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Until The End Of Time by [Kona] - 02 Oct 2000
More than 10 years old
Download » MHGaming, ..::LvL (1.94MiB, 3,018 d/loads) - Permalink - digg it!
Until The End Of Time
Download » MHGaming, ..::LvL (1.94MiB)
Readme    Maps by Author
Game type:DM, 3-7 players
Weapons:No weapon keywords yet
Items:No item keywords yet
Bots:No bot keywords yet
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 7 / 10 (10 votes)
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Two very tight maze like levels with good fast gameplay and excellent frame rates. Comes in Duel and DM flavours with small differences between them. The layout is over two main floors and gameplay covers the whole level but its a bit tight. The bottom level is mostly organic rock with pools of water which work well to track your opponent. The rest of the level is all iron, tempered metal and rust marked concrete, under a stormy full moon sky. The lighting is crisp. It has an old school quake feel with no curves, no shaders apart from the sky and teleporters. Bots play really well.

Super fast, old school fun.

583
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Posted comments:
#5 hannibal
Not registered
21 Jul 2001, 11:07 EST
I'd kill for ya to tweak the IP a bit for dueling, recompile using the new AAS. Purdy please!?!
#4 hannibal
Not registered
19 Jan 2001, 12:47 EST
the items need to be a bit tweaked for dueling, but ffa is de-lish. Kona, if you stop mappin, I'll have to hurt someone. Your 'aesthetic' choices just DO IT for me. keep 'em comin!
#3 Dross
Not registered
03 Oct 2000, 14:07 EST
This was a pretty fun map, but for 1 on 1, it's very easy to dominate. The red armor is a little close to the megahealth IMO. I didn't try bots yet either. Fun map!
#2 xfoo
Not registered
02 Oct 2000, 18:37 EST
a little smallish, but not too small to the point of wrecking the level... small to the point of making it crazy fast =p

a bad item placements for 1v1/duel though, the ra and ya should be swapped and all of the most powerful guns (rl/rg/lg) are right beside eachother (AND the ra ;/)

lots of cool jumps in promode, as in double jumping from the ya room up to the tele above it =p

/// xfoo

#1 GONNAKILLYA!
Not registered
02 Oct 2000, 15:43 EST
Man, all these maps coming out today have awesome layouts. This one is no exception.

Way to go.

The ambient sounds were pretty cool and ominous (from Quake 2?) but sometimes a little distracting.

One small nitpick...even in Vanilla Q3 I tend to rocket jump probably more than I should....which means the top of the map looks horrible when looking down. You can see thru the sky texture and down into the map where you probably shouldn't. Perhaps a couple more textures to cover those little thing up?

Wicked map that connected, vertical and above all else...is a lot of fun.

Kudos Kona!

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