On LSDCTF4, I played against a half dozen hardcore bots with 4 of my friends and it was just too easy b/c they couldn't navigate the upper passage to the flag and thus got stuck at the gate and were consistently "raped" by the d. Might I suggest making the quad a bit easier to get to b/c it was rather difficult without the grapple to make those jumps correctly.
ctf4 is pretty good, however. It's especially interesting to compare it to one of the halctf's, also a remake of forgotten mines, and this one's way better. In this one, he added some features that incorporated bits of the smelter q2 ctf map, which I liked. the gates at the opening to the map rooms are interesting, too. give that a 7.
5 overall
The other map I really didn't take to much either. The whole map just seemed awkward and all the areas seemed a little to huge for me. The interior base of the flag area was just the opposite and seemed a bit small. In a large game it might be a little to hard to capture your opponents flag with some good D in there.
After tonight I doubt I will play these 2 again. Just didn't float my boat.
As to the framerate issue - I've done some tweaking and increased the r_speeds alot in the "trouble" area near the quad tower. I'll be re-releasing this map soon along with another all new map.
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