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sst13
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Group 2
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2
12 Apr 2009
Dynablast
Creating a bot-file isn't the problem. But bots can't handle the triggered "big explosions". They often commit suicide by running...
30 Nov 2008
Hangar Base
Thanks to Anwulf and Pat Howard for the great reviews!
5 Feb 2008
Claustrophobic Edge
I've also made a quake1 version of this map. http://sst13.de/q1edge.php Edited: 14 Mar 2012 AEST
2 Feb 2008
The Simpsons Map
1. set the "\com_hunkmegs" value in your config to 100 2. start q3 and set "\dedicated 1" 3. run map "\map simpsons_q3" in...
7 Aug 2007
Floating Stonefaces
Already in progress: http://sst13.net/maps/pics/island_b1_1.png It's the same design and gameplay with just another layout, taken...
28 Jun 2007
Floating Stonefaces
Here some other cel-shading maps @ lvl: http://lvlworld.com/comments.php?id=1352 http://lvlworld.com/comments.php?id=1779...
10 Jun 2007
Floating Stonefaces
Searching a rocketjump high can be effective. ;)
1 Jun 2007
Floating Stonefaces
Thanks for the Reviews Wakey! The trick is using the R_RemapShader function, that's already built in Q3. The original maps...
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Group 2
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Comment history
Highlights from the group of 8 releases.
The Simpsons Map
-
Most comments
(231)
Claustrophobic Edge
-
Least comments:
(5)
Floating Stonefaces
-
Top voted map:
4.3
/5
Total comments for these maps:
383
Member history:
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