DM/TeamDM 4-12 player
FileFront, MHGaming, ..::LvL (9.85MiB, 978 d/loads)
Video Readme Maps by Author Authors site
FileFront, MHGaming, ..::LvL (9.85MiB, 978 d/loads)
Video Readme Maps by Author Authors site
Rate release: Currently 6.5 / 10 (17 votes)
130
6.5
e7e3e0409ab0632f7d119c894000c488
Mouse over to vote |
Your vote:
0 / 10 |
1998
Posted comments:
#6 Jul007
Not registered
15 Oct 2008, 4:39 am
Very beatiful map. With only 2 players funny as well.Not registered
15 Oct 2008, 4:39 am
big THX at mikko ;)
#5 Tig
27 Sep 2008, 8:15 am
There is one missing texture: 'textures/PanMikko/wrnjumppad'. This texture is part of a shader and does not produce 'grey and white' error.27 Sep 2008, 8:15 am
#4 Missing Textures?
Not registered
27 Sep 2008, 3:48 am
I run all my review maps in a fresh vanilla Q3 install just to make sure I don't spot any missing textures. I didn't see any missing textures, so I'm not sure why yours would have some missing? Where did you see missing textures?Not registered
27 Sep 2008, 3:48 am
#3 Mikko Sandt
Not registered
23 Sep 2008, 1:24 am
Thanks for the review.Yeah, I regret the fact I left the map so boxed - It'd have been better if I had allowed the player to drop outside the map and die (and tweaked the ramp). It'd have just been a bit too much of extra work and I couldn't take it at that point anymore.I couldn't find any missing textures (I made a clean installation when testing the map exactly so that I could be sure of this) and Mark is the first one to mention missing textures.Everyone seems to prefer the winter version. It really was just a last minute gimmick. I prefer the green & grey hue of the original version.Anyways, what's the weapon respawn timer command in TeamDM?Not registered
23 Sep 2008, 1:24 am
#2 RaspAtan
Not registered
21 Sep 2008, 8:47 am
Didn't find the BFG.....Not registered
21 Sep 2008, 8:47 am
#1 Mark
20 Sep 2008, 11:08 pm
unfortunately there are missing textures and having the map right at the edge of the box is noticeable. however on the plus side there is alot of style and consistency to the map in general demonstrating that once technical glitches are overcome with a little more practice and experience there are going to be some very refined q3 maps for the future20 Sep 2008, 11:08 pm



![Lobby [The Matrix] Lobby [The Matrix]](/levels/lobby/lobbysm.jpg)





