DM/TeamDM 4-12 player
FileFront, MHGaming, ..::LvL (9.85MiB, 2,007 d/loads)
Video Readme Maps by Author Authors site
FileFront, MHGaming, ..::LvL (9.85MiB, 2,007 d/loads)
Video Readme Maps by Author Authors site
Rate release: Currently 7.46 / 10 (27 votes)
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7.46
1858960d2a055d55596a8a31678b4578
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1998
Posted comments:
#27 Mikko Sandt
Not registered
11 Aug 2009, 6:09 am
dONKEY, it's not necessary but it's in the pk3 for the same reason the map file is. This saves mappers the trouble of having to google the model if they'd like to use it.Not registered
11 Aug 2009, 6:09 am
| #25 Tig 10 Aug 2009, 1:01 pm |
sry but i have opened the pk3 file with Winrar.... but if i make the textures of the teleporter model in the "scripts" folder and i write the name "telestecki" in the file: "shaderlist.txt", q3radiant doesn't load the model's textures....
(i write "telestecki" in the shaderlist... but in the folder: lifeline.pk3/models/ isn't a readme.... and i don't know the real name i must write.... )
(i write "telestecki" in the shaderlist... but in the folder: lifeline.pk3/models/ isn't a readme.... and i don't know the real name i must write.... )
#23 zihaben
Not registered
10 Aug 2009, 5:08 am
@dONKEY: Yes, packing md3 in final release does not necessary.... But mapping beginners are so happy when they found those models... ;-)Not registered
10 Aug 2009, 5:08 am
oh!..... thanks friends! :) i'm so stupid! :)
#21 dONKEY
Not registered
10 Aug 2009, 1:39 am
Why is an md3 in the pk3? That isn't necessary.Not registered
10 Aug 2009, 1:39 am
#20 Mikko Sandt
Not registered
09 Aug 2009, 11:42 pm
All you need to do is open the pk3 file with Winrar or some other similar program. The map, the textures and the teleport model are all there.Not registered
09 Aug 2009, 11:42 pm
#19 zihaben
Not registered
09 Aug 2009, 9:09 pm
@Gio: there are lot of ways to convert compiled data back to md3, but I'm not sure Mikko Sandt will be happy with that... Anyway, as a mapper myself, I think you need his permission, and as soon as you contact him - you can ask for md3 =)Not registered
09 Aug 2009, 9:09 pm
where ca i download the lifeline teleporter model (*.md3) ?
but i need the Lifeline.map and Mikko Sandt can send me the file...
Edited: 09 Aug 2009 AEST
Edited: 09 Aug 2009 AEST
| #16 Tig 09 Aug 2009, 10:08 am |
Mikko sandt... can u give me the file: Lifeline.map and the textures of lifeline?
i want to create a map like lifeline... becacuse lifeline is a very very good map :)
Edited: 09 Aug 2009 AEST
i want to create a map like lifeline... becacuse lifeline is a very very good map :)
Edited: 09 Aug 2009 AEST
YES! BIG BIG THANKS TIG!! :)i like to have another corrispondence with you... :)
Edited: 04 Aug 2009 AEST
Edited: 04 Aug 2009 AEST
| #13 Tig 03 Aug 2009, 10:57 pm |
i see the glass gray and white, inside and outside... any messages...TIG I AM SORRYY! ! ! i am italian and i am 12... i have reported your comment in error
Edited: 03 Aug 2009 AEST
Edited: 03 Aug 2009 AEST
| #11 Tig 03 Aug 2009, 8:52 am |
#10 Gio
Not registered
02 Aug 2009, 10:49 pm
Can You help me?Not registered
02 Aug 2009, 10:49 pm
#9 Gio
Not registered
02 Aug 2009, 9:15 pm
Very cool... but i can't see the glass texture...Not registered
02 Aug 2009, 9:15 pm
#8 nou
Not registered
01 Jun 2009, 1:55 pm
yeah yeah yano nou lol ya i know rly cool no ya lol ya i know ya ok lol k ya pretty good no yeah i know lol yeah no what?Not registered
01 Jun 2009, 1:55 pm
#7 051R15
Not registered
31 May 2009, 9:34 am
Looks okay, game play is really boxed in.But what's the deal with the forced advertising for some lame pop band...? Quake Live players don't seem to mind, but in-game advertising = instadelete for me.Not registered
31 May 2009, 9:34 am
#6 Jul007
Not registered
15 Oct 2008, 4:39 am
Very beatiful map. With only 2 players funny as well.Not registered
15 Oct 2008, 4:39 am
big THX at mikko ;)
| #5 Tig 27 Sep 2008, 8:15 am |
#4 Missing Textures?
Not registered
27 Sep 2008, 3:48 am
I run all my review maps in a fresh vanilla Q3 install just to make sure I don't spot any missing textures. I didn't see any missing textures, so I'm not sure why yours would have some missing? Where did you see missing textures?Not registered
27 Sep 2008, 3:48 am
#3 Mikko Sandt
Not registered
23 Sep 2008, 1:24 am
Thanks for the review.Yeah, I regret the fact I left the map so boxed - It'd have been better if I had allowed the player to drop outside the map and die (and tweaked the ramp). It'd have just been a bit too much of extra work and I couldn't take it at that point anymore.I couldn't find any missing textures (I made a clean installation when testing the map exactly so that I could be sure of this) and Mark is the first one to mention missing textures.Everyone seems to prefer the winter version. It really was just a last minute gimmick. I prefer the green & grey hue of the original version.Anyways, what's the weapon respawn timer command in TeamDM?Not registered
23 Sep 2008, 1:24 am
#2 RaspAtan
Not registered
21 Sep 2008, 8:47 am
Didn't find the BFG.....Not registered
21 Sep 2008, 8:47 am
| #1 Mark 20 Sep 2008, 11:08 pm |









