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A Load of Useless Bloody Loonies by Lunaran - 09 Jul 2001
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A Load of Useless Bloody Loonies
Download » MHGaming, ..::LvL (5.68MiB)
Readme    Maps by Author    Authors site
Game type:CPM, DM, Tourney, 2-6 players
Weapons:No weapon keywords yet
Items:No item keywords yet
Bots:No bot keywords yet
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 8.07 / 10 (48 votes)
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Go to The Restaurant at the End of the Universe; find an old 55-gallon barrel. Drop in some Dapak inspired layout. Throw in some Doom inspired textures. Top it off with a liberal amount of slime. Stir stir stir. Gently pour it all through a Q3Radiant strainer and voila. What you get is Lunarans newest instalment, a richly detailed tightly connected triple atrium styled map. There is plenty of action to be had with a tried and true old school layout. Item placement is stellar and the custom texture set provides plenty of eye candy. I was surprised to find a overlapped brush in plain sight in such a high calibre offering. The 4 custom bots did not seem to have any advantage over the standard issue other than their looks. Once you have gone and fetched their custom skins from Harlequins Team-Storm skin pack. The included Challenge Pro Mode pk3 should keep all of the hardcore fraggers happy.

A handsome addition to any fraggers level collection

Reviewed by cyberhazard

968
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Posted comments:
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#32 FragTastic
07 Jan 2012, 23:21 EST
Kick ass map!
Avatar
#31 FragTastic
06 Jan 2012, 03:55 EST
I love maps that have Toxic Waste/Slime in them. Amazing.
Avatar
#30 PaN61
02 Oct 2010, 14:43 EST
Quite an interesting map from Lunaran. The textures have good detail and are used nicely creating an industrial themed map. The connectivity is really good with the 4 teleports in various locations around the map, the lift to get you on the 2nd floor quickly and the hallways/pathways to get to other rooms.

The item placements are really good like the megahealth placed in the center of the map as well as the items being in various locations around the map. Really good Tourney map but if you decide to play it in Free For All (FFA), you should play it with 4 or 5 opponents becuase if you have too many opponents, the map would get really crowded.

Gameplay is good but the Quake 3 bots (If you are playing against bots) hang around the lift (1st floor) but they sometimes push the button to get onto the 2nd floor but once they are on the 2nd floor they just stand around the lift (2nd floor) or jump down to the 1st floor and repeat the whole process again which is stated in the readme by Lunaran. Bots do explore the whole level instead of just hanging around the same location.

Really nice map Lunaran, 8.5/10.

PaN61

Edited: 02 Oct 2010 AEST

#29 DoRadeAth
Not registered
29 Jul 2001, 08:59 EST
Greatest tourney map I've ever seen.I think this one is better than ztn3T1 for tight fight.

also continue working for CPM Lunaran.

#28 Featured Ripper
Not registered
23 Jul 2001, 17:12 EST
CPM - Need more servers!
#27 xfoo
Not registered
12 Jul 2001, 01:23 EST
Pure Imaginary - Don't knock the xfoo item placement! (Lets face it, how would rail fit into such a tight map? PG fits well as PG in close fights is the 2nd best thing after RL).
#26 hannibal
Not registered
11 Jul 2001, 16:14 EST
Very nice....no more needs to be said about that...not a good bot FFA map (they refuse to grab the Rl), use humans here. Nice job!
#25 Auhsan
Not registered
11 Jul 2001, 10:04 EST
darqrad: jes jes, estoy en ello, estoy en ello (llevo casi un año diciendo lo mismo :P)
#24 Pure Imaginary
Not registered
11 Jul 2001, 02:01 EST
Bad News: The visual aspect of Lunaran's maps has been on a steady decline.

Good news: The gameplay aspect of Lunaran's maps has been improving.

From a normal Quake 3 standpoint, the MH/RA proximity is very appropriate, and using the default MH respawn time (as opposed to 75s anyway) is very critical to establishing quality gaming. Switching the RA and YA with a YA and GA for CPM is a very nice touch, as I have sensed frustration with GAs obviously not appearing in normal Quake 3, and with the dominance of the CPM RA. The item load is very good, although 4 shell clips is excessive even for normal Quake 3, and the two shotguns feel a little close to each other.

