but highly original u show potential
-- Your first map release shows that you have very special and cool style of map making.
-- We like your style very much. However, we just can’t vote for your map yet. We strongly feel that your creation is not complete yet.
-- To us, any Q3 map without a Bot file means Automatic Access Denial to the majority of Quake3 users (single mode players, players with slow network access or no network access at all).
-- As you can see there are a lot of constructive suggestions from LvL reviewers / LvL users and of your peers. Please, complete your map as soon as possible.
-- Please, don’t forget to provide an official bot file with your next revision.
Thank You
Mimi
PS:
-- Has anyone able to create bot file for this map while we waiting for the artist next update?
-- Please, post on LvL or on the net if you have one ready
did anyone else find those?
And TokeNter... Don't you use q3build for compiling your maps, or why's the .aas missing?
No score, because this one is not finished.
Note to self - 'Shut up, and stop babbling, you Waffler!'
1)Use custom bounce pads - Mr Clean's tech ones would suit the surroundings (available for download from his site - hosted by PQ)
2)Maybe include the odd unusual symbol on some of the walls; might help to reduce the spartan look of concrete areas especially.
3)The pillars supporting the perimeter fence in the outdoor section, might look better if you textured them in chrome or metal, as the one presently chosen is grim.
With regard to sounds, there seemed to be a shortage of ambient noise, though you may have chosen to this deliberately due to the clank of gladiators running on the metal walkways. I think the addition of some well chosen sounds may enhance the auditory sensation.
It is difficult to accurately judge gameplay when Bots aren't included and you haven't access to a LAN. Though after studying the level it becomes apparent that vertical combat will be rather limited and the long corridors and size of the level may mean it takes a while for players to locate one another. The inclusion of several well placed teleporters may improve connectivity and help speed up gameplay.
If you decide to create the sky I was waffling about why not call the map 'When World's Collide'.
This one is difficult to score and after reading the designers comments I will wait until he includes Bot play.
If anyone suffers from insomnia, read this speel and you'll be out for the count in no time at all.
Using Donotenter won't help along those lines, you will have to use clip brushes. Or am I wrong?
r_lodCurveError 10000
and r_subdivisions 1
it renders this map unplayable.
but it does look nice.
i will add the necessary clipping for the bots to work in it...for u hpbs..hehe
Dreamy to look at,but no bot file.
since I cant really play on line(56k),this is a bummer.
I have the hardware to enjoy this,please tokeNter give us HP basterds a bot file.
looks so sweet,but gets a 4 anyway.
rockN79 - yep.. you have a dynamic ip which changes each time you dial-up. It looks like your ip can be any number in one of two B classes.
In order to get bot play, the author would have to redo the whole map. So that's the
reason.
No bot file? Wtf?
Nice layout, and good item placement (at first glance), but feels a bit rushed (no bot file, clip brushes missing and there was a shader error message at startup).
A nice touch was the quad and bfg placement and the rl's if you fell down on the other side (so you could kill youself).
This map screams for an updated version with the bugs fixed and a bot file.
Oh well, guess I'll download it anyway, but trust me TokeNter, if you can't make (good) bot files get someone else to, you'll only get LPB's downloading this map and even then the larger portion of us won't
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