CPM/DM/Tourney/TeamDM 2-5 player
FileFront, MHGaming, ..::LvL (1.8MiB, 1,089 d/loads)
Video Readme Maps by Author Authors site
FileFront, MHGaming, ..::LvL (1.8MiB, 1,089 d/loads)
Video Readme Maps by Author Authors site
Rate release: Currently 8.08 / 10 (18 votes)
161
8.08
efed2bb90dfcdc44fa8f5c9b71e53d6e
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1997
Posted comments:
#7 RaspAtan
Not registered
21 Sep 2008, 8:45 am
Yes...bots bots bug.....but is very nice.....Not registered
21 Sep 2008, 8:45 am
#6 Tig
08 Sep 2008, 11:33 am
@Anonymous: Again, ..::LvL is not the place, however I suggest you look at the console command condump. Basically, remove all PK3s except the main Q3 ones and your own, load your map and do a condump - this will make a text file with all the 'missing' textures listed. BTW, make another post that is not related directly to a map listed here and your comment will be removed.08 Sep 2008, 11:33 am
#5 Anonymous
Not registered
08 Sep 2008, 9:30 am
hmmm... one more question, is there any possible way to collect the appropriate textures for a map if you no longer have the .map file, just the bsp?Not registered
08 Sep 2008, 9:30 am
#4 Mark
07 Sep 2008, 4:01 pm
Shaman&Dragon & Unbalanced are definately this authors better maps in terms of map layout and gameplay. The cpm bots seem fixated on the lightning gun and tourney play will be fixated on the mh/ra - especially considering their close proximity to rg/rl. Given the blockiness of the architecture and rather cramped surrounds of the lower level, gameplay is rather ordinary - it certainly lacks that tourney magic. Blockiness also hinders jumping up to the next level on the crate stacks - i found it hard to maintain speed needed to do this often clipping walls along the way. They could have done with an edge trim. I can see the disco feel making for some late night lan fun for those in the frame of mind to be easily seduced by the lights - it will take 4 players to liven it up as the layout certainly doesnt appear to be doing it.07 Sep 2008, 4:01 pm
#3 Tig
04 Sep 2008, 8:29 am
@Anonymous : Your question would be better answered on one of the Q3 forums like http://quake3world.com/ or http://levelmakers.com/ - however, if you placed the textures in many different sub folders or did not copy them to a 'map_name' folder as you used them, well... sounds like now could be a good time :]04 Sep 2008, 8:29 am
#2 Anonymous
Not registered
04 Sep 2008, 5:41 am
Hey- I have a question. I've got a map that I'm trying to pack up and I know I have to pack up all it's textures. But all the textures are in different sub-folders. Is there any easy way to do this?, or do I have to do it the really obvious but annoying way: look at the map in radiant and find each texture in its directory one-by-one?Not registered
04 Sep 2008, 5:41 am
#1 RotaryFist.cz
23 Aug 2008, 5:15 pm
The map looks nice and is quite fun to play but could be a bit less homogenic. Like this, its a 3D maze.23 Aug 2008, 5:15 pm



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