The connectivity is pretty good, but the map almost feels manufactured (and 90° angles really do feel sharp) and a little tight. The texturing looks like ass with /r_picmip 5 (much moreso than with other maps).

I was wondering if anyone would have ever made a Pro Mode map with a Plasma Gun but no Railgun for a DM 1vs1.

In terms of normal Quake 3 DM 1vs1, this one ranks somewhere in the top 20. Thank you, Lunaran.

#23 darqrad
Not registered
11 Jul 2001, 01:27 EST
Los bots se enganchan en el ascensor xD

I don´t know what are the bots searching in the elevator...

Lunaran i prefier lun3dm2, this one is not so good, a quite small for me. =)

Rating->7 (almost 6 =P)

Por cierto auhsan, pa cuando tu proximo mapa, estoy impaciente?

#22 StormShadow
Not registered
10 Jul 2001, 15:08 EST
Looks good, plays pretty well...but its not as fantastic as the review makes it out to be. Its a darn good map, even if its a bit small, and its pretty good for tourney...

-8-

#21 Q-Fraggel
Not registered
10 Jul 2001, 10:42 EST
Great map. Everything said :)
#20 Auhsan
Not registered
10 Jul 2001, 09:11 EST
Do you mean you can play Q3 without Promode? :P
#19 shov
Not registered
10 Jul 2001, 05:32 EST
Sweet!

Play Promode! :P

#18 [ckat]
Not registered
10 Jul 2001, 04:16 EST
ya rockin
#17 xfoo
Not registered
09 Jul 2001, 22:06 EST
Octovus - The CPM item placement is different, so it actually does play very well in promode =0
#16 Blitzz
Not registered
09 Jul 2001, 17:58 EST
Somehow I think the screeny DaZ just delivered won't be very helpful to Lun if he's going to track it down =)
#15 DaZ
Not registered
09 Jul 2001, 16:56 EST
"What overlapping brush" ?
This one : http://www.planetquake...mages/lun3dm3-b0rk.jpg

Anyway, the map. Plays great, flows great, looks great (sure its a little repetitive but when it looks as good as this who cares? )

if everyone made maps as good as this then that would be very good... Um. yes

#14 Fingers
Not registered
09 Jul 2001, 16:52 EST
I like this one a lot.. I personally found LDBST a little too cramped and at times confusing.. This map has more space to maneuver, and the Doom vibe is very cool...
#13 Jamnbam
Not registered
09 Jul 2001, 14:06 EST
Excellent job, Lunaran. This map is one serious tight fight. Keep up the great work.

"and what overlapping brush?"

Face the teleporter closest to the red armor, and turn 180 degrees. Walk straight until you're just inside the corridor. It's at face level on the left side right next to the column with the stripes.

#12 Octovus
Not registered
09 Jul 2001, 11:37 EST
Die, xfoo. Heh. I can't imagine this in promode...anywho, it's great as an FFA! I played with bots once for hilarity, bouncing them into the slime near the megahealth (this is easy to do with a rocket launcher while standing at the top of the lift) is insanely fun. Specially when they blame themselves or something about the environment in their chat messages afterwards :-p

Also watching them swim to the RL is good. Lunaran, I'll help you kill anyone who mails you about the bots, they serve a good purpose: comic relief.

That said, the map plays...ok...it looks....ok...and yet, it is somehow cohesive. You'd think with classic dead-end-with-a-teleporter rooms (such as the one featured here, complete with grenade launcher) would either be great or awful.

I see Nimrod's point. But somehow, this map adds up to more than the sum of it's parts. Small "innovations" (they aren't really new, just not used very much) such as the slime around the rocket launcher add something. The doom lift button sure brought back memories, though I would have loved to have to hit a key to make it work :-D

The rl was a bit easy to defend if you grabbed one first, and it was tempting on occasion to zip back and forth through the tele near the YA and the one it lead too. RA place I think..not too sure...

Anywho, good job, sure as hell 1,000,000 times better than I can do :-p

-Octovus

P.S. Gave it a 9. No, you can't ask me why. I don't know :-p

#11 The Loader
Not registered
09 Jul 2001, 10:59 EST
extraordinary layout;

good work Lunaran

#10 nanoSpawn
Not registered
09 Jul 2001, 10:23 EST
mmm, you a q2 freak, Nimrod?

