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ZeitGeist by -cha0s- - 10 Feb 2002
More than 5 years old
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ZeitGeist
DM/Tourney 2-4 player
FileFront, MHGaming, ..::LvL (2.39MiB, 2,051 d/loads)
Readme    Maps by Author    Authors site
Rate release: Currently 8.07 / 10 (15 votes)
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8.07
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Set in grassy ruins this level marks the author's first serious attempt at generating good game play, and he has been pretty successful. Custom textures give the map a fresh look. Connectivity is strong. The item placement strikes a reasonably good balance, although the +50 health ball is probably too strong for its proximity to the PG and the Red Armour. The arena is mostly set with right angles.

One nitpick is the fern limb that goes through a +25 health ball. With extra vertical development in the future and more experience with item placement Chaos will do spectacular things.

Worthy of some harddrive space.

Reviewed by Pure Imaginary

Second Opinion

Great game play, excellent sounds and excellent texturing. Zeitgeist is a SMALL, FAST map that will have you pounding your keyboard if you ever get behind. Great connectivity and the inclusion of 1 MH, 1 YA and 1 RA in close proximity means you have at least a reasonable chance of surviving your subsequent spawns. Good item balance, although the Rail Gun is probably not needed, and the platform on the bottom level for the should have held the MH (IMHO). The Weapon placement shaders are great. Bot played ok except for the elevator.

Grab it now.

Reviewed by Brad 'notime' Kiefer

1170
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Posted comments:
#16 stoni
Not registered
28 Jun 2002, 4:23 pm
Good work!

Looks good, plays good with about 3 or 4 and I like the atmosphere


try it!

#15 stoni
Not registered
28 Jun 2002, 4:22 pm
Good work!

Looks good, plays good with about 3 or 4 and I like the atmosphere


try it!

#14 hannibal
Not registered
16 Feb 2002, 12:23 pm
Just average on the "How-long-you-gonna-keep-meh" scale. Not a fan of the hallways. But I do look forward to cha0s' future work.
#13 xfoo
Not registered
13 Feb 2002, 1:16 am
/me wonders wtf is up with biggidy-bang and if people are getting annoyed with IRC commands on forums
#12 Comic Relief
Not registered
12 Feb 2002, 8:57 pm
/me gets big kick reading comments! Me also think ZeitGeist fun level. Just right for 1 on 1. Uh, hallways and doors not too tiny for Comic.
#11 Octovus
Not registered
12 Feb 2002, 1:48 pm
/me kicks biggidy-bang somewhere else

#10 biggidy-bang
Not registered
12 Feb 2002, 9:19 am
/me kicks octovus' high-horse.

stupid animal.

#9 Octovus
Not registered
11 Feb 2002, 5:34 pm
Aha! I remember this one (a case of download the file, attempt to insert in baseq3 directory, get error because there is already a file in there named the same :-p. I keep all my q3 maps as I have a proggy that will play a map at random whenever I want, so more variety = good).

That said, I really enjoyed this level! It comes from the Charon school of mapping with tight hallways and atriums, but as xfoo hinted it takes that rather to the extreme. More space might have been nice, but at least the author is consistent. Also in agreement with xfoo over the texturing; a nice environment of hazy blue metal is greatly enhanced by the ferns and grass textures/models, to the extent that it feels almost like a walk in an elven forest (ok I'm going extreme here, but a wild place that has been "civilized", maybe ancient ruins? I'll shut up, suffice it to say I liked it). Gameplay is pretty good. The upper levels don't offer much reason to stay however, only the portion near the stairs gets real attention; the bots don't even understand the lift 3/4 of the time (I believe this is a recognised problem).

Sweet looks, pretty good IP, not at all bad gameplay, but stinted flow...hit or miss, but I give it an 8.

-Octovus

#8 xfoo
Not registered
11 Feb 2002, 3:06 pm
Okay, I didn't do anything but run around this map for 10 minutes... but I still have a few comments.

