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Saint Tourney 4 - Disposed by Kaziganthe - 17 Dec 2004
Download » FileFront, MHGaming, ..::LvL (2.53MiB, 1,679 d/loads) - Add to My maps - Permalink - digg it!
Saint Tourney 4 - Disposed
CPM/DM/Tourney 2-4 player
FileFront, MHGaming, ..::LvL (2.53MiB, 1,679 d/loads)
Readme    Maps by Author    Authors site
Rate release: Currently 7 / 10 (1 votes)
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A small, dark tourney map. The setting is a waste disposal station covered with dingy, grayish textures (from shaderlab). Lighting is well used and fairly realistic. Colored lights are nicely used for some item markers. Models like overhead lights (UT2k3-ish), pipes with large valves, chains, and broken floor tiles, as well as 2 custom sounds completes the atmosphere. One of the sounds is an eerie clank on a large pipe: is that your enemy somewhere close by, toying with you?

The layout is a main walkway around a lower area, with side and upper open rooms surrounding it. FFA gameplay focuses around that main walkway as the only way out from the area below (minus rocket jump) is to teleport directly up to the main walkway. This becomes a vicious cycle and more than 3 players grows tiresome. 1 vs 1 play is OK. This is, of course, with bots. Human players may make more of the map. All weapons minus BFG and no powerups. Health is sparse, but a megahealth is included. Optimized for CPMA play, with the item layout by Swelt.

Nitpicks: There is a black, death pool in the corner turn of a hallway. It is dark, and I guarantee you will fall in it the first time. The Red Armour is up on a ledge: which is easier to get in CPMA. RG up high and close to MH and YA = map ownage.

Good for 1 on 1, or ffa with 3 players.

Reviewed by remnent

1746
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Posted comments:
#6 Mark
21 Jul 2008, 11:01 pm
The atmosphere in this map is superb and the layout is mighty fine as well but the item placement??? You should have trusted your instincts and done it yourself kaziganthe. The rail gun overlooks 1 RL and is just to the left of MH and to the right of another RL in a dead end. Not only that but it overlooks a teleporter where players spawn directly above it (teleporter that is). Due to lack of trim on the stairs and narrow corridors the RA isnt as easy to get as it looks without the aid of the RL or PG. Item placement does this map a real injustice.
#5 Burnin'Nate
Not registered
06 Apr 2007, 6:50 am
Oops wrong map! Disregard!
#4 Burnin'Nate
Not registered
06 Apr 2007, 6:47 am
The little round ceiling light texture you see in the screenshots is missing for me. :(
#3 J2KoOl63
Not registered
22 Jan 2005, 10:12 pm
Bots played really well in this map. They were tough and they roamed the map. Lighting was pretty good and I guess item placement was ok. I didn't like the overall feel of the map though. Also the dark pool was a bad idea to put in this map. It is still a pretty decent map.


7/10


-J2KoOl63

#2 Kaziganthe
Not registered
17 Dec 2004, 5:16 pm
Edit... um lol read the review again... disregard the previous comment ;)
#1 Kaziganthe
Not registered
17 Dec 2004, 5:14 pm
Thanks for the review, although there are two ways out from the RL area in CPMA, which the map was designed for. I should really specify these things in the readme :P.
Close the map navigation system
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