Well, q2dm1 is a rather good and fun map, not my cup of tea, and i find it overrated, that map has the same prob that dm4, it was THE map in its game. So everyone and his dog played this.

More, lun3dm3 has a pretty good layout, well interconnected, vertical action and some funny places for battling (the RA-LG room).

More, although auh3dm1 has a good playability, it hasnt a good gameflow (all the action happens at the same places)

I dont like q2dm8, just square rooms and more square rooms that are "multileveled". The only good thing about the map is all the tricks you're allowed to do (and that was a luck matter).

More, is strange to see how much ppl has done maps as detailed as lun3dm3, with the same amount of architecture and details, with that good taste, and being as innovative and creative as this.

You talk about gameplay? Obviously you're stuck in the old id's maps, although those maps play great, there are tons of more maps, and every map has something special (well, not the crappy ones). This map has something special in its looks and its layout, great grenade traps in the central room, great strategic situations ala dm4 and great game pace. Yeah, im in love with this, and is by far the best lun's map, ans one of the best ever (this layout can even compite with ztn3dm1's one).

Coriolis Storm has no ffa nor Duel modes, it just plays well in TDM, LDBAST has not a great tourney (teleporters ruined that) and this definitely rocks. Yeah, keep it up, man

#9 Commander Keen
Not registered
09 Jul 2001, 10:03 EST
Sorry Lunaran but this one's not on par with LDBAST and LUN3DM1. The map looks great and is a great piece of work. The game play just isn't there in my opinion.
#8 Juz
Not registered
09 Jul 2001, 10:03 EST
I'm going to disagree with nimrod on that one and say that lun3dm3 is one of the best maps we've seen for q3a so far
#7 Nimrod
Not registered
09 Jul 2001, 09:41 EST
Lun: I disagree. There are distinguishable hallways and rooms in your map, while this isn't bad, it is predictable. There are some custom maps that are so elitely designed they lose any distinction between room and hallway. While it might be convenient for VIS purposes to cop-out and just make a really long 90 degree hallway. There are some mappers that do goto the lengths to make their layouts smart enough to accomodomate tris counts while keeping a good flow.

Such Maps

Q2DM1, Q2DM8

AUH3DM1(Incidentally Auhsan your map does this extremely well)

I just feel noone recognizes the distinction between maps that use asinine hallway -> room connection methods, with maps that use far more innovative layouts.

#6 Lunaran
Not registered
09 Jul 2001, 09:19 EST
If Lun3DM3 is just some rooms with slime buckets, then that's all any DM map is. But with less slime buckets.

and what overlapping brush?

#5 Auhsan
Not registered
09 Jul 2001, 09:13 EST
I disagree with Nimrod, but everyone can give his opinion and Nimrod's one is as valid as any...

the overall ambience is great and the gameplay shines. It must not have "dominating architectural pieces" but the brushwork is excelent and the lighting is superb...

CPM version 0wns m3 t00, it is a shame that I don't have a d0g tho =).

#4 Nimrod
Not registered
09 Jul 2001, 08:30 EST
Cyberhazard you are gushing far more then this map warrants. Based off your impressions I was fairly sure I'd have a gem of a map on my hard-drive when the download finished. Instead I have three rooms, those three rooms have some slime buckets in them. That's about it.

The map is reasonably fun, however I feel that is more a symptom of the map being small then a result of the map being laid out with sheer brilliance.

The architecture is nothing extraodinary, nor is the lighting. The textures are fairly nice. Everything is built and textured so similarly though. Since there are no dominating architectural pieces, everything blends into this mish mosh of indistinguishable greys and greens. It's unfortunate.

Aside from my complaints, this is definately an above average map. Everyone should d/l it. I just felt Cyberhazard's review was a bit off, so I did my own.

#3 nanoSpawn
Not registered
09 Jul 2001, 08:03 EST
The CPM version 0wns m3 and my d0g
#2 nitin
Not registered
09 Jul 2001, 08:01 EST
very nice.
#1 Scampie
Not registered
09 Jul 2001, 07:43 EST
supaawesomekickass

/me HUGs this map

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