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Gothic Yard
D0kt0r X

Added: 8 Apr 2001
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HelterSkeleton
14 Jul 2026 #17
I like the gothic texturing; the idea could have been taken so much further though. a compatible skybox in the very least to enhance the atmosphere.
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Thanatos
16 Apr 2001 #16
You're very welcome.

Hmm... Maybe I should ask Tigger for a job here at ..::lvl?

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Vaerktoej
15 Apr 2001 #15
U know what? I think that was a hell of a lot of constructive criticism, thank you very much.
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Thanatos
15 Apr 2001 #14
1st up, sorry for the delay: I've been away for the Easter weekend and have only just gotten back.

As to the map: it plays well enough with Q3's standard bots (my Internet connection doesn't allow me enough time to play multi properly.) No real problems, but the bots are kinda predictable, as they almost always go straight for the RA.

The Gothic textures don't really suit the map's architecture, but maybe it's just 'cos I'm used to id's version. In any case, I think that the textures you chose were pretty distracting.

Go check out Firestarter's "Red Light District" (filename is map-fs_dm2.zip) - it's mainly red, like your level, but the light is not as intense and distracting.

The layout of the map itself was kinda wierd, esp. the jump to the RA; again, tho', this may be just 'cos so I'm used to the original. (I play DM17 a lot with Instagib.)

The vanilla version of your map seems to have really odd weapon selection: your readme says that it's meant for Instagib matches or (presumably vanilla) DM. Since the Instagib mod automatically removes all weapons on the map, why did you bother putting only RGs in in the DM version? I mean, if you didn't want to play Instagib with your map, you'd expect a few other weapons other than just the RG.

In my (admittedly limited) experience, Instagib players are rail junkies; ppl who aren't playing Instagib either: a) don't like using the RG; or b) like the RG, but want to try using other weapons in order to balance their skills.

Assuming all of that, your choice of weapons is, as I said earlier, confusing. A better idea would have been to keep DM17's original choice of RL, RG & SG; perhaps also including a GL on the upper platforms for variety.

Overall, I'd give this map a 6. It's not an "avoid at all costs" map; but neither is it an instant classic.

D0kt0r X: I'd recommend you work on your maps a bit more before releasing them. I realise that this was just a quick re-do of a classic (readme says a build time of "about 2 weeks of spare time"); but if you wish to release this map to a wider audience, you need to polish it a bit more to make it up to the standard of the other maps on |lvl|.

Thank you for your time.

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Vaerktoej
14 Apr 2001 #13
Fair enough!
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Thanatos
10 Apr 2001 #12
Right, just so I don't look like a judgemental hypocrite, I'm d/l-ing your map as I speak. More comments to follow after I've had the chance to playtest it.
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Thanatos
10 Apr 2001 #11
I think you're missing my point, D0kt0r X: I already have id's version of the map, and I have already d/led Instagib.

Now, when I go looking for new maps to d/l, I try to find maps that are new, not just a re-hash of an existing level. If this had been a remake of, say, Q2DM1 (The Edge) for the Q3 engine, then I might try it. Or if it was a recreation of Q3DM17 for the Q2 engine, again, I might try it. (I actually have this map, altho' the Eraser bots don't play too good on it.)

Judging from the screenshot, this is merely a re-texture of Q3DM17, with RGs replacing all other weapons. The re-texturing, to me, is something really trivial: given a working knowledge of Radiant and some spare time, any newbie could do it.

Worse, tho', is the fact that your level is for the same game engine that the original was in. Meaning that all the game physics are going be the same, and that the level is going to play just like id's original.

Hence my original complaint: why should I waste bandwidth to d/l a level that plays the same as a level that I already have? There's nothing radically new here, just a new paint job, which I could have done myself if I had Radiant.

If you want my vote, D0kt0r X, then you're gonna have to offer me something more than just a new paint job.

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Vaerktoej
10 Apr 2001 #10
Well my intention was to take the map and look at it. Then I found out which things were great for instagib and which were not, then I moved things around a little and added some extra features to the map. I have had a lot of good games on it together with my clan and thought that I would release it for you to try.

My point: Try it with INSTAGIB and see if you like it and if you don't then it is fine with me but what use is a comment from anyone who hasn't tried the map?

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Thanatos
10 Apr 2001 #9
One question: why should I bother d/l-ing this map when I can just as easily load up the Instagib mod and id's version?

I haven't d/led it yet, and can see no reason to either. Sounds like a waste of bandwidth to me. :(

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not entered
8 Apr 2001 #8
Ugh, enough with the q3dm17 hacks already....

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[JB]shadow
8 Apr 2001 #7
Go Dokter X =)

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Heilou
8 Apr 2001 #6
Why weren´t you hired by ID??? This is a much better map than the old DM17, but some will think it´s bad because it´s a rail-only version. Keep up the good work!
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Knight Cloud
8 Apr 2001 #5
These map is look like scary it is a horror.
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Vaerktoej
8 Apr 2001 #4
I mean, Idsoftware has done most of this, I just moved things around a little and changed textures :-)
1
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Vaerktoej
8 Apr 2001 #3
:-) Thats about the only thing I didn't do myself =)
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Gnu
8 Apr 2001 #2
I really like this, especially the design!
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xerophyte
8 Apr 2001 #1
This map is brilliant, try it out !
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Theme:
Bots:
Textures:
Not set
Comments:
17 comments (73 days ago)
Ranked:
Downloads:
2,609 & 346 LiveViews (daily avg. 0.32)
File:
dm17gothic.zip, 1.6 MiB
PK3 date:
21 Feb 2001
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