Other issues:
There must be two dozen painstakingly placed HINT brushes in v2/3. Use r_showtris and you will see that I cannot make any more significant improvements to the VIS on this level. I know this for a fact, I spent two days doing the VIS alone and it's as good as it's gonna get.
If you're getting lag in the main hall, your graphics rig is not cutting the mustard. Try lowering your display resolution, 800x600 @ 16-bit works best with KMLDM1.
(7)
Can you do me a favour? Please send a screenie of the problem area you mentioned below to snotman@planetquake.com. I'd like to know what's causing this so I can avoid it in the future.
Thanks!
Good job!!
How DID Doom2 assign player colors?
Ur link doesn't work yet..well, the link works but u can't download the tourney ver. yet.
can u send it to me?
Making maps and getting no feedback must be real bummer, even if it's just from another mapper rather than a player.
You know, like all the mappers on the beta section of this site.
HINT HINT*
Re Challenge-World, if you ask me it's a farkin' good idea, even if they are only doing it to promote their own competitions. I think this approach could also be used to make FFA, TDM, and CTF maps too.
The single most frustrating part of being a Q3A mapper is getting little or no feedback about one's maps. Without feedback, it's impossible to improve.
I think pairing mappers and players is a good start, and I would be happy to team up in the future with a group of players or a clan to produce any kind of map that those players want.
I had no idea you allowed mappers to send you their maps for feedback.
As for this Challenge-world business of trying to get mappers and players together, I'll believe it when I see it.
I dont doubt that the mappers will try their best but as for the players...dont make me larf.
heh, jk
Since you asked for tips from players here is a good one that no mapper seems to think about, put items in the middle of hallways and rooms, why always stuff shit in a corner?
Jesus christ this box is fucking small, who the hell designed this page a midget with walleye vision?
Personally, I want feedback from PLAYERS not mappers. Why? As a player, I suck. No if's, but's, or maybe's. I need feedback from seasoned Quakers who know what works and what doesn't.
The Lvl forum exists for both players and mappers to comment. It is not exclusive to mappers, and if players want to help do something about the problem being reported here www.challenge-worl...m/comments.php3 then I suggest that you take advantage of this forum an use it to it's maximum potential.
After all, the goal here is to produce shithot maps, and who knows better what's hot and what's not than the players themselves?
Peace.
So if I've got it right, this is the "magic formula";
Remember that the item layout has to suit 2-8 players FFA as well as Tourney! If Tourney play can be better suited by a completely separate map, that can be arranged.
Please post your feedback and ideas people, tell me what you want!
The two holdables are kinda silly to have. You put too much emphasis on having a RL when you have to rocket jump to get the cool stuff.
There is too much health on the bottom of the main room; it should have been more like one 25 health on each side.
Near the holdable items, there are two ammo clips; it is too much work for players to bounce off the platform and go all the way to a clip (much less both of them).
You probably also don't need to put in six weapons, but that is just me.
I liked the older version better, sadly enough.
"Ooooooh, this promises to be fun!"
Thats the best way to get feedback on any pre release level.
However, a lot less health, no secret, replace BFG with re-gen/medikit/power-sheild teamed entity (on normal respawn times) lose the personal teleport or move it out near RL. But then the plasma (which is a powerfull weapon) is still easy to get.... might be a good start... would really have to try it out and see. (you may also want to lower the volume on the sounds :])
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