1 - It continues to boggle my mind on how mappers insist on making tiny ass hallways with tiny ass doors. An extra 32 units would of really helped in some spots.

2- Didn't really like how there are only 2 ways up from the lower half of the map.

3- I like what was done with the arch. and textures.

#7 Pure Imaginary
Not registered
11 Feb 2002, 1:43 pm
Octovus, I should have clarified that the "4 month" part applies to Eversor. Sorry about that! :O

Eversor was the only one who complained.

#6 Octovus
Not registered
11 Feb 2002, 5:03 am
(Which is to say the RG comment was in brad's review, not yours...)
#5 not entered
Not registered
11 Feb 2002, 5:02 am
"The reviewers here don't magically get all these maps and have the time to handle them."

Imaginary, please. I respect your position in the community and I am very happy to see people submitting reviews (I've sent it 9 or so myself to date, it may be more but its no less...the reviewer details lost one is mine).

And it's not some exclusive club. I know you're trying to say that, because you comment he can send one in - and that's what he said he was going to do! Anyone who really wants to review a certain map can send it in, and it doesn't matter who the heck they are, there's been tons of reviewers contributing as of late. It's not as if d00m5suck4 (I hate l33t names :-p) was disagreeing with you anyways, you weren't the reviewer...I just don't understand why you went so on the defensive?

Anyways, I'll probably be playing this tonight, comments then.

-Octovus

#4 d00m5uck4
Not registered
11 Feb 2002, 3:31 am
Hi Pure Imaginary!

"A bot being good with a weapon in a certain map is absolutely no justification to have the weapon in the map."

Ok, good point, but

"A weapon placed in a map should be useful in some situations but should not be dominant."

and that is precisely what I think the railgun is.

I admit, while playing the first 40 frags in the map I went "Dang, why the railgun in this narrow map?"

Then after a few 100 frags more, both 1 vs. 1 and 4 FFA, even 6FFA (!) with 3 humans and 3 bots I think that the railgun is a pretty good addition.

And, to come back to my previous statement, this was shown by a bot to me, alone I would probably not have realized this.

"I churned out this review after a matter of hours after getting the map."

I had this maps for weeks (27th of September) and -I repeat myself- was planning to do a review after I noticed it being in the queue. I played this map over and over again to get a proper impression, therefore I was too late to hand it in. :(

"If you think you can give a fair review, go to the Map queue and help out."

I actually might do this, but I might be too slow again and besides that I am no mapper and I really do not notice "the fern limb that goes through a +25 health ball" (no offense intended!) unless it hinders the gameplay.

#3 Pure Imaginary
Not registered
10 Feb 2002, 6:31 pm
"huh? Have you played against Klesk or Xaero? Even Doom kicks a55 with the Rail Gun."

A bot being good with a weapon in a certain map is absolutely no justification to have the weapon in the map.

In an ideal competitive world, a weapon placed in a map should be useful in some situations but should not be dominant.

No one had this map 4 months before reviewing it; as a matter of fact, I churned out this review after a matter of hours after getting the map. The reviewers here don't magically get all these maps and have the time to handle them. If you think you can give a fair review, go to the Map queue and help out.

#2 d00m5uck4
Not registered
10 Feb 2002, 5:09 pm
Howdy!

Brad said:

"the Rail Gun is probably not needed"

huh? Have you played against Klesk or Xaero? Even Doom kicks a55 with the Rail Gun.

My only complaint about the map is that there are too many items for 1:1, it is perfect for a 4 player FFA.

When I noticed that this great map was still in the queue, I wanted to do a review, too, but a few days later, the review(s) were already submitted.

An which word is missing in this sentence:

"the platform on the bottom level for the should have held the MH"

Download it :)

CU

d00m5uck4

#1 Eversor
Not registered
10 Feb 2002, 1:01 pm
To write these few lines took 4 month! Extremly too long for such a brilliant map!

*greetz*@chaos

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