@undeaddemon While that is true, the problem is that the level is also quite dark and has many twists which makes it easier to get lost in.
thanks.........undead
I liked the room with the grenade trap because it definitely brings some more diversity and dynamism to the gameplay, and it is what made my vote for the release higher. I think, without that trap being present I most likely couldn't have considered playing GSCTF1 on regular basis. I appreciate the fact that both triggers are placed away from the trap but are still next to it. The fact that while the attack from one end is directed at the entered player, the attack from the other end is aimed at the entering player, brings more balance. In my opinion, the presence of the BFG as a reward makes it worth dealing with this trap even despite its difficulty.
Edited 25 seconds after the original posting.
cu!
>The Swedish Grunt<
This map is pretty cool though it is kinda tight (never heard that before huh?) I can't understand why the other guys complain. I think you should continue mapping 'cause you're doing it well. I was thinking about to rank this level as Fool did but I think my words is enough (aren't they) The gameplay feels ok but there isn't so much stratey and team play as I hoped (my first complain) It's like to run and shoot and well, as ctf is all about, to get the flag (nothing wrong with that) And as you said that you didn't care if people disliked the grenade room or not I am not gonna say anything about... keep up gibbing... I'll cya!
The Swedish Grunt
Thanks for your input. That was very constructive(even though i"ve been hit over the head with"halls are too small!". Ive been really looking for more specific likes and dislikes rather than just "too small, it sucks." I am really curious whether or not people like the grenade room or not.
thanks.........undead
I love the length of hallways this place has. When you look at the screenshot, you think "This place is 30 sqare feet tops!" Until you find yourself in the middle of 3 miles of winding, blinding, grenade poppin' fun!
A couple of complaints, however. Hallways, must-I say must!, be at LEAST two wide for CTF play. Also, Rail would have been nice in a little easier place to get to. Maybe one for each side.
Overall, it made me feel like a kid playing in one of those old mansions with tons of secret passages. Very Kewl. Gameplay 3/10. Atmosphere 8/10. Strategy (including item placement) 4/10.
I can run right through without takin any damage....
course thats cause i know how...
thanks for all the feedback guys..!
Next map will be better..I promise.
undeaddemon
Happy fraggin! Octovus
Frenchy (captured.com/frenchy) was generous with this map and gave it a 4. I would have given it a 2 at best. Way too cramped.
Thanks and check out my website geocites.com/undeaddemon for my up and coming maps.
undeaddemon
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