra fast" computers we all have now to play Q3 :-)
@KnightMB re map update: Try the 'site' > 'contact' link at the top of the site.
Thanks, I might need to get back into some old school Q3 action as well. Back in the day, our fastest machines struggled on these types of maps with multiple players, but now every one is using a super machine compared to a decade ago, I bet these maps run awesome now, LOL.Secrets (it's been this many years, why not)
Each handicap sign, you can actually jump through it for random power ups. (including flying)Each sign has a ledge, with a false wall to get inside the top floors. The secret is, to do a rocket jump with the double power up to reach that height. Once you are up there (besides a funny sniper point) you can wall along the edge until you slide inside the secret room. Some rooms have power ups, others have buttons to play wacky sounds across the entire area (everyone in the map will hear it)I do have the corrected version, any idea how I would get it uploaded here to fix the double guard bug?
Each handicap sign, you can actually jump through it for random power ups. (including flying)Each sign has a ledge, with a false wall to get inside the top floors. The secret is, to do a rocket jump with the double power up to reach that height. Once you are up there (besides a funny sniper point) you can wall along the edge until you slide inside the secret room. Some rooms have power ups, others have buttons to play wacky sounds across the entire area (everyone in the map will hear it)I do have the corrected version, any idea how I would get it uploaded here to fix the double guard bug?
I leally like this map pretty unique. Too bad there are no more map makers to make these type of maps. It is really fun to play. I didn't play Q3 in a while got hoked into other games but came back for Q2, Q3 and Q3TA 2 weeks ago. How do you get that invincibility power-up from that building? The red & blue round transporters at the base of 2 buildings are pretty cool. If you go on front of the transporter you are beamed up on a special floor in the middle building, if you go by back you are transported on higher level. Also found the prox mines up on the ledges. Are any other secrets in the game besides these?
#10 KnightMB
Not registered
20 Sep 2007, 07:10 EST
Not registered
20 Sep 2007, 07:10 EST
Glad to see people are still enjoying the map. It's not perfect, but it was my first Q3 TA map. I read about the double guard bug for the blue team, I fixed that a long time ago, but I guess some of the old copies are still floating around without the fix :-( My e-mail address is still valid in case anyone wants the original source for this map, now that machines are much faster it might work better with more detail.
#9 BigFreakinGun
Not registered
06 Jun 2001, 05:15 EST
Not registered
06 Jun 2001, 05:15 EST
All Your base Are Belong To Us is from a game called Zero Wing for Sega Genesis.
Too bad i cant play this map as i don`t have TA.
#8 hannibal
Not registered
05 Jun 2001, 13:37 EST
Not registered
05 Jun 2001, 13:37 EST
Interesting experiment, and the overall look is alright, but the cramped fighting in the bases sort of ruins the gameplay, IM0. Either that or long range gunnin'...and Q3/TA doesn't play well when fighting is constantly long-range or crampy-pampy.
#7 martin
Not registered
05 Jun 2001, 06:59 EST
Not registered
05 Jun 2001, 06:59 EST
you haven't missed anything hydra.i envy you
#6 Hydra
Not registered
04 Jun 2001, 07:59 EST
Not registered
04 Jun 2001, 07:59 EST
god dammit. where the hell does "All Your Base Are Belong To Us" come from ?
Am I missing something or what ?
#5 Torinir
Not registered
03 Jun 2001, 01:45 EST
Not registered
03 Jun 2001, 01:45 EST
Contrary to what ..::LvL says... I don't find harvester matches to be overly appealing, due to the layout. The two blue team Guard powerups near the generator makes the generator's placement an advantage for that team when using bots.
#4 Cool Cuzzin
Not registered
01 Jun 2001, 06:40 EST
Not registered
01 Jun 2001, 06:40 EST
Got this map for the normal q3a? i don't have team arena.
thx...(^_^)
P.S. ALL YOUR BASE ARE BELONG TO NOONE!!!
#3 Lima_Bravo
Not registered
30 May 2001, 21:26 EST
Not registered
30 May 2001, 21:26 EST
Yes it's different and worth a look if you like city maps. The transparent hovering directional signs were novel. Have I seen them before somewhere?
As said above tight internals. Moving trucks/cars are fine - go for a ride in my car!
I look forward to exploring here more.........
#2 techx
Not registered
30 May 2001, 16:39 EST
Not registered
30 May 2001, 16:39 EST
Lol, so someone finally used that for their map name.. hehe
#1 Tetzlaff
Not registered
30 May 2001, 09:28 EST
Not registered
30 May 2001, 09:28 EST
The trucks are the good part of the map, they look cool and you can even use them. But everything else isn´t very exciting. Most of the textures outside are low res (from Duke 3D?) and look totally blurry, while the gothic textures inside look out of place. Also jump pads don´t fit the theme (what about elevators?) and the strange floating location arrows don´t make any sense in a realistic environment. The cramped rooms inside are very annoying.









