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..::LvL (1.94MiB)
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Readme Maps by Author
| Game type: | DM, 3-7 players |
| Weapons: | No weapon keywords yet |
| Items: | No item keywords yet |
| Bots: | No bot keywords yet |
| Theme: | No theme keywords yet |
| Textures: | No texture keywords yet |
Rate release: Currently 7 / 10 (10 votes)
140
7
2bbfc1d1c5bbf5163ab0bd5423eb0286
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Posted comments:
#5 hannibal
Not registered
21 Jul 2001, 11:07 EST
Not registered
21 Jul 2001, 11:07 EST
I'd kill for ya to tweak the IP a bit for dueling, recompile using the new AAS. Purdy please!?!
#4 hannibal
Not registered
19 Jan 2001, 12:47 EST
Not registered
19 Jan 2001, 12:47 EST
the items need to be a bit tweaked for dueling, but ffa is de-lish. Kona, if you stop mappin, I'll have to hurt someone. Your 'aesthetic' choices just DO IT for me. keep 'em comin!
#3 Dross
Not registered
03 Oct 2000, 14:07 EST
Not registered
03 Oct 2000, 14:07 EST
This was a pretty fun map, but for 1 on 1, it's very easy to dominate. The red armor is a little close to the megahealth IMO. I didn't try bots yet either. Fun map!
#2 xfoo
Not registered
02 Oct 2000, 18:37 EST
Not registered
02 Oct 2000, 18:37 EST
a little smallish, but not too small to the point of wrecking the level... small to the point of making it crazy fast =p
a bad item placements for 1v1/duel though, the ra and ya should be swapped and all of the most powerful guns (rl/rg/lg) are right beside eachother (AND the ra ;/)
lots of cool jumps in promode, as in double jumping from the ya room up to the tele above it =p
/// xfoo
#1 GONNAKILLYA!
Not registered
02 Oct 2000, 15:43 EST
Not registered
02 Oct 2000, 15:43 EST
Man, all these maps coming out today have awesome layouts. This one is no exception.
Way to go.
The ambient sounds were pretty cool and ominous (from Quake 2?) but sometimes a little distracting.
One small nitpick...even in Vanilla Q3 I tend to rocket jump probably more than I should....which means the top of the map looks horrible when looking down. You can see thru the sky texture and down into the map where you probably shouldn't. Perhaps a couple more textures to cover those little thing up?
Wicked map that connected, vertical and above all else...is a lot of fun.
Kudos Kona!









