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091b628e7879b02b52c894d4cf47a40a
lichtwärts by -cha0s- - 04 Aug 2002
More than 5 years old
Download » FileFront, MHGaming, ..::LvL (1.75MiB, 2,718 d/loads) - Add to My maps - Permalink - digg it!
lichtwärts
Space DM 3-6 player
FileFront, MHGaming, ..::LvL (1.75MiB, 2,718 d/loads)
Readme    Maps by Author    Authors site
Rate release: Currently 8.18 / 10 (22 votes)
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As the author explains, this map was "not built as a really playable map but as a design study". This is a light-grey floater in a light-grey space. The map looks like a cartoon drawing, which is interesting for some minutes, and remembers to Charon's geocomp2 entry. For being a floater, it offers some complexity with lots of bounce pads and platforms. The item placement has its nitpicks, like the megahealth, too close to the red armour, focusing too much the game play on the center. Bots play with some problems, dropping too much on that central area to get the best items.

A nice design study. Download it if you are a diehard floater fragger.

*papri-K*

Tigs Notes: Its great to see people trying new styles and this 'cell shading' aesthetic is very cool. Great work!

1352
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Posted comments:
#14 dOOd
Not registered
03 Nov 2005, 9:42 pm
chaOs, you should NOT criticize your work. As stated in the readme, the bots 'play stupid' and this map is 'not really playable.' Well I think that even though the framerate sucks, the bots play great and even challenged me on hardcore and 1 vs 1 or 3-player FFA also RAWKS.


P. S. I'm an eleven-year-old.

#13 Kulek
Not registered
04 Aug 2003, 11:22 am
Sweet
#12 eskimo roll
Not registered
09 Mar 2003, 8:28 am
Nice one chaos, you have managed to create an interesting map.

The geometrybrushwork forms really work together especially the radio transmitter shader effect, v sweet.

#11 Salinga
Not registered
21 Sep 2002, 4:32 am
This map is Q32EF compatible, so it can be played with "ST: Voyager - Elite Force".

To find out more about the mod, visit: http://q32ef.fragland.net

#10 wviperw
Not registered
22 Aug 2002, 10:16 pm
Wow! Like nunuk said, its not really all that playable, but the look is just awesome. I think an upcoming project of mine will have to incorporate cel-shading. (always a good thing when a map is so good that it inspires you to make your own :))

"there are better cel-maps than charon"

Actually, charon's map wasn't "truly" cel-shaded by using ydnar's implementation. He said he ended up using a manual method (clone all brushes in the level, invert, and tweak), so its not really fair to compare his level to this. :)

#9 Eversor
Not registered
08 Aug 2002, 3:29 pm
this map is simply amazing, I´m proud to be one of the betatesters. Keep in on cha0s, I´d love too see more from u
#8 cavefish
Not registered
08 Aug 2002, 6:45 am
Sure, just look at the site the reviewer mentioned... "and remembers to Charon's geocomp2 entry." - the adress would be http://www.planetquake.com/nunuk/geocomp2mapcharon.htm

I don´t know if there are other maps with cell shading... All i just wanted to say that there are better cel-maps than charon, but when someone talked about cel-shading, lichtwärts was never mentioned, only charon´s demon pigs map...

#7 Shagz
Not registered
07 Aug 2002, 3:14 pm
Cavefish - there are *other* maps that use this cell shading technique? (as you say, "nice to see the best map using cell shading" implying that there are others that aren't so good out there)... where can I find them?

BTW, -cha0s-, great looking map! Not sold on playability, but like you said, it was only a design excercise and it certainly succeeds at that!

#6 cavefish
Not registered
06 Aug 2002, 5:07 am
Nice to see the best map using cell shading here... Sure, Charon can really make some ubermaps, but "demon pigs go hog wild" isn´t really uber...

Hope you´ll make some playable map in this design, cha0s =)

Uhm...where´s my dreamcast and jet set radio? *goes away, searchin..*

#5 tanyeli
Not registered
06 Aug 2002, 3:46 am
i think ydnar's comment is quite explanatory...

let everyone use ydnar's q3map... :)
#4 remnent
Not registered
05 Aug 2002, 2:46 pm
The "cell shading" is totally cool. The style is very much like charon's "Pigs dogs" from the geocomp2. The grey scale focuses the colors on the items & players while still displaying striking architecture.

Please give us a tutorial so we can all do this kind of awesome mapping !!!!

#3 Blitzz
Not registered
05 Aug 2002, 1:58 pm
Coming from nunuk, it's a real compliment. I hope mine can add in in comparison =)

I LOVE IT!

God, I should start mapping for Q3 if you could explain where and how exactly you did this? Is it some kind of plugin/fx as you speak in the readme?

I'm rating it 9 purely for looks and originality btw =)

#2 nunuk
Not registered
05 Aug 2002, 1:01 pm
i am .........moved!

this is one of the best things i've seen for quite some time. not really playable, and framerate sucks, but damn! it's visually a dream come true!

good job cha0s.

#1 ydnar
Not registered
04 Aug 2002, 7:05 pm
Sweet. :)
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