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Flea Fights by Charon - 06 Jun 2001
More than 10 years oldHas been a featured mapPanorama screen shot
Panorama - Download » MHGaming, ..::LvL (1.01MiB, 4,226 d/loads) - Permalink - digg it!
Flea Fights
Download » MHGaming, ..::LvL (1.01MiB)
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Game type:DM, 3-7 players
Weapons:
Items:
x4
x2
x3
x2
x3
x3
x3
x2
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 8.06 / 10 (41 votes)
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8.06
a93afa13758a3b8ef380b71b68d1ba8e
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An excellent 3 floored level with some great geometry based brush work. The author has achieved a strong sense of style with minimal textures (predominantly one dark and one light texture), good lighting and some very accomplished brush work. The only real problem is the location of the Rail gun right above the Rocket Launcher and a jump away from the Yellow Armour. This item placement focuses a lot of game action in this area. Aside from this the level is excellent with great connectivity. Bots play the level fine but hang out in the Rocket Launch section a lot. In our games two bots seemed to play the level better than three for some reason.

A creative release from an accomplished author.

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Posted comments:
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#13 FragTastic
07 Jan 2012, 04:35 EST
Outstanding gameplay.
#12 dOOd
Not registered
09 Oct 2005, 01:45 EST
1 of my favorites!
#11 <SuX0r>
Not registered
04 Mar 2002, 02:04 EST
I'm going to go with Tig on this one as he's picked out the only problems I found. Nice map, had a lot of fun dueling (sp?)on it. 8 from me. Oh yeah, looked funky. :)
#10 GONNAKILLYA!
Not registered
20 Jun 2001, 08:20 EST
Wow! Sweet little map.

Whatever was lacking in the texture department was more than made up for in brushwork details.

Tons O' Detail and great gameplay!!! My kinda map.

Well done, Charon.

#9 greendeth
Not registered
18 Jun 2001, 07:45 EST
wow, fast game play sometimes tricky, the confusion makes for fast frags and fun!nice work charon!and thanx!
#8 The Hubster
Not registered
09 Jun 2001, 02:13 EST
Nice work Charon. Brush work and texturing is second to none - very sharp, very well done.

I have to agree with Tig about RG placement, and the only major gripe I have are the ramps - I have a personal dislike of ramps in Q3 (unless used in CPMA) and I think stairs would have been a better option.

Nevertheless, a damn fine piece of work. Congrat's.

#7 Pogo
Not registered
08 Jun 2001, 21:56 EST
This is the map to eat Oreo cookies with! Got milk?
#6 bYxio
Not registered
08 Jun 2001, 18:18 EST
Good map!

#5 martin
Not registered
08 Jun 2001, 13:18 EST
i got this from interactivedeath.net and it is class. really tight map. these geometry focussed maps have all been pretty cool.
#4 StormShadow
Not registered
07 Jun 2001, 15:25 EST
I count only 3 total textures in this entire map (minus the sky). Fantastic work for having so little to work with!
#3 nunuk
Not registered
06 Jun 2001, 22:57 EST
i was going to add "flea fights" to the competition levels page on the fragopolis. (i'm late... damit, need more time)

indeed, i also did a mistake by closing the geometry competition too soon, and therefore not be able to make this awesome level enter in time. but heck! forget about the grades! this level is just great, and it will be added anyway. the visual balance between dark and lighter texes is damn fine. the brush work is sharp and agressive. definitely original and new. bravo charon... 8o)

#2 ^^Ch@os^^
Not registered
06 Jun 2001, 20:14 EST
Another great release by charon! he's made some of my favorite maps of all time for q3, this map is outstanding for the time it took and the textures used! Nice map!
#1 Commander Keen
Not registered
06 Jun 2001, 10:30 EST
Charon3dm3 is my all time favorite map, well OK it shares a place in my list with Iron Yard, but this map is Charon's submission for a contest to use very few textures and to use the geometry of the map to add atmosphere and appearance.

I love what he has done, from the brushes that make up the floor to all the intircate triangles and shapes that make up the pattern on the walls.

Charon has always been an expert with textures so doing a map like this must have been like tying one arm behind his back and he comes through like a champ anyway.

nice work d00d :o)

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