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the GrimSpa[e (v1.1) by the_nookie - 19 Aug 2005
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the GrimSpa[e (v1.1)
Space DM/Tourney 2-4 player
FileFront, MHGaming, ..::LvL (1.51MiB, 2,433 d/loads)
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Rate release: Currently 6.6 / 10 (5 votes)
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6.6
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These void/platform maps usually end up repeating themselves or other void maps. In terms of design "GrimSpace" is hardly original - it has all the stuff we have seen a zillion times before. Not that it's a bad thing in any way - the architecture still remains good with some custom stuff and cool light poles.

As for gameplay - sweet stuff! Tested with 2-4 bots on Hardcore and it plays smoothly. The bots navigate well through the map, picking up the Quad and they manage to stay on the platforms instead of falling down to their deaths. Never saw them picking up the BFG but I have got to say that it took some time before I even realized that the level has the weapon - and I never quite made it there. The combat is well balanced with all three weapons dominating the level - shotgun, railgun and rocket launcher all come handy. The most juicy platform (out of three) is the one with both RL & Quad. Beware of skilled railgunners!

While GrimSpace might look like all the other void maps it manages to stand out due to its smooth gameplay and well placed items.

Reviewed by Mikko Sandt

1801
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Posted comments:
#9 Mark
20 Jul 2008, 10:50 pm
In response to swarvs previous comments "spacemaps for noobs..."
Firstly trickjumps are dubious on spacemaps because if you fail to pull it off you lose a frag from your tally when you fall into the void, but red fog, slime and lava can all have the same detrimental effect. Apocalypse void for egs has a nice strafe jump off the quad accelerator pad to rail gun that is no risk to pull off. because of the void factor, if we must think in terms of "noobs" then really spacemaps pose greater risk because of the void factor. finally new plays require encouragement and tutelage from more experienced players and mappers if they are to improve their skills and will appreciate your advice as well as earning yourself some good old fashioned respect - peace out and all that shit...
#8 nook
Not registered
03 Nov 2005, 9:21 am
if it's really that hard here you go
http://thenookie.newmail.ru/demo_nookdm3_bfg.zip
#7 the_nookie
Not registered
02 Nov 2005, 2:06 pm
okay
it should be reached with single strafejump from lower area of RA platform
There are 2 tubes (that splits up light glow) and corner of platform
Yep that's a bit stupid explanation... :)
#6 HOT SHOTT
Not registered
24 Oct 2005, 1:39 pm
Rocket jumping I can do, strafe jump... not so much. I've read up on it, but I've just never seen anything that explained it real well. This board definetely doesn't need the BFG. It's a blast without it. But it just sits over there, taunting me!
#5 swar)v(
22 Oct 2005, 11:17 am
You can rocket jump to the BFG from the rocket launcher platform or you can circle-strafe jump to it from the platform its on. To get back you pretty much have to strafe jump. It's probably not a great idea to have trickjumps like this required to grab items on a space map, as space maps are generally for n00bs who don't know how to trick jump ;) Besides, the BFG really isn't worth the risk of the jump, imho.
#4 HOT SHOTT
Not registered
20 Oct 2005, 5:50 pm
this map RAWKS! we have a blast whenever we load it up here at work. anybody know how to get the BFG? We all finally gave up trying to get it.
#3 the_nookie
12 Sep 2005, 8:01 pm
chi, strange thing. I rate it for 8, but it sais 10 after 1 vote
and thanks, DevilDriver. Map is pure and simple, but that's why rules [imho ;]


Edited: 12.Sep.2005 20:04 UTC

#2 DevilDriver
20 Aug 2005, 1:51 am
This is the best space map since few months back. I had this map long before it was reviewed and I still love it. A rare appreciation from an asshole like me.
#1 the_nookie
19 Aug 2005, 7:11 pm
Hmm. my rate is 8 points ;-]
at first thanks for great review to Mikko Sandt
at second thanks to q3dm6.ru server and it's admin barmaley for his invaluable help while working on map

probably map's geometry could be better but I was afraid to damage gameplay (espesially of bots)
yeh geometry is simple but ideas of my delirium adds some Eccentricity to You (I hope)

ps
I prepare my second release these days. i hope You'll see it bit later after completition


Edited: 19.Aug.2005 19:16 UTC

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