I fired up quake3e, changed my resolutions around a few different ways with just vanilla q3 and noticed my reticle is seemingly round at 1920x1080. Yeah - Aspect ratio seems ok....
Fire up OSP and it's back to being stretched again. Am I doing something wrong? I'm pretty sure both q3config.cfgs have the same graphics settings. Running Linux btw if that matters at all.
I'm unsure if this would work, but you could try including ZTM's Flexible HUD - lvlworld.com/mod/id:42 - alongside OSP using combination of fs_homepath and fs_game
I'm not sure what the fs_homepath and fs_game settings would help here - do you mind clarifying that for me?
When typing a crosshair number, they just cycle back to the beginning. Does not seem to matter what number you type. I had to type \cg_drawCrosshair 11 on the console to see my non-PK3 graphic, but I could also select it from the game menu.
I was working under the (possibly incorrect) assumption that since the crosshair/reticle was stretched, the entire FOV was stretched. Hence the topic of aspect ratios for widescreen.
I thought the rendering and hud were all tied in together, but apparently I'm wrong on that, and upon thinking about this more it really makes sense that the hud is independent. Sorry to waste your guys time on this...
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