CTF/DM/Tourney 2-12 player
FileFront, MHGaming, ..::LvL (38.84MiB, 2,536 d/loads)
Readme Maps by Author Authors site
FileFront, MHGaming, ..::LvL (38.84MiB, 2,536 d/loads)
Readme Maps by Author Authors site
Rate release: Currently 6.31 / 10 (16 votes)
126
6.31
808ffff604e32687a11fc7427740439d
Mouse over to vote |
Your vote:
0 / 10 |
1423
Posted comments:
#13 not entered
Not registered
12 Feb 2005, 2:33 pm
this site looks like my grammas assNot registered
12 Feb 2005, 2:33 pm
#12 George
Not registered
11 Nov 2002, 9:10 am
Not worth HD spaceNot registered
11 Nov 2002, 9:10 am
#11 Gear :)
Not registered
01 Nov 2002, 1:08 pm
Hey ........ cool, I just read it. Funny to read, POOR GAMEPLAY. Of course, there's no optimization at all :) ITs a review for the FACTS that's all. Not registered
01 Nov 2002, 1:08 pm
The poor gameplay will probably be the same for tm5 with an additional note of TOO DARK :)
Good tm guys,
#10 Scampie
Not registered
29 Oct 2002, 3:31 pm
ho well, not that it matters really. :DNot registered
29 Oct 2002, 3:31 pm
and the .aas not loaded... yeah, the original .pk3 had a bad version of it... thought the pk3 had been updated since... here's a fixed .aas for that.
<a href="http://scampie.spawnpoint.org/maps/b00/tm4_scampie_patch.zip" Target="_BLANK">scampie.spawnpoint.org</a>
also, I have the .map availible for anyone who wants it. it's the the LvL Open Source liseance, but pretty close.
<a href="http://scampie.spawnpoint.org/maps/b00/source/tm4_scampie_map.zip" Target="_BLANK">scampie.spawnpoint.org</a>
#9 psion
Not registered
29 Oct 2002, 10:37 am
hey cool.. gj everyone. ;)Not registered
29 Oct 2002, 10:37 am
#8 wviperw
Not registered
29 Oct 2002, 10:21 am
Yeah! They're finally reviewed. GG's all.Not registered
29 Oct 2002, 10:21 am
(and I agree that Scampie's map should have been in the top half at least)
#7 remnent
Not registered
29 Oct 2002, 8:08 am
Remember- they let just ANYBODY review these maps. So these are one player's opinion (me). Not registered
29 Oct 2002, 8:08 am
MYTH- you're right, it is a tech-styled map. I looked at the screenie when i was writing the review and between the trees and colors- I thought: roman ruins.
SCAMPIE- I hated putting your map last because I love your maps from Speedpack 100,99,133, etc. This map just didn't do it for me personally. (I also couldn't get the .aas file to load, but tried not to let that influence the review).
#6 Shallow[BAP]
Not registered
29 Oct 2002, 5:03 am
I certainly thought scampie's was in the better half of the pack for enjoyment, also excellent style and detailing, plus it shows that trisouping isn't the only way to make good looking rocks.Not registered
29 Oct 2002, 5:03 am
Eventually I might get around to releasing the texture set I made for my map :-P
#5 Akuma
Not registered
29 Oct 2002, 4:37 am
lol, indeed Myth :)Not registered
29 Oct 2002, 4:37 am
Finally the review is here though.
#4 Myth
Not registered
29 Oct 2002, 3:18 am
"MYTH - Indoor/Outdoor arena set in Roman ruins."Not registered
29 Oct 2002, 3:18 am
That's funny, I remember mine being a tech/space theme with a cave. Quite how you get to Roman ruins is truely beyond me.
#3 keditok
Not registered
28 Oct 2002, 9:48 pm
Mine was teh best TM EV4R SC4MP13!11Not registered
28 Oct 2002, 9:48 pm
#2 Scampie
Not registered
28 Oct 2002, 6:08 pm
um... ignore that P.S. of my last post accually... there was a staircase thruout the dev of the map, but I scrapped it due to framerate on the last day... gg memory!Not registered
28 Oct 2002, 6:08 pm
#1 Scampie
Not registered
28 Oct 2002, 6:04 pm
finally reviewed, just as TM5 finished!Not registered
28 Oct 2002, 6:04 pm
lots of great maps in this pak, WviperW's was the best IMO. I remember his, Akuma's, Equim's, Myth's and Shallow's being great fun to play. all of those could easily be standalone, releasable maps with a little tweaking (in fact, I believe WviperW did just that).
The rest were pretty good for the time they were given, AD5's has a great looking center area and a nice overall theme. Monsto's map is nice looking, and is an original idea, but feels a bit disjointed in the way it works. and look on the screen on Gear's map! there I am! chatting away when I should have been mapping harder ;D
Good job to all those involved.
P.S. was my map really the worst in the pak? :(
it confuses me what the reviewer means by "Only way to upper levels is by climbing quarry wall."... does he mean the staircase, or did he somehow miss that?









