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HelterSkeleton
553 member comments

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Group 8 of 12
2 Sep 2019   Head in the Clouds
Everything about this level for me has been very carefully crafted and designed to minimise all the negative effects associated...
31 Aug 2019   Neon Light
it would be good to have cpm added to the gametype under the overview tab
30 Aug 2019   Temple of Amun & Temple of Amun 2v2
great as a 2v2. i still would've liked to have had a gl in it though. Edited 2.98 minutes after the original posting.
27 Aug 2019   Hit the Floor
This level is designed with Challenge Promode in mind. The upper level jumps mentioned in the review are all achievable in cpm....
24 Aug 2019   The Lost Yard
I only have two words for this map: Baby Cthulhu! Edited 55 seconds after the original posting.
23 Aug 2019   Arena Gate CTF - Extended
Who would have thought that id's very simple base tourney stock would end up making for an enjoyable CTF!?
23 Aug 2019   King of the Castle
This was the beginning of a great map. Love the atmosphere and the basic idea: stone fortress in a molten lava skybox such a...
21 Aug 2019   Chronic
I was never into Urban Terror or real world settings but I'm gonna download this and play it just because of the comments. I wish...
11 Aug 2019   The Death Strip
@KommissarReb Ultimately, do what you feel passionate about and what suits the level design. But I reckon the Babylon 5 idea...
8 Aug 2019   Dreamscape
as a ctf this is just OK but as a team deathmatch I highly recommend it.
8 Aug 2019   Dreamscape - Extended
I agree that the upper and lower levels of the central area needed greater connectivity and it is great to see the author...
4 Aug 2019   Vexar's Level Pak 1
@Tig. thanks, that's interesting to know. when was the .arena file support originally added?
2 Aug 2019   Tech Edge
just to clear a few things up as the reviewer regarding comments for future visitors: as far as clipping goes: i was...
28 Jul 2019   EADM Maps
@Leilei thanks for your input. I could have specifically mentioned the design team in the review, but I had made a conscious...
27 Jul 2019   q3lazarusdm2
I appreciate the author having put some thought into barriers and barricading to limit the falls into the void.
27 Jul 2019   The Clock Tower
the bounce pads in the red fog were a nice touch. I would have liked to have seen a few more of these strategically placed.
27 Jul 2019   Vexar's Level Pak 1
Three levels, that because of the pitfalls and complexity in architecture can be tricky to get around in. They are also extremely...
25 Jul 2019   The Death Strip
I don't play the mod it was designed for, so I can't really comment about that but it had a real Quake 2 and Wolfenstein vibe...
22 Jul 2019   Ossa Delubrum
Aesthetically there is so much thrown in here it all looks a bit gaudy but it is atmospheric and all the elements are quite cool,...
20 Jul 2019   Revelation
the atmosphere here is amazing! a grenade launcher at the bottom would have been a nice touch though.
20 Jul 2019   Concrete Void
OK, so there is some nice geometry here, but we all know there are way better looking geo maps. And the game play just isn't...
20 Jul 2019   Imperial Base
The lifts and doors are way too slow. I would have replaced the lifts with bounce pads, or at least sped them up. another...
20 Jul 2019   Psyho
I like the suggestion by Kyall to play this in Freezetag. I can see how this would really give structure to the way players use...
17 Jul 2019   Kill You
because of the design and construction this plays just as well in vq3 as cpma. there is only one important cpm route that vq3...
15 Jul 2019   Ministry of Death (v3)
even with the softening up of the power-ups this barely works as a ffa, and it doesn't work as a tourney at all. Reading the...
15 Jul 2019   Good Bye [KGB] , we'll miss you
it's hard to know how to score this one: on one side it works really well as a team dm but on the other side it is basically...
13 Jul 2019   Space Ettiquitte
way too symmetrical and too few routes making movement around the map way too predictable
13 Jul 2019   The Crypts
for a corridor map this aint too bad. I like the basic idea of having the main items laid out along the perimeter l-shape and the...
13 Jul 2019   SUCKIT
as a ffa this is quite a fun map. I don't agree with the author on the problems of item placement: if you spawn near the BS when...
6 Jul 2019   ReadyorNot?
for what is a pretty basic level, the overall layout is not too bad.
5 Jul 2019   TIENIALTALAVISTA
does it need saying that the openings for the pads are way too small? yes, i think it does. tricky to navigate but otherwise a...
5 Jul 2019   Desperation
can handle quite a large player load too
4 Jul 2019   A Genius Trapped in an Idiot's Mind
been awhile since I played on a rocket heavy map but I wouldn't really call it a cpma map
4 Jul 2019   Curvy (aka Slopy:Arena)
game play is virtually non-existent but kudos to Aardappel for creativity and kudos to Colton for doing the bot file.
2 Jul 2019   Safari
i like the placement of the items and the custom bots
2 Jul 2019   Kihaku (Intensity)
it could have done with a bit more health and it's easy to get trapped around the bridge area (pretty annoying), but the theme...
1 Jul 2019   Grim Shores 3 ~ Atlantis
while there are some nice creative elements to this it is still pretty much straight backwards and forwards game play here
29 Jun 2019   Pass The Map
it has all the armour, health and power-ups you'd need to accommodate a large player load. And enough weapons so that players...
29 Jun 2019   MorpheusX
the issue here for me is that often a conversion is lost in translation. this doesn't make sense in Q3. the author would have...
29 Jun 2019   once upon a brush
movement on the map is very fluid and intuitive. the right weapons were selected to be included and left out
27 Jun 2019   Dark Arches of Pain
some personal teleports and a flight power-up would have really helped this one.
25 Jun 2019   The City of Per-Ramses
In terms of theme this map is off the charts! Beautifully realised in every detail - the obelisk, the statues, the columns, the...
25 Jun 2019   OrangeTown
map looks slick and tidy, and the accessibility to the rg, gl, lg, mh are all really witty. just such a shame that the layout...
24 Jun 2019   Place of Anger
for a fairly straight forward tourney map, I have to agree with Takkie. It was a pleasant surprise. I didn't even mind the quad...
24 Jun 2019   Six Sided Figure
a good-looking and well-constructed map, especially for its age. due to all the tight awkward areas the lg and pg will dominate....
23 Jun 2019   Yeast
of all your 2012 releases i like this one the best. in all of them you have used architecture quite well to break up the map and...
23 Jun 2019   Kepple Bay
I would have given this a 5 if it wasn't for the fact that it is too dark in some places and there are too many tripping hazards...
23 Jun 2019   Doodlebug
Stunning!
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Group 8 of 12

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