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HelterSkeleton
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Group 4
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12
2 May 2021
Ghost Town
what would help with connectivity here, was if there was access to the sg/pg area from the ya corridor without needing to go...
1 May 2021
runonemty
I loved the atmosphere and design, the red-lighted accents and skybox. main issue was with the lighting, a little too dark but I...
1 May 2021
HardWired
with Takkie's Rocket and Slugs available to download, I will be playing on this with this mod. I've been following your downloads...
1 May 2021
Garden Satanica
I really like the consistent realisation of the theme, but the symmetrical layout leads to a very symmetrical style gameplay. to...
23 Apr 2021
Arena of Stuff and Things
the main issue here is connectivity between the upper and subterranean areas. there are only two ways in and out. thankfully this...
23 Apr 2021
Intestinal Distress
interesting idea and novel use of the iD flesh/organic textures but my issues with this map mainly have to do with movement (the...
20 Apr 2021
The Janus Syndrome
works best as a tdm for me. once you set up control of regen/ya area, you can also access the quad room too. the rl/ya area is...
20 Apr 2021
THE P.H.4.T. BASE
while there is some interesting detailing it really serves no purpose: neither does it take you to an item or function as a...
16 Apr 2021
Gotham
@raspatan i get where you are coming from but i never play/review ctfs as FFAs. There really is no point, and I think the FFA...
11 Apr 2021
The Geo Core
@Raspatan. So the others I came across were BKULA, Vert2, and The Red Light District (a space map, but with a central tower. they...
10 Apr 2021
The Geo Core
@Raspatan the reason the skybox is particularly appealing to me is that I host a 24 hour "From Dusk Til Dawn" LAN party at my...
10 Apr 2021
The Geo Core
@raspatan off the top of my head, the two obvious ones would be Redmeat from the Pete Parisi's meatpak and Charon's Stir Fried...
9 Apr 2021
The Geo Core
pleasantly surprising! I've played quite a few maps in this style [multi-tiered, circular layout, central tower] and this is one...
8 Apr 2021
The Stolatene Mine
Not really good for anything other than a tourney imo due to its size but the design can be very disorienting, and item balance...
1 Apr 2021
The Goblin Stronghold
I'll gloss over the obvious problems of visibility and scaling already mentioned (although they do have a HUGE impact on...
27 Mar 2021
Gotham
in terms of gameplay, this is the best city map I have ever played on, and it's a ctf no less! Only criticism here is that I...
27 Mar 2021
metro
aside from the flight, there really isn't much in the way of depth to this map: it could have been greatly helped by some...
27 Mar 2021
Drakon13's CTF maps
this is really a parade of atrocities in terms of item placement with almost every map having too much of everything. it is nice...
27 Mar 2021
McKinley Arena
apart from the scaling and the lack of originality this was fun. I agree that it is a bit on the ugly side, even by the standards...
24 Mar 2021
McKinley Remember'd
the use of sky is a little weird here. While it gives a more airy and open feel to the rooms, the bases sit partly on top of the...
21 Mar 2021
DooBall's CTF Pack
with both maps, there really is only 1 real path into and out of the base, and in the case of the first you can cut off flag...
21 Mar 2021
Gutterland_CTF
the first time I think I have ever seen lens flare used: nice touch. Some real creative potential but just lacking in...
20 Mar 2021
The Even Longer Yard
liked the attempt at the cosmetic changes but the flag platforms are too small and there is only 1 set of pads onto and off of...
19 Mar 2021
The Place Of Many Captures
my biggest gripe is not enough was done to spruce up the gameplay: some extra paths flanking the middle area, and a gl for each...
15 Mar 2021
House Of Chthon
XD. Thanks sst13. Based on knowledge of quake secrets, shooting lights, quake logos etc. was one of the first things i started...
14 Mar 2021
House Of Chthon
just interested to know more about the invis. I've found Cthon's farts and the two teleports to the Quad. But I have played on...
11 Mar 2021
f8smappak0
While I agree with most of the review, I still really liked the layouts on all the maps with lots of engaging routes into and out...
10 Mar 2021
ThreeWave Textures
I've never not had threewave installed - not because I play the mod but for the very reason mentioned in the review. good idea.
10 Mar 2021
White Noise - F3 Edition
I'm glad Raspatan pointed out the flatness of the gameplay. I also think this is the exemplar, of what was to become the very...
10 Mar 2021
Q3CoretCTF
What I like about this map, is that the inclusion of the BFG isn't overpowering. It is a useful counterpoint to the rail gun,...
10 Mar 2021
Clavious
While all the TA game types are supported, my problem is this: the flag rooms are too open and simple to mount a sustained attack...
8 Mar 2021
The Kindred's Keep
I really like this map. Not in terms of the textures or detail, but item placement and spacing is really well thought out. And a...
8 Mar 2021
Hydropain
I'm a bit surprised by the comments on learning the layout, I think it is easy enough to grasp within a minute. I have certain...
8 Mar 2021
Final Crossing
even though the health count for this level looks good on paper, it felt a bit sparse, especially for larger player loads. I...
8 Mar 2021
Battle Over The Bridge
I completely understand where vicarious is coming from with respect to the item balance for such an open and rail heavy map but I...
28 Feb 2021
Tempered Graveyard
the author says in the comments: "This is a Clan Arena for my Rocket Arena 3". It certainly has the scaling and feel of a clan...
28 Feb 2021
4 for a Laugh
for me the major issues boil down to this: rescaling the base (steps and platforms too small) and retexture (the colours and...
27 Feb 2021
Green Nightmare
don't really like this for TA but would be worth trying in alliance. the authors recommended player load 3-6 a side seems just...
27 Feb 2021
Halls of Death (Ver 2)
The author says in the comments that he hates this map and I can see why; because it is so asymmetrical, and all but lacks a...
26 Feb 2021
The Department of Frag
I would have given this a 3.5, I agree with the author about the looks, and on top of that items like MH (even the lg in terms of...
25 Feb 2021
Kill Factor
there is a lot of novelty here but unfortunately it is not very well thought out detracting from, rather than enhancing, the...
22 Feb 2021
Chromos Propaganda
mmmm! one of the more pleasant space maps I've played on
21 Feb 2021
Water Giant
kinda agree with Raspatan about the teleports: especially since there are so many buildings on the map that serve no other...
16 Feb 2021
Leviathan
could have done with more than the two routes into the base, but you have to expect a large open space with little in the way of...
14 Feb 2021
Spaced Out (2)
stairs can be more of a trip hazard on a space map and with the lack of barricades on the platform ledges personal teleports...
14 Feb 2021
Temple of Nanna called Sin
this level is also featured in the alliance ctf map pack if anyone wants to check out the pack and the mod
13 Feb 2021
Match 2! Dark Castle
I agree with the review that the textures are often incompatible and the surfaces don't always match up but as a small ffa, I...
10 Feb 2021
The Last Arena
I really liked the grandeur of scale, the skybox and shaders. Items were sparse, even for the recommended playerload, so I can...
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Group 4
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Comment history
Highlights from the group of 48 releases.
metro
-
Most comments
(52)
The Stolatene Mine
-
Least comments:
(3)
House Of Chthon
-
Top voted map:
4.7
/5
Total comments for these maps:
568
Member history:
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