FnQuake3
Started by themuffinator
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themuffinator Rep. 1084
#1   70 hrs ago
Recently rebooted an old mod of mine from about 15+ years ago, FnQuake3 (Fappin' Quake 3 - it makes you want to fap)

The goal is to create a source port which enhances the Quake 3 experience in new and unique ways. There's no particular structure - an idea floats about and it might end up as a feature in the project.

Forked from the latest Quake3e, here's a brief overview of new features:

  • A flexible display pipeline with renderer selection, fullscreen and windowed mode controls, internal render scaling, HDR, anti-aliasing, and detailed bloom tuning.
  • Configurable cel shading for model entities, including map world models, player models, and the first-person weapon, with banded lighting and optional silhouette outlines.
  • Optional player highlighting with rimlight and stencil border effects, per-mode team or free colors, and teammate/enemy override colors.
  • Flexible 4:3-aware aspect correction for HUDs, menus, UI model widgets, and cinematics, with sensible widescreen options when you want them.
  • A much more capable console, including configurable scaling, smoother scrolling, mouse interaction, text selection, drag and drop, and an optional live tab-completion popup.
  • An expanded screenshot system with pattern-based naming, optional view metadata sidecars, watermark compositing, and OpenGL cube-map capture.
  • CPMA/CNQ3-style rainbow text color escapes, with live preview right in the console input line.
  • SDL3 support for video, audio, and input on modern platforms.
  • OpenAL is the default audio backend, with device selection, spatial reverb, occlusion, and an easy fallback to the original mixer.
  • Compatibility support for Quake III Arena 1.17 .dm3 demo playback alongside standard retail .dm_XX demo formats.
  • Compatibility support for older Quake 3 IHV / q3test IBSP v43 maps alongside standard retail Quake III Arena BSP content.
Check out the GitHub repo (github.com/themuffinator/FnQ3) and the latest release (github.com/themuff...r/FnQ3/releases).

Feel free to leave some feedback and feature suggestions.

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Tig Rep. 2902
#2   46 hrs ago
@themuffinator : Tested version 0.1.0.28 and really like a number of the features. The console and hud tweaks are great and super easy to set.

It would be easier to read the options on the command completion pop-up box if the background was a solid colour. Nothing else stood out.

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sedawkgrep Rep. 2834
#3   35 hrs ago
Thanks @themuffinator! For bugs - do you prefer github issues?

The killer feature my buddy and I want is server-side demo recording.
Edited 14 seconds after the original posting.

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themuffinator Rep. 1084
#4   18.23 hrs ago
@Tig :
@themuffinator : Tested version 0.1.0.28 and really like a number of the features. The console and hud tweaks are great and super easy to set. It would be easier to read the...

nice, eaily fixed!

the screenshot cube map feature should come in handy for your panaramic shots (or even expand your feature to full cube map). it could use some testing, though

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themuffinator Rep. 1084
#5   18.21 hrs ago
@sedawkgrep :
Thanks @themuffinator! For bugs - do you prefer github issues? The killer feature my buddy and I want is server-side demo recording. Edited 14 seconds after the original posting.

server-side autoactions should be easily done. stuff like multiview might involve touching game-side code though. i might be wrong though.
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themuffinator Rep. 1084
#6   16.82 hrs ago
github.com/themuff...260414-f88bac92

  • added server-side demo recording
  • fully opaque console auto-complete pop-up background
  • QL BSP and shader support
  • PAK file support
  • WAL image support
  • other minor refinements
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themuffinator Rep. 1084
#7   10.14 hrs ago
@sedawkgrep :
Thanks @themuffinator! For bugs - do you prefer github issues? The killer feature my buddy and I want is server-side demo recording. Edited 14 seconds after the original posting.

oh, and github issues is the preferred method indeed.

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