Whatever was lacking in the texture department was more than made up for in brushwork details.
Tons O' Detail and great gameplay!!! My kinda map.
Well done, Charon.
I have to agree with Tig about RG placement, and the only major gripe I have are the ramps - I have a personal dislike of ramps in Q3 (unless used in CPMA) and I think stairs would have been a better option.
Nevertheless, a damn fine piece of work. Congrat's.
indeed, i also did a mistake by closing the geometry competition too soon, and therefore not be able to make this awesome level enter in time. but heck! forget about the grades! this level is just great, and it will be added anyway. the visual balance between dark and lighter texes is damn fine. the brush work is sharp and agressive. definitely original and new. bravo charon... 8o)
I love what he has done, from the brushes that make up the floor to all the intircate triangles and shapes that make up the pattern on the walls.
Charon has always been an expert with textures so doing a map like this must have been like tying one arm behind his back and he comes through like a champ anyway.
nice work d00d :o)
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