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Grease Lightning by headrot - 20 Sep 2008
30 second videoPanorama screen shot
Video - Panorama - Download » FileFront, MHGaming, ..::LvL (0.81MiB, 1,809 d/loads) - Add to My maps - Permalink - digg it!
Grease Lightning
CPM/DM/Tourney 2-3 player
FileFront, MHGaming, ..::LvL (0.81MiB, 1,809 d/loads)
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Rate release: Currently 7.05 / 10 (19 votes)
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The focus of the map is Tournament play with multiple levels, weapons scattered everywhere, with lots of health and ammo. The map plays just fine with bots, who are at a bit of an advantage since movement around the map means you can not look everywhere at once like they can. The use of textures and lighting suits the Q3 environment of the map. No complaints about any technical issues or map flow. The poly count is very low, so this map should run great on even the oldest Quake 3 machine.

The focus on this map usually works out with explosive weapons such as the Rocket Launcher and Grenade Launcher. With so many levels and corners to hide around; Railguns and Shotguns tend to lose out quickly because there is not much in the way of direct line of sight shooting. Wearing your opponents down can take a long time unless you chase after them. For players that like to hit and run, it could be a very long match before a winner emerges.

I did find that a simple rocket-jump at the top floor could send you into the area above the map, in which you can see through a lot of areas to below. Maybe not what the map author intended since it makes having the Railgun up there kind of unfair since no rocket splash damage will touch you with the sky behind. I think a simple tweak could have been to prevent those areas above the beams from being rocket jump accessible just for sanity reasons.

The author suggest using the console to start a FFA server, which the map plays find for a small number of players as well. Even with a large number of players, the map still has plenty of action and weapons to be found for FFA style death match. The Grenade Launcher then becomes your friend when action gets tight.

Until you learn the map, it will certainly challenge your observation skills with so many levels and corners for your opponent to hide around. It is fun wondering where your opponent might strike next and it forces you to rely more on your sense of hearing to better locate your opponent.

Reviewed by KnightMB

2003
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Posted comments:
#3 headrot
25 Sep 2008, 3:29 am
Hello all!
Thank you for your review and comments!
I would just like to say that I didn't clip off the roof beams because I didn't think anyone would actually go there!
I would also like to point out a number of 'trick' jumps that are possible in CPM mode, which didn't seem to be heeded...?
Thanks again ..::LVL, look out for my next map
HEADROT
#2 RaspAtan
Not registered
21 Sep 2008, 8:56 am
didnt understand your point.....but the map is great!!!!.....
I like it a lot.....it has a good combination of visibility and not so open...
#1 Mark
20 Sep 2008, 10:00 pm
the roof beams were a bit weird - the whole area could have been clipped off begging the question - why have the stairs that allow you to go right up there? the other option would be to open that area up for play by removing the caulk on the rafters but then there is the issue of z-fighting between the sky and the edges of the map???
Close the map navigation system
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