I fired up quake3e, changed my resolutions around a few different ways with just vanilla q3 and noticed my reticle is seemingly round at 1920x1080. Yeah - Aspect ratio seems ok....
Fire up OSP and it's back to being stretched again. Am I doing something wrong? I'm pretty sure both q3config.cfgs have the same graphics settings. Running Linux btw if that matters at all.
I'm unsure if this would work, but you could try including ZTM's Flexible HUD - lvlworld.com/mod/id:42 - alongside OSP using combination of fs_homepath and fs_